Melee Hybrid Taunt
Melee Radial Genome: Mag 3.4 for 2.1s every 2s
Melee Partial Radial Graft: Mag 6.8 for 2.1s every 2s
Melee Total Radial Graft: Mag 10.2 for 2.1s every 2s
Melee Radial Embodiment: Mag 13.6 for 2.1s every 2s
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Wow. That looks oddly designed.
Melee Radial Genome: Mag 3.4 for 2.1s every 2s
Melee Partial Radial Graft: Mag 6.8 for 2.1s every 2s Melee Total Radial Graft: Mag 10.2 for 2.1s every 2s Melee Radial Embodiment: Mag 13.6 for 2.1s every 2s |
If they wanted the taunt effect to be more powerful with each tier, the duration should increase, not the Mag.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
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I thought so too, it's completely not at all how other taunting auras work, but the modifier seems to alter the mag, rather than the duration.
Wow. That looks oddly designed.
If they wanted the taunt effect to be more powerful with each tier, the duration should increase, not the Mag. |
And unless the formula has changed, because it's set up this way, none of the tiers are more functional at holding aggro than any other. It's just the higher up you go, the more likely you are to overcome Taunt Protection... which is very limited in it's usefulness.
It's probably worth PMing that to either Synapse or Arbiter Hawk. I don't want to assume they don't know their own game, but sadly, Taunt has a history of being poorly understood due to a legacy of bad/absent documentation.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
What are the exact numbers on the Melee Hybrid taunt aura?
The duration and the mag...