Need help with a Beast/Sonic build
That's pretty darn solid, I'm not buying that whole "I'm rusty" business.
My suggestions are subtle ones:
In Fortify Pack, if you change the straight up +Def and +Heal to a Def/End/Rch and a Heal/End/Rch, respectively, you'll gain 10 more seconds of uptime (80ish to 70ish).
In Call Hawk, change the HO to a T-Strike Acc/Dmg/End to take your energy def from 32.5 to 35. You don't lose much acc/dmg either and gain help with end.
In Liquefy, I prefer Cloud Senses, for the very slightly better recharge.
You have 8 points of -kb, which is sort of an odd point in that there aren't a lot of enemies with kb between 4 and 8. 4 is quite sufficient and if you want to "never" (not literally never) be kbd, you'd go for 12. I'd take the Steadfast out of Dispersion, add it to Tough and slot a Ribosome. (Edit to add) - On second thought, the additional resistance for the cost of a Ribo isn't a good value. Maybe just a straight up Endurance IO would suffice.
Here's your build with the suggestions above:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Wild Streak: Level 50 Mutation Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Sonic Resonance
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Summon Wolves -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc(34), BldM'dt-Dmg(34), EdctM'r-PetDef(36)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(9)
Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(9), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13), Achilles-ResDeb%(19)
Level 10: Call Hawk -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Acc/Dmg/EndRdx(43)
Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(36), SvgnRt-Acc/EndRdx(36), SvgnRt-Acc/Dmg/EndRdx(37), SvgnRt-Acc(37), SvgnRt-PetResDam(37)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(19)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
Level 18: Fortify Pack -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx/Rchg(23), Numna-Heal/EndRdx/Rchg(43), Numna-Heal/Rchg(50)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), HO:Ribo(46)
Level 26: Summon Dire Wolf -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(40), SCotMastermind-Acc/Dmg/Rchg(40), SCotMastermind-Dmg/EndRdx/Rchg(40), SCotMastermind-Acc/Dmg/EndRdx/Rchg(42), SCotMastermind-Rchg/PetAoEDef(43)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-Acc/ToHitDeb(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Void Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Rebirth Radial Epiphany
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Global = Hedgefund (or some derivation thereof)
Sorry I haven't replied to this sooner, but the changes look great. I'm struggling to find a whole lot of playtime between work, school, and getting all settled into a new house, though I've been casually putting it together in my spare time...
I intend to post a more in-depth analasys of actual performance once I get my IOs and all my Incarnate powers. For now, a few things I have picked up on so far:
All of the +recharge that I really only intended to aid Liquefy (because I love the power regardless of the long recharge) actually immensely helps in gaining and maintaining Pack Mentality. Pre-IOs I didn't have much of a problem with it but IOs makes it very easy to keep up 10 stacks of it. That's satisfying.
I also went with Rularuu Lore pets for no real reason. I wish there was a more beast-like selection for Lore.
And Rebirth is amazing for Beast/Sonic. That and Fortify Pack fills Sonic's most obvious holes. It may not be the BEST MM combination but it certainly is extremely sturdy. Way more fun than Necro/Poison, the only other MM I've had at 50. Beasts and Sonic work really well together; I recommend it to anyone looking for a different MM experience.
Will update again once I finish the build. Still need some Enhancement Catalysts and a set of purples, but I'm close.
Also - I really dig your avatar, Deacon.
Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker
From my thread in the Build Workshop forum:
http://boards.cityofheroes.com/showthread.php?t=288883
I want to make sure this gets attention so I'm posting here as well to make sure more of you Mastermind gurus can see it, and so maybe we can get a technical discussion of this combo going.
It's been a while since I actually sat down and really worked on a character in City of Heroes. I've dabbled in some of the newer powersets for a few levels but for some reason this Mastermind was the first one to get me really re-interested in the game. After getting it to 50 in a few weeks of very casual (yet very fun) playing, I've been looking at getting him set up with IOs. Sadly, there's not much discussion going on about Beast Mastery and IOs, which I assume is because the general consensus is that Beast Mastery is not too great. Whatever, it's fun.
My problems right now are:
1) I'm not very familiar with the way Masterminds work with IO's (particularly in regard to pets).
2) There have been a some new introductions to the enhancement world that I'm not entirely familiar with (ATOs? Are these in-game? I saw them in Mid's and used them, but I haven't yet looked up how to get them).
3) It's been a long time since I last made a build in Mid's. I'm rusty.
With that in mind, I know I could use improvements. My most immediate concern with this character was endurance use which I think I got down to a manageable level. Then S/L defense to layer on top of the resists to make me a little more sturdy, and after that recharge because I like having Liquefy up as much as I can. I'm not too picky about power choice with the one exception of not having a travel power. I just enjoy the way Beast Run fits on this guy.
I took the Invisibility pool because I wanted some slots for LotG's, it fits my concept, and it's very effective for stealthing through missions as a Mastermind. Most of my Incarnate power choices reflect concept as well, though Cardiac, Rebirth, and Void are all less for concept and more for function.
Now, if anyone could look this over that would be awesome. I don't really have a limit on inf, but I don't really want to use PvP IO's at the moment. I probably will do so down the line.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Wild Streak: Level 50 Mutation Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Sonic Resonance
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Summon Wolves -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc(34), BldM'dt-Dmg(34), EdctM'r-PetDef(36)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(9)
Level 2: Sonic Barrier -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(7)
Level 4: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(9), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(13), Ragnrk-Dmg/EndRdx(13), Achilles-ResDeb%(19)
Level 10: Call Hawk -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), HO:Nucle(43)
Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(36), SvgnRt-Acc/EndRdx(36), SvgnRt-Acc/Dmg/EndRdx(37), SvgnRt-Acc(37), SvgnRt-PetResDam(37)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(19)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(33), EndRdx-I(33)
Level 18: Fortify Pack -- LkGmblr-Def/Rchg(A), LkGmblr-Def(23), Numna-Heal(43), Numna-Heal/Rchg(50)
Level 20: Sonic Dispersion -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23), S'fstPrt-ResKB(46)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Summon Dire Wolf -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(40), SCotMastermind-Acc/Dmg/Rchg(40), SCotMastermind-Dmg/EndRdx/Rchg(40), SCotMastermind-Acc/Dmg/EndRdx/Rchg(42), SCotMastermind-Rchg/PetAoEDef(43)
Level 28: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 30: Invisibility -- LkGmblr-Rchg+(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(39), DarkWD-ToHitdeb/Rchg/EndRdx(39), DarkWD-ToHitDeb/EndRdx(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(45), RedFtn-Def/Rchg(45), RedFtn-Def(45), RedFtn-EndRdx(46), RedFtn-Def/EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(29)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27), P'Shift-End%(29)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Void Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Cimeroran Radial Superior Ally
Level 50: Rebirth Radial Epiphany
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Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker