Stone/Stone/...maybe Soul?


Zul_Vakirol

 

Posted

So, long ago back in Issue 3, I created a stone/stone tanker. Those were the days, sucking wind and taking swift to get more out of rooted and Teleport at 14. That and probably sucking wind while having one armor activated at a time.

I seek to return to my roots! Pun intended.

I've got a decent enough idea of a leveling build up to Granite anyway, my main concern is the 35+ levels, or post 6-slotted Granite.

So, this is likely not fully optimized for tanking, as it's not soft capped for normal content, but like, one purple or FF defender would fix that. Here's the build that's all post-granite and such, thoughts, critiques, etc.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Granite Sentry: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Rock Armor

  • (A) Shield Wall - Defense/Endurance: Level 50
  • (3) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
  • (48) Shield Wall - Defense/Endurance/Recharge: Level 50
  • (50) Shield Wall - Defense: Level 50
Level 1: Stone Fist
  • (A) Gladiator's Strike - Chance for Smashing Damage: Level 50
  • (31) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (31) Touch of Death - Chance of Damage(Negative): Level 40
  • (46) Mako's Bite - Accuracy/Damage: Level 50
Level 2: Stone Skin
  • (A) Resist Damage IO: Level 50
  • (3) Resist Damage IO: Level 50
Level 4: Heavy Mallet
  • (A) Hecatomb - Damage: Level 50
  • (5) Hecatomb - Damage/Recharge: Level 50
  • (5) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (31) Hecatomb - Accuracy/Recharge: Level 50
  • (37) Hecatomb - Damage/Endurance: Level 50
  • (43) Hecatomb - Chance of Damage(Negative): Level 50
Level 6: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Recharge: Level 50
  • (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (17) Doctored Wounds - Heal: Level 50
  • (27) Doctored Wounds - Recharge: Level 50
Level 8: Rooted
  • (A) Panacea - Heal/Endurance: Level 50
  • (9) Panacea - Endurance/Recharge: Level 50
  • (19) Panacea - Hea/Recharge: Level 50
  • (42) Panacea - Heal/Endurance/Recharge: Level 50
  • (43) Panacea - Heal: Level 50
Level 10: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 12: Brimstone Armor
  • (A) Impervium Armor - Psionic Resistance: Level 40
Level 14: Boxing
  • (A) Touch of Death - Chance of Damage(Negative): Level 40
Level 16: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage: Level 50
  • (17) Perfect Zinger - Taunt: Level 50
  • (40) Perfect Zinger - Taunt/Recharge: Level 50
  • (42) Perfect Zinger - Taunt/Recharge/Range: Level 50
Level 18: Crystal Armor
  • (A) Luck of the Gambler - Defense: Level 50
  • (19) Luck of the Gambler - Recharge Speed: Level 50
Level 20: Fault
  • (A) Absolute Amazement - Stun: Level 50
  • (21) Absolute Amazement - Stun/Recharge: Level 50
  • (21) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (43) Absolute Amazement - Accuracy/Recharge: Level 50
  • (45) Absolute Amazement - Endurance/Stun: Level 50
  • (46) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 22: Tough
  • (A) Aegis - Resistance: Level 50
  • (23) Aegis - Resistance/Endurance: Level 50
  • (23) Aegis - Resistance/Endurance/Recharge: Level 50
Level 24: Mud Pots
  • (A) Armageddon - Damage: Level 50
  • (25) Armageddon - Damage/Recharge: Level 50
  • (25) Armageddon - Chance for Fire Damage: Level 50
  • (37) Armageddon - Damage/Endurance: Level 50
  • (37) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (46) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 26: Minerals
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (27) Luck of the Gambler - Defense: Level 50
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Defense Buff IO: Level 30
  • (29) Defense Buff IO: Level 30
Level 30: Recall Friend
  • (A) Endurance Reduction IO: Level 50
Level 32: Granite Armor
  • (A) Resist Damage IO: Level 50
  • (33) Resist Damage IO: Level 50
  • (33) Endurance Reduction IO: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Defense Buff IO: Level 50
  • (34) Defense Buff IO: Level 50
Level 35: Tremor
  • (A) Explosive Strike - Damage/Knockback: Level 20
  • (36) Explosive Strike - Accuracy/Knockback: Level 20
  • (36) Explosive Strike - Chance for Smashing Damage: Level 20
Level 38: Seismic Smash
  • (A) Superior Might of the Tanker - Accuracy/Damage: Level 50
  • (39) Superior Might of the Tanker - Damage/Recharge: Level 50
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50
Level 41: Stone Mallet
  • (A) Touch of Death - Chance of Damage(Negative): Level 40
  • (42) Touch of Death - Accuracy/Damage: Level 40
  • (48) Touch of Death - Damage/Endurance: Level 40
  • (48) Touch of Death - Damage/Recharge: Level 40
  • (50) Touch of Death - Damage/Endurance/Recharge: Level 40
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 47: Build Up
  • (A) Adjusted Targeting - Recharge: Level 50
Level 49: Maneuvers
  • (A) Defense Buff IO: Level 50
  • (50) Defense Buff IO: Level 50
Level 1: Brawl
  • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 1: Gauntlet
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
  • (9) Run Speed IO: Level 50
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance: Level 50
  • (13) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (34) Miracle - +Recovery: Level 40
  • (36) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (11) Endurance Modification IO: Level 50
  • (13) Endurance Modification IO: Level 50
------------
------------
Set Bonus Totals:
  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 3.13% Defense(Fire)
  • 3.13% Defense(Cold)
  • 1.56% Defense(Energy)
  • 1.56% Defense(Negative)
  • 3.13% Defense(Ranged)
  • 1.56% Defense(AoE)
  • 4% Enhancement(Heal)
  • 45% Enhancement(Accuracy)
  • 95% Enhancement(RechargeTime)
  • 154.6 HP (8.25%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 6.05%
  • MezResist(Terrorized) 4.95%
  • 14.5% (0.24 End/sec) Recovery
  • 50% (3.9 HP/sec) Regeneration
  • 5.52% Resistance(Smashing)
  • 11.82% Resistance(Fire)
  • 11.82% Resistance(Cold)
  • 4.89% Resistance(Energy)
  • 4.89% Resistance(Negative)
  • 16.78% Resistance(Toxic)
  • 9.78% Resistance(Psionic)
  • 5.52% Resistance(Lethal)
  • 5% SpeedRunning
------------
Set Bonuses:
Shield Wall
(Rock Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 2.5% (0.04 End/sec) Recovery
  • 42.17 HP (2.25%) HitPoints
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Stone Fist)
  • MezResist(Immobilized) 3.3%
Hecatomb
(Heavy Mallet)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Panacea
(Rooted)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Smashing,Lethal)
  • 10% (0.78 HP/sec) Regeneration
  • MezResist(Repel) 1000% (10% chance)
Blessing of the Zephyr
(Teleport)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Impervium Armor
(Brimstone Armor)
  • 3% Resistance(Psionic)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.78 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Crystal Armor)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Absolute Amazement
(Fault)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
  • 5% Resistance(Toxic)
Aegis
(Tough)
  • 5% SpeedRunning
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Armageddon
(Mud Pots)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Minerals)
  • 10% (0.78 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Explosive Strike
(Tremor)
  • 1.5% DamageBuff(All)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Superior Might of the Tanker
(Seismic Smash)
  • 4% DamageBuff(All)
  • 56.22 HP (3%) HitPoints
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Toxic,Psionic)
  • 2.52% Resistance(Smashing,Lethal)
Touch of Death
(Stone Mallet)
  • MezResist(Immobilized) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%



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Oh, the Soul bit, I'm thinking dropping Tremor for Gloom would be better for overall damage and probably better set bonuses.


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