With my recent return (since I19) and to use a freespec before the new one, I updated my KM/SD Brute for the I22 Hami updates, ATO additions, etc, and am open to feedback on: what next?
He's softcapped defense to all positions. Other than a Hectacomb proc, there are no purples, as the common/rare IO sets provide the defense set bonuses to softcap.
If you had a billion influence... is there anything worth updating? I wouldn't mind increasing health/regen for when I do get hit, but otherwise I'm satisfied with the build, and even more so as I unlock and T4 the new Incarnate slots.
Note that I'm still undecided on Alpha slot. Judgement and Interface are decided, and I started with Barrier for the extra defense/resist to compensate for Pacification in TPN, but may switch to Rebirth for the max health / regen.
a) I'm just that good. My build is awesome, and there's no room for improvement.
b) KM is an uninteresting build for brutes, as the set is probably better on Scrappers. (But I didn't know that at the time.. and wouldn't have changed it if I did.)
All,
With my recent return (since I19) and to use a freespec before the new one, I updated my KM/SD Brute for the I22 Hami updates, ATO additions, etc, and am open to feedback on: what next?
He's softcapped defense to all positions. Other than a Hectacomb proc, there are no purples, as the common/rare IO sets provide the defense set bonuses to softcap.
If you had a billion influence... is there anything worth updating? I wouldn't mind increasing health/regen for when I do get hit, but otherwise I'm satisfied with the build, and even more so as I unlock and T4 the new Incarnate slots.
Note that I'm still undecided on Alpha slot. Judgement and Interface are decided, and I started with Barrier for the extra defense/resist to compensate for Pacification in TPN, but may switch to Rebirth for the max health / regen.
Thoughts?
Thanks,
Droid.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Dundee I23: Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), Hectmb-Dam%(11), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam(7), S'fstPrt-ResDam/Def+(7), LkGmblr-Rchg+(21)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(43)
Level 4: Smashing Blow -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(15), SBrutesF-Acc/Dmg/Rchg(15), SBrutesF-Acc/EndRdx/Rchg(17), SBrutesF-Acc/Dmg/EndRdx/Rchg(40), SBrutesF-Rech/Fury(46)
Level 6: Power Siphon -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(31), GSFC-Build%(34)
Level 8: True Grit -- ResDam-I(A), ResDam-I(9), Heal-I(9), Heal-I(11), GA-3defTpProc(43)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(43)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- HO:Nucle(A)
Level 26: Focused Burst -- HO:Nucle(A), Dmg-I(40)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(39)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Concentrated Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Grant Cover -- EndRdx-I(A)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(45), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), DampS-Rchg/EndRdx(46)
Level 47: Darkest Night -- HO:Enzym(A), HO:Enzym(48), DarkWD-Slow%(48)
Level 49: Taunt -- Zinger-Dam%(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(3), RgnTis-Regen+(25), Mrcl-Rcvry+(46), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(48)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Musculature Total Core Revamp
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