Darkness Mastery


ClawsandEffect

 

Posted

I have a DM/WP...and I'm trying to get away from Body Mastery. (though I know I'll miss the tohit debuff resistance)

I want to go with Darkness Mastery for the obvious concept reasons...with Dark Blast being the main reason.

I'm looking for info and opinions on Night Fall and Tenebrous Tentacles.

Thanks in advance.


 

Posted

If you're not opposed to side-switching, Soul Mastery would be a better choice. It has Dark Blast in it as well as Shadow Meld.

The fact that Night Fall and Tenebrous Tentacles are rather narrow cones is somewhat at odds with having a secondary that you want to keep in melee range most of the time. The narrow cones means you would have to jump farther out of melee range to hit the most targets than you would probably want to.


Quote:
Originally Posted by Dechs Kaison
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Posted

I have no experience with the powers, but would the cones make it easier to line up the DM cone everyone always skips? (The one that isn't sand of mu but looks like it lol)

I think that is the only plus side though, and TT might give you problems with immobilising things too far away from you.

I would go with Soul as Claws said. Shadow Meld is awesome and would be great on a WP.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
If you're not opposed to side-switching, Soul Mastery would be a better choice. It has Dark Blast in it as well as Shadow Meld.

The fact that Night Fall and Tenebrous Tentacles are rather narrow cones is somewhat at odds with having a secondary that you want to keep in melee range most of the time. The narrow cones means you would have to jump farther out of melee range to hit the most targets than you would probably want to.
Admittedly...I actually do have access to Soul Mastery...as it was my first choice. However, this is a high concept build...all the way down to the looks of the powers chosen. The bright yellow and purple color of the Soul Mastery powers are not for me. While it may seem like a ridiculous reason not to take them...it is my reason nonetheless.

I do min/max...but I min/max around concept.

I do like TT for the potential it has...more damage, shorter activation, wider cone and the obvious pro of locking down enemies. I also thought that since I would be taking Torrent as a prereq...I may be able to get use out of slotting that with the FF proc...and then use it after TT...or even vice versa...using torrent to knock them into a corner and then using TT to lock them there. However, either way it still becomes only situational.

Night Fall...though it has little damage and a longer activation time and smaller cone...it seems like it could have (possibly more) potential by slotting it with -tohit and using it at the beginning of fights for a bit of mitigation.



Edit: I'm also wondering about the animations of Night Fall and TT.


 

Posted

Quote:
I'm also wondering about the animations of Night Fall and TT.
As far as I can recall, they are identical to the Dark Blast versions' animations.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Vitality View Post
I do like TT for the potential it has...more damage, shorter activation, wider cone and the obvious pro of locking down enemies. I also thought that since I would be taking Torrent as a prereq...I may be able to get use out of slotting that with the FF proc...and then use it after TT...or even vice versa...using torrent to knock them into a corner and then using TT to lock them there. However, either way it still becomes only situational.
I don't think TT has -kb, so Torrent would still scatter stuff.


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Posted

There is also the option of slotting the Darkness Mastery powers with Siphon Insight so you can get the same 3.75% S/L defense bonus as Kinetic Combat, while being able to slot your more frequently used attacks with a set that gives better enhancement values.

I'd probably go that route myself, if I took them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
There is also the option of slotting the Darkness Mastery powers with Siphon Insight so you can get the same 3.75% S/L defense bonus as Kinetic Combat, while being able to slot your more frequently used attacks with a set that gives better enhancement values.

I'd probably go that route myself, if I took them.
That's actually what I was looking at with Night Fall. It slots the tohit debuff for the psuedo mitagation at the beginning of the fight...and it comes with that set bonus.

Though I would slot TT the same way.

So basically...it comes down to...which is better to use at the start of a fight?

I would assume NF is the better choice when used in that regard...if you don't look at damage. Since not all groups spawn tightly packed. (though TT comes with more inherent -tohit for a longer duration)