New thought on an old char - Psy/MM
some quick thoughts:
both weave and maneuvers give the same base defense, but maneuvers uses considerably more end. if you're going to 4 slot only one of these, maneuvers makes more sense for the extra end redux.
you're far enough over the s/l cap that you could drop the kin combats in kick, move 2 slots to maneuvers and one to cj and still be capped, and get another nice global accuracy bonus. or move 2 to web envelope and slot with enfeebled.
were you slotting drain psyche to get you through a nuke crash? i like a bit more healing in there, personally. anyway, i think you could get away without endredux in that power for more recharge.
you're over the hp cap by a bit with your accolades, so you could afford to lose some of those bonuses. i was thinking you could get another 5% global rech in spring attack with oblits, since you're also over the energy def cap. if your goal is s/l and ranged, maybe not.
i don't think 10% regen bonuses are worth pursuing in general, they pale in comparison to drain psyche, which is giving you 130+% per target as you have it slotted. you could drop a slot from scramble thoughts and just put an acc/end from a stun set there. between this slot and the one saved from kick, you could 5 slot your purple ranged set.
personally, i prefer a miracle unique in health (and, for that matter, another slot in stamina -maybe the proc in spring attack?) for those times drain psyche misses against a hard single target.
the ragnarok dam piece is mostly getting eaten by ed. i'd replace it with the d/r, you can use enhancement boosters on the d/r if getting to the ed-cap is top priority.
my 2 inf, ymmv, etc.
some quick thoughts:
both weave and maneuvers give the same base defense, but maneuvers uses considerably more end. if you're going to 4 slot only one of these, maneuvers makes more sense for the extra end redux. you're far enough over the s/l cap that you could drop the kin combats in kick, move 2 slots to maneuvers and one to cj and still be capped, and get another nice global accuracy bonus. or move 2 to web envelope and slot with enfeebled. were you slotting drain psyche to get you through a nuke crash? i like a bit more healing in there, personally. anyway, i think you could get away without endredux in that power for more recharge. you're over the hp cap by a bit with your accolades, so you could afford to lose some of those bonuses. i was thinking you could get another 5% global rech in spring attack with oblits, since you're also over the energy def cap. if your goal is s/l and ranged, maybe not. i don't think 10% regen bonuses are worth pursuing in general, they pale in comparison to drain psyche, which is giving you 130+% per target as you have it slotted. you could drop a slot from scramble thoughts and just put an acc/end from a stun set there. between this slot and the one saved from kick, you could 5 slot your purple ranged set. personally, i prefer a miracle unique in health (and, for that matter, another slot in stamina -maybe the proc in spring attack?) for those times drain psyche misses against a hard single target. the ragnarok dam piece is mostly getting eaten by ed. i'd replace it with the d/r, you can use enhancement boosters on the d/r if getting to the ed-cap is top priority. my 2 inf, ymmv, etc. |
Couple things. In theory, the Rag. Proc. should make Psy Tornado move up to 60% control (KUp or KDown) and that should allow for Kin. Proc. to fire off that much more often.
I really like the Kin. Combats. They should help move things like Drain Psyche to perma.
Here's the new build. I think it's much tighter now.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadow Aspect: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 1: Subdual -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(17), Apoc-Dmg/Rchg(46)
Level 2: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Psychic Focus -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(50)
Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 14: Jump Kick -- Acc-I(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 18: Psionic Tornado -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Dmg(21), Ragnrk-Knock%(21), FrcFbk-Rechg%(23)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Heal(34), Nictus-Heal/HP/Regen/Rchg(45), Efficacy-EndMod/Rchg(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 24: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), FrcFbk-Rechg%(27), Oblit-Dmg/Rchg(46)
Level 26: Boxing -- Acc-I(A)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(31)
Level 32: Psychic Wail -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(40)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(39), SBlastersW-Acc/Dmg/Rchg(39), SBlastersW-Acc/Dmg/EndRdx(39), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Clarion Core Epiphany
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I was looking through my stores of old unfinished characters and came accross my Psy/MM. With a little work from mids, I think I might have come accross a way to make him a decent char again.
The Idea is to use Spring Attack/Drain Psyche/Psy Tornado/Psy Shockwave as my main aoe damage chain. The damage on the combo (IO'd/Incarnated/Concentrated/Focused) is a respectible 934. I think this should allow me to wipe out most of the minions and put a good sized hurt on the rest in a fairly short amount of time while most of the bad guys are flopping around.
Have a look. Any feedback is appreciated.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Shadow Aspect: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 1: Subdual -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg(46), Apoc-Dmg/EndRdx(48)
Level 2: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Psychic Focus -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 14: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 18: Psionic Tornado -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Dmg(21), Ragnrk-Knock%(21), FrcFbk-Rechg%(23)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-Acc/Rchg(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Spring Attack -- Erad-Acc/Rchg(A), Erad-Dmg(25), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(27), FrcFbk-Rechg%(27), Oblit-Dmg/Rchg(46)
Level 26: Boxing -- Acc-I(A)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(31)
Level 32: Psychic Wail -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(40)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(39), SBlastersW-Acc/Dmg/Rchg(39), SBlastersW-Acc/Dmg/EndRdx(39), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Scramble Thoughts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- Efficacy-EndMod(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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