More Proof.....
What I mean by contrived, is intentionally creating the situation. We do that several ways as blasters, combining Stealth and Super Speed for PvE invisibility, teaming with a Brute or Tank, pulling, slotting for mitigation through IO set bonuses, using PFF/hibernate/phase shift to splash the Alpha, munching inspirations like candy and using an inspiration cascade, Sizing up the battlefield before opening to identify the most serious threats, etc. All these things are very useful and helpful to blasters while simultaneously being virtually unneeded by all the other damage dealing ATs. |
Trying to maintain an insp cascade on a blaster that is fighting enemies with any damage type they are weak to or let alone a mez is a plan to fail.
These situations are more uncommon than a "Good Player" can actually manage. The teamed situation only works when the team is playing up to snuff. The tank isn't continuously over aggroed. The support characters are actually throwing useful buffs out there, etc etc. When that does come together it reflects well on everyone else but the blaster who's only contribution was to get on a good team.
Trying to maintain an insp cascade on a blaster that is fighting enemies with any damage type they are weak to or let alone a mez is a plan to fail. |
On a small team (or even an unbalanced large one) you may still be missing critical components required to make the blaster play like any other AT. Blasters are the only AT so hampered.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I thought I might share with you all the story of an SG buddy of mine who decided to bring a Blaster to the old Sewer Trial. Things were going fairly well, it was my first time playing it but I was on my fully io'd Scrapper and we had a great Tank who knew the trial so we were moving along. Then we got to the final room and had to clear spawns and take down generators at the same time all while avoiding the AV.
He was dying constantly and I must say we didn't help at first (I believe I said "well isn't that normal for Blasters?") and I think we made him feel worse but then I suggested "just stay back and snipe" and he had a much better time of it.
I think this shows that there are a lot of people out there who get to the high levels by Blapping and then just expect to be able to pull it off all the time, and they need reminding that they are not Scrappers and they will need to pull themselves in occasionally.
Of course I'm not immune to this either I've embarrased myself lots of times charging in to a mob blindly.
What shouldn't seem like a stretch is a revamp so that they actually do fit into the category OR a revamp so that they are not so overestimated by the devs. What you are trying to compare is the scrapper with a situational power to an AT with a situational power set.
What I mean by contrived, is intentionally creating the situation. We do that several ways as blasters, combining Stealth and Super Speed for PvE invisibility, teaming with a Brute or Tank, pulling, slotting for mitigation through IO set bonuses, using PFF/hibernate/phase shift to splash the Alpha, munching inspirations like candy and using an inspiration cascade, Sizing up the battlefield before opening to identify the most serious threats, etc.
All these things are very useful and helpful to blasters while simultaneously being virtually unneeded by all the other damage dealing ATs.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson