I am trying to put together a character to test how -Dam can affect the game. I decided that DP/Poison could potentially put out huge numbers of -Dam to the tune of -65% for groups before Incarnates and over 75% on individuals. With incarnates, you can basically add 50% to those numbers.
I wanted to be able to put together a char that can get a real feel for -Dam while still fun to play. I came up with the following build.
What do you all think? Did I make any glaring mistakes? Is this a decent amount of defense considering the added -tohit?
I am trying to put together a character to test how -Dam can affect the game. I decided that DP/Poison could potentially put out huge numbers of -Dam to the tune of -65% for groups before Incarnates and over 75% on individuals. With incarnates, you can basically add 50% to those numbers.
I wanted to be able to put together a char that can get a real feel for -Dam while still fun to play. I came up with the following build.
What do you all think? Did I make any glaring mistakes? Is this a decent amount of defense considering the added -tohit?
Any input is welcome.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Weisse: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Alkaloid -- Numna-Heal/EndRdx(A)
Level 2: Envenom -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(15)
Level 4: Weaken -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(5), SipInsght-Acc/Rchg(7), SipInsght-Acc/EndRdx/Rchg(7), SipInsght-ToHitDeb/EndRdx/Rchg(9)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(13)
Level 10: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 12: Neurotoxic Breath -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Slow(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 18: Executioner's Shot -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(19), Apoc-Dmg(21), Apoc-Dam%(43)
Level 20: Spring Attack -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23), Erad-Acc/Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(25), S'fstPrt-ResKB(25)
Level 26: Piercing Rounds -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg/Rchg(27), SMotCorruptor-Dmg/EndRdx/Rchg(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(31), SMotCorruptor-Rchg/Dmg%(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Hail of Bullets -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg(33), Armgdn-Dam%(34), RechRdx-I(34)
Level 35: Poison Trap -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(36)
Level 38: Venomous Gas -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(39), Achilles-ResDeb%(46), Achilles-DefDeb(46)
Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Summon Mistress -- S'bndAl-Dmg/Rchg(A), S'bndAl-Acc/Dmg/Rchg(48), S'bndAl-Acc/Rchg(48), S'bndAl-Dmg/EndRdx(48)
Level 49: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3), Numna-Heal(45), RgnTis-Regen+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(5), P'Shift-EndMod/Acc(46)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Radial Paragon
Level 50: Clarion Radial Epiphany
Level 50: Void Radial Final Judgement
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