Melee Hybrid Taunt


StratoNexus

 

Posted

What are the exact numbers on the Melee Hybrid taunt aura?

The duration and the mag...


 

Posted

Melee Radial Genome: Mag 3.4 for 2.1s every 2s

Melee Partial Radial Graft: Mag 6.8 for 2.1s every 2s

Melee Total Radial Graft: Mag 10.2 for 2.1s every 2s

Melee Radial Embodiment: Mag 13.6 for 2.1s every 2s


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Melee Radial Genome: Mag 3.4 for 2.1s every 2s

Melee Partial Radial Graft: Mag 6.8 for 2.1s every 2s

Melee Total Radial Graft: Mag 10.2 for 2.1s every 2s

Melee Radial Embodiment: Mag 13.6 for 2.1s every 2s
Wow. That looks oddly designed.

If they wanted the taunt effect to be more powerful with each tier, the duration should increase, not the Mag.


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Posted

Quote:
Originally Posted by StratoNexus View Post
Wow. That looks oddly designed.

If they wanted the taunt effect to be more powerful with each tier, the duration should increase, not the Mag.
I thought so too, it's completely not at all how other taunting auras work, but the modifier seems to alter the mag, rather than the duration.

And unless the formula has changed, because it's set up this way, none of the tiers are more functional at holding aggro than any other. It's just the higher up you go, the more likely you are to overcome Taunt Protection... which is very limited in it's usefulness.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

It's probably worth PMing that to either Synapse or Arbiter Hawk. I don't want to assume they don't know their own game, but sadly, Taunt has a history of being poorly understood due to a legacy of bad/absent documentation.


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