More Proof.....


Another_Fan

 

Posted

Quote:
Originally Posted by Hopeling View Post
Oh, definitely. The need to be in melee range is very rarely meaningful as a limitation. Trivial as it is, it does still exist though, and Blasters are not subject to it. And they are distinctly unlike the other ATs in the category. They don't fit the description of the category, and they are unlike the other things already in the category. It doesn't seem like a stretch to say they don't belong in the category.
That's just it though. For a scrapper it is trivial. For the blaster its a way of life (or death). The blaster doesn't fit the category (unless you are a highly experienced player and know how to leverage it) and they are rated at 8. The problem being that the blaster lacks other tools to get an "8" value out of that "8" rating.

What shouldn't seem like a stretch is a revamp so that they actually do fit into the category OR a revamp so that they are not so overestimated by the devs. What you are trying to compare is the scrapper with a situational power to an AT with a situational power set.

Quote:
Originally Posted by Hopeling View Post
Should Blaster changes allow them to belong in the category? Arguably, sure. But currently, they do not, which makes the omission both intentional and justified, not evidence of neglect. We don't have to dig so far to find evidence of that.
I agree that the omission is intentional, however I can't justify it. I can also see it as neglect when other ATs that all ready properly fit into their own categories (or at least fit much better) are getting dev time for tweaks and upgrades while the blaster languishes.

Quote:
Originally Posted by StratoNexus View Post
I am going to say that is going to far. I do not think it is that rare and I am not sure what you mean by contrived. Honestly, in almost every case where you simply let someone else run in first and eat the alpha, any blaster can do fine in melee for a few seconds (yes, there are exceptions). That should not be a rare situation, although you are (and should be) contriving to make that situation occur.
I was responding specifically to the language that was used, however it is rare or perhaps more accurately an asymptotic relationship based on player experience. It is extremely rare for a new player, uncommon for a player of moderate experience, and common for a player with a great deal of experience.

What I mean by contrived, is intentionally creating the situation. We do that several ways as blasters, combining Stealth and Super Speed for PvE invisibility, teaming with a Brute or Tank, pulling, slotting for mitigation through IO set bonuses, using PFF/hibernate/phase shift to splash the Alpha, munching inspirations like candy and using an inspiration cascade, Sizing up the battlefield before opening to identify the most serious threats, etc.

All these things are very useful and helpful to blasters while simultaneously being virtually unneeded by all the other damage dealing ATs.

Quote:
Originally Posted by Comicsluvr View Post
It's not a matter of equitable. It's the only game in town so we play it their way. Oh we rant and rail against some of their design decisions but we play just the same. Sorta like buying gasoline when prices are high which they always are these days...
Indeed.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Quote:
Originally Posted by Miladys_Knight View Post

What I mean by contrived, is intentionally creating the situation. We do that several ways as blasters, combining Stealth and Super Speed for PvE invisibility, teaming with a Brute or Tank, pulling, slotting for mitigation through IO set bonuses, using PFF/hibernate/phase shift to splash the Alpha, munching inspirations like candy and using an inspiration cascade, Sizing up the battlefield before opening to identify the most serious threats, etc.

All these things are very useful and helpful to blasters while simultaneously being virtually unneeded by all the other damage dealing ATs.
These situations are more uncommon than a "Good Player" can actually manage. The teamed situation only works when the team is playing up to snuff. The tank isn't continuously over aggroed. The support characters are actually throwing useful buffs out there, etc etc. When that does come together it reflects well on everyone else but the blaster who's only contribution was to get on a good team.

Trying to maintain an insp cascade on a blaster that is fighting enemies with any damage type they are weak to or let alone a mez is a plan to fail.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
These situations are more uncommon than a "Good Player" can actually manage. The teamed situation only works when the team is playing up to snuff. The tank isn't continuously over aggroed. The support characters are actually throwing useful buffs out there, etc etc. When that does come together it reflects well on everyone else but the blaster who's only contribution was to get on a good team.

Trying to maintain an insp cascade on a blaster that is fighting enemies with any damage type they are weak to or let alone a mez is a plan to fail.
Actually a "Good Player" will use many of these strategies simultaneously. In my experience once I learned these and other tactics I found most other ATs (barring Doms and Controllers) boring, however because of the design flaws in the blaster AT there are still many situations even considering the above where no matter what you do you will fail/lose on a blaster because the blaster is the only AT that lacks a diverse enough set of tools to handle those situations outside a team.

On a small team (or even an unbalanced large one) you may still be missing critical components required to make the blaster play like any other AT. Blasters are the only AT so hampered.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I thought I might share with you all the story of an SG buddy of mine who decided to bring a Blaster to the old Sewer Trial. Things were going fairly well, it was my first time playing it but I was on my fully io'd Scrapper and we had a great Tank who knew the trial so we were moving along. Then we got to the final room and had to clear spawns and take down generators at the same time all while avoiding the AV.
He was dying constantly and I must say we didn't help at first (I believe I said "well isn't that normal for Blasters?") and I think we made him feel worse but then I suggested "just stay back and snipe" and he had a much better time of it.

I think this shows that there are a lot of people out there who get to the high levels by Blapping and then just expect to be able to pull it off all the time, and they need reminding that they are not Scrappers and they will need to pull themselves in occasionally.

Of course I'm not immune to this either I've embarrased myself lots of times charging in to a mob blindly.