Claws/Regen


jonnycash

 

Posted

Looking for any improvements, goal of the build was regen and recharge.
Thanks Johnny.

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Vox populi: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike -- (A)(46)(48)(48)(50)
Level 1: Fast Healing -- (A)(45)(45)(46)
Level 2: Reconstruction -- (A)(3)(3)(40)(43)
Level 4: Slash -- (A)(5)(5)(7)(40)(40)
Level 6: Quick Recovery -- (A)(7)
Level 8: Spin -- (A)(9)(9)(37)(37)(37)
Level 10: Dull Pain -- (A)(11)(11)(36)(36)
Level 12: Follow Up -- (A)(13)(13)(15)(25)(36)
Level 14: Hasten -- (A)(15)(46)
Level 16: Integration -- (A)(17)(17)(23)
Level 18: Focus -- (A)(19)(19)(21)(21)(23)
Level 20: Resilience -- (A)
Level 22: Boxing -- (A)
Level 24: Tough -- (A)(25)(50)
Level 26: Eviscerate -- (A)(27)(27)(34)(34)(34)
Level 28: Instant Healing -- (A)(29)(29)(31)(33)
Level 30: Weave -- (A)(31)(31)
Level 32: Maneuvers -- (A)(33)(33)
Level 35: Assault -- (A)(50)
Level 38: Moment of Glory -- (A)(39)(39)(39)
Level 41: Focused Accuracy -- (A)(42)(42)(42)(43)(43)
Level 44: Superior Conditioning -- (A)(45)
Level 47: Physical Perfection -- (A)(48)
Level 49: Stealth -- (A)
Level 1: Brawl -- (A)
Level 1: Prestige Power Dash -- (A)
Level 1: Prestige Power Slide -- (A)
Level 1: Prestige Power Quick -- (A)
Level 1: Prestige Power Rush -- (A)
Level 1: Prestige Power Surge -- (A)
Level 1: Fury
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run
Level 4: Swift -- (A)
Level 4: Health -- (A)
Level 4: Hurdle -- (A)
Level 4: Stamina -- (A)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Vigor Core Paragon
Level 50: Rebirth Radial Epiphany
Level 50: Spectral Radial Flawless Interface
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Set Bonus Totals:

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 12.25% Defense(Smashing)
  • 12.25% Defense(Lethal)
  • 8.81% Defense(Fire)
  • 8.81% Defense(Cold)
  • 10.38% Defense(Energy)
  • 10.38% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Melee)
  • 10.06% Defense(Ranged)
  • 11.63% Defense(AoE)
  • 1.8% Max End
  • 97.5% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 37% Enhancement(Accuracy)
  • 5% SpeedFlying
  • 348.6 HP (23.25%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilized) 2.2%
  • 19.5% (0.33 End/sec) Recovery
  • 90% (5.62 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 5% SpeedRunning
  • 2% XPDebtProtection
  • 1 Null
Code:
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|-------------------------------------------------------------------|


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

Have you read my guide? Link is in my sig


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
Have you read my guide? Link is in my sig
i gotta say your regen guide is pretty amazing and sold me quickly howerver i have to ask, which would regen benefit more on, brute or scrapper? im gunna make a claws regen brute now tbh!!


 

Posted

It works out to be close to the same thing, but Brute ends up about 30-40 HP/sec higher capped out than Scrapper does because the HP cap is so much higher. Though the Brute's regen cap is slightly lower % wise than the scrappers, the extra 800 HP the brute gets overcome that...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22