Fortunata Thief/Illusionist
I took Resist Melee for my hybrid. That gives me about 21 hp a second regen. My build is kind of screwed up in that regard, because it gives me credit for rebirth at full. The hybrid is a Godsend. The Chimera solo incarnate has about 40 bosses lined up, that was a dicey battle. Even with 70 melee, 3 hits, I was dead, and there is always a 5% chance they will hit. With the melee hybrid 10 bosses can't even scratch me.
Attack chain
I generally chain lunge, follow up and subdue. The redraw isn't really a problem. I can usually doublestack, sometimes even triple follow up. And the fear factor rules. Its like a free soft control.
Cons
Lack of resistance, Hybrid really helps. The redraw is sort of annoying. Single Target Damage. I do Ok, however I won't keep up with a real damge class.
Pro's
Aoe's, nobody can touch me. I've got 2 nukes (counting judgement) and no penalties. Toss in Spin and Psi tornado, and then an aoe hold and a pbao confuse.
Overall
I've got a lot of time and money in this toon. I can do anything any class can do, not really a master of anything. Its the total jack of trades. Its perfect for me.
(My actual build is a bit different on the lvls I chose my powers. I have a hover board and ninja run, so I frontloaded my abilities to run lower lvl arcs. I now have haste at lvl 6, and mind link at 14, or asap. I think I also have aoe confuse at 35, and then total dominate at 38, the slots are all the same.)
Soooo.... do you need help with this build? Just trying to show it off? Looking for criticism?
I can say for starters, you'r defense is way too high and is giving you no extra survive ability than 53% (Incarnate Soft Cap iirc). Better to drop your defense, and work on another bonus. Perhaps build Aid Self in there so you can recover from hits. Also 6 slotting purples is generally not suggested. 5 slotting, dropping the single dam or hold IO will free up a few slots.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
The defense isn't as high as it seems. I lose about 5 pts when I drop stealth, then mindlink has to be recast every 90 seconds, so that drops my melee def to 46, and the rest below soft cap. As for the dmg procs, I consider that a free crit. I value the ability to add an extra 140 pts of dmg every 3 shots.
No, you didn't understand me about the purple sets. Most people drop the single aspect enhancement. Especially when you add in enhancement boosters.
Anyways, you are welcome to do whatever you want, it is your toon. I am just saying it can be optimized.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
I actually do understand, and it is a very valid point. When it is to purples the real value is in the first 5 abilities, because it is the 5th that gives the ever critical recharge boost. The 6th is of questionable value.
I'm not grabbing those proc damages for the enh boost. I've stated many times over I question my single target damage. So anything I can do to raise that helps the build.
Those single target proc neg damage enh, well thats 4 chances every 10 seconds, so 24 every minute, 140 a shot, thats about 8 crits a minute, or 1160 dmg, thats 16.8 dps, there is no 2 enh that will top that.
And yes, i can see why the neh on lockdown, however I love the def, and holds run on magnitude. A standard hold will not stop a boss. The plus 2 will. I'm more controller than melee, yeah that extra 2 magnitude hold matters. I need about a 5 mag to hold a boss, my hold is 3 mag, now mags stack, so with +2 it holds, there is no other way
I want to give you credit tho pine. Of course i'm showing off with this build., I mean, lets see, an average dmg purple is 500 miil., I have 24, I mean really, I don't need a heal self because I carry at min 8 super heals in stock, and ive got another 100 in base. I've got another 85 super insp on stock as well.
That said, your trying, and you actually care, hey, that rulz, I think your kewl. I play with the numbers a lot myself, and i was told this would never work, well then what are you saying now?
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Villain Profile:
Level 1: Mental Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Thunderstrike - Damage/Recharge
Level 1: Combat Training: Defensive- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
Level 2: Subdue- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Accuracy/Damage/Recharge
- (7) Apocalypse - Accuracy/Recharge
- (7) Apocalypse - Damage/Endurance
- (9) Apocalypse - Chance of Damage(Negative)
Level 4: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Endurance/Recharge
- (15) Luck of the Gambler - Defense
Level 6: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
Level 8: Follow Up- (A) Superior Dominion of Arachnos - Accuracy/Damage
- (11) Superior Dominion of Arachnos - Damage/Recharge
- (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
- (15) Superior Dominion of Arachnos - Damage/Endurance/Recharge
- (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
- (19) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
Level 10: Indomitable Will- (A) Aegis - Psionic/Status Resistance
Level 12: Lunge- (A) Hecatomb - Damage
- (17) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (48) Hecatomb - Damage/Endurance
- (50) Hecatomb - Chance of Damage(Negative)
Level 14: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Dominate- (A) Lockdown - Chance for +2 Mag Hold
- (23) Lockdown - Endurance/Recharge/Hold
- (23) Lockdown - Recharge/Hold
- (39) Lockdown - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Recharge
- (48) Lockdown - Accuracy/Hold
Level 18: Spin- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (21) Obliteration - Damage/Recharge
- (25) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
Level 20: Mask Presence- (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 22: Foresight- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
- (42) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Mind Link- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
Level 26: Psionic Tornado- (A) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (36) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
Level 28: Confuse- (A) Coercive Persuasion - Accuracy/Confused/Recharge
- (46) Coercive Persuasion - Contagious Confusion
Level 30: Hasten- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
Level 32: Psychic Wail- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
Level 35: Tactical Training: Leadership- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Total Domination- (A) Lockdown - Accuracy/Hold
- (43) Lockdown - Accuracy/Recharge
- (43) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (45) Lockdown - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Chance for +2 Mag Hold
Level 41: Aura of Confusion- (A) Coercive Persuasion - Confused
- (45) Coercive Persuasion - Confused/Recharge
- (46) Coercive Persuasion - Accuracy/Recharge
- (46) Coercive Persuasion - Confused/Endurance
Level 44: Tactical Training: Assault- (A) Endurance Reduction IO
Level 47: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 49: Combat Training: Offensive- (A) Accuracy IO
Level 2: Swift- (A) Flight Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (37) Numina's Convalescence - Heal
- (42) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: ConditioningLevel 2: Rest
- (A) Recharge Reduction IO
Level 4: Ninja RunLevel 50: Reactive Radial Flawless Interface
Level 50: Pyronic Radial Final Judgement
Level 50: Phantom Radial Superior Ally
Level 50: Agility Core Paragon
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Rebirth Radial Epiphany
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