Hybrid Options??
Well my self i'm planing on going for the double hit hybrid on my defender time/fire since you never know when you may hit your damege cap on a team and hiting more goes past that and defender damege cap isn't very high anyway and last i checked hybrid toggle is zero end cost so it should not effect your end problems.
Hybrid has no end cost.
All of the Hybrids have an always on passive bonus just for slotting it.
All of the Hyrbids have an end free toggle that can be active for up to 2 minutes and once shut off takes two minutes to recharge.
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So, you want to be Mental?
What the hell? Let's buff defenders.
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Also:-
All of the Hybrids have a 2 minute recharge after they detoggle; whether they do so automatically or manually.
For the OP, the Support options provide an always-on 10% End Discount (at T4), so maybe that would be a good option for you, to gain whatever wiggle room you need from an END perspective. Otherwise, the Double-Hit assault seems like a solid option, even though you may not have much need for its 10% Passive Dmg Bonus.
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On my Fort I went with the Energy damage quasi-proc thingy. Most of my damage is Psi, which to my utter annoyance is massively resisted by absolutely everything in the end-game. Widows are in more or less the same boat with their Lethal damage.
I'll probably also craft the Support Hybrid next. I don't really run out of End, but benefiting a team on a trial will probably be more useful than just a little extra damage from me regardless.
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Has anyone play tested enough to give me a little assistance? The main issue im running into is on my main a widow. Shes already softcapped to all positions so defense is not an issue. She has idomitable will so I have no need for status protection of any kind.
Here is my issue. Usually its a toss up between one or two choices but im clueless right now. I have the 45% dmg alpha, the max regen destiny, reactive and rulalu pets. Im pretty much a dmg machine with pretty good survival. I can easily solo max difficulty even in DA, I have soloed the ITF etc. Shes a beast.
Im looking at the hybrid options and the only thing im struggling with is that I have just enough end reduction and recovery to not have to worry about it, but if I add even one more toggle I will run into end issues. So basically im left with two choices. Change my alpha and go for more end reduc or agility. OR take a non-toggle Hybrid power and just be happy with whatever benifits I get from it.
Im guessing the double strike branch of Assault is probably the most managable choice and with as hard as I hit its probably a really nice add on, but I keep thinking that just going straight damage all the time is going to come back to bite me eventually down the incarnate path.
My other toons are so easy to pick for cause they have glaring holes that I use the incarnate powers to fill in. For example Im taking some control options on my blaster so he can have a little more dominance over tricky situations that require a little more finess than the mass chaos he usually rains down.
My widow is always tricky though. She does so much thats its hard to choose what she should focus on, and being my main im always torn on what the best option is. Anyone have any imput on either my situation or maybe what youve been doing with your widow?
No wrong answers here just bouncing ideas around.
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