ELM/Nin build critique, please
I ended up respeccing and I'm happy with the way the build turned out.
Noteworthy changes:
- In the original build I slotted a Numina proc in a heal power -- it's better to slot that proc in an always-on power like Health so the proc will always be doing its thing rather than only proccing when I use the heal.
- I made use of Enhancement Boosters so I while I have Hasten and Assault 2-slotted, with +5 enhancements in there I'm only a few points off what I'd get from 3-slotting regular IOs.
- I went kind of nuts with expensive IOs.
- I dropped Placate, which I found I rarely used, and picked up Superior Conditioning and put a Performance Shifter proc in it. It doesn't make a huge difference but this build has a lot of toggles and high recharge so every little bit helps.
Click this DataLink to open the build!
Celestial Vengeance: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17)
Level 1: Hide -- Krma-ResKB(A), Ksmt-ToHit+(43), LkGmblr-Rchg+(50)
Level 2: Ninja Reflexes -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), RedFtn-Def/EndRdx(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Assassin's Shock -- SStalkersG-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), SStalkersG-Acc/Dmg/Rchg(9), SStalkersG-Dmg/EndRdx/Rchg(9), SStalkersG-Acc/Dmg/EndRdx/Rchg(11), SStalkersG-Rchg/Hide%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 10: Super Speed -- Zephyr-ResKB(A)
Level 12: Super Jump -- Jump-I(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Chain Induction -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dmg/Rchg(31), Hectmb-Dam%(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Danger Sense -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), RedFtn-Def/EndRdx(21), GftotA-Def/EndRdx(50)
Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25), HO:Ribo(39)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39), RedFtn-Def/EndRdx(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 38: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf/EndRdx(42), CoPers-Conf%(42)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(17), EndMod-I(19)
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Set Bonus Totals:
- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 14.13% Defense(Smashing)
- 14.13% Defense(Lethal)
- 8.81% Defense(Fire)
- 8.81% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 14.75% Defense(Melee)
- 13.5% Defense(Ranged)
- 11.63% Defense(AoE)
- 64% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 92.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 5% SpeedFlying
- 49.7 HP (4.13%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilized) 4.4%
- MezResist(Stunned) 4.4%
- MezResist(Terrorized) 2.2%
- 10.5% (0.18 End/sec) Recovery
- 50% (2.51 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% SpeedRunning
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
First, thank you Stalker forumites who helped me pick powersets. ELM/Nin has been friggin' amazing. I loved the ELM powerset on an old Brute but eventually abandoned that character due to the totally anemic single target damage. On a Stalker it's just such an awesome set!
Two notes before you look over my build: I only do PvE, never PvP. This character only has Tough as an IO mule. I don't run it due to not having enough End. Maybe I can fix that via Incarnate powers?
I'm considering dropping Placate, which I rarely use, and picking up Superior Conditioning to help on the End. Thoughts? Comments?
Click this DataLink to open the build!
Celestial Vengeance: Level 50 Mutation Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(15), C'ngImp-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17)
Level 1: Hide -- Krma-ResKB(A), Ksmt-ToHit+(43), LkGmblr-Rchg+(50)
Level 2: Ninja Reflexes -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), RedFtn-Def/EndRdx(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 6: Assassin's Shock -- SStalkersG-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(7), SStalkersG-Acc/Dmg/Rchg(9), SStalkersG-Dmg/EndRdx/Rchg(9), SStalkersG-Acc/Dmg/EndRdx/Rchg(11), SStalkersG-Rchg/Hide%(11)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 10: Super Speed -- Zephyr-ResKB(A)
Level 12: Placate -- RechRdx-I(A)
Level 14: Boxing -- Acc-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Chain Induction -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dmg/Rchg(31), Hectmb-Dam%(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 20: Danger Sense -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21), RedFtn-Def/EndRdx(21), GftotA-Def/EndRdx(50)
Level 22: Kuji-In Sha -- Numna-Heal(A), Numna-Regen/Rcvry+(23), Numna-Heal/EndRdx(37), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(39)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(25)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Rchg+(39), RedFtn-Def/EndRdx(50)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Rchg+(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 38: Blinding Powder -- Pplx-Acc/Rchg(A), Pplx-EndRdx/Conf(40), Pplx-Acc/EndRdx(40), Pplx-Conf/Rng(40), Pplx-Acc/Conf/Rchg(42), CoPers-Conf%(42)
Level 41: Super Jump -- Jump-I(A)
Level 44: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Kuji-In Retsu -- LkGmblr-Rchg+(A)
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(17), P'Shift-EndMod(19), EndMod-I(19)
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Set Bonus Totals:
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.