New thought on an old char - Psy/MM


EJI

 

Posted

I was looking through my stores of old unfinished characters and came accross my Psy/MM. With a little work from mids, I think I might have come accross a way to make him a decent char again.

The Idea is to use Spring Attack/Drain Psyche/Psy Tornado/Psy Shockwave as my main aoe damage chain. The damage on the combo (IO'd/Incarnated/Concentrated/Focused) is a respectible 934. I think this should allow me to wipe out most of the minions and put a good sized hurt on the rest in a fairly short amount of time while most of the bad guys are flopping around.

Have a look. Any feedback is appreciated.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadow Aspect: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 1: Subdual -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg(46), Apoc-Dmg/EndRdx(48)
Level 2: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Psychic Focus -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 14: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 18: Psionic Tornado -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Dmg(21), Ragnrk-Knock%(21), FrcFbk-Rechg%(23)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Efficacy-EndMod/Acc/Rchg(34), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc(45), Efficacy-Acc/Rchg(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Spring Attack -- Erad-Acc/Rchg(A), Erad-Dmg(25), Erad-Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(27), FrcFbk-Rechg%(27), Oblit-Dmg/Rchg(46)
Level 26: Boxing -- Acc-I(A)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(31)
Level 32: Psychic Wail -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(40)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(39), SBlastersW-Acc/Dmg/Rchg(39), SBlastersW-Acc/Dmg/EndRdx(39), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Scramble Thoughts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- Efficacy-EndMod(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------



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Posted

some quick thoughts:

both weave and maneuvers give the same base defense, but maneuvers uses considerably more end. if you're going to 4 slot only one of these, maneuvers makes more sense for the extra end redux.

you're far enough over the s/l cap that you could drop the kin combats in kick, move 2 slots to maneuvers and one to cj and still be capped, and get another nice global accuracy bonus. or move 2 to web envelope and slot with enfeebled.

were you slotting drain psyche to get you through a nuke crash? i like a bit more healing in there, personally. anyway, i think you could get away without endredux in that power for more recharge.

you're over the hp cap by a bit with your accolades, so you could afford to lose some of those bonuses. i was thinking you could get another 5% global rech in spring attack with oblits, since you're also over the energy def cap. if your goal is s/l and ranged, maybe not.

i don't think 10% regen bonuses are worth pursuing in general, they pale in comparison to drain psyche, which is giving you 130+% per target as you have it slotted. you could drop a slot from scramble thoughts and just put an acc/end from a stun set there. between this slot and the one saved from kick, you could 5 slot your purple ranged set.

personally, i prefer a miracle unique in health (and, for that matter, another slot in stamina -maybe the proc in spring attack?) for those times drain psyche misses against a hard single target.

the ragnarok dam piece is mostly getting eaten by ed. i'd replace it with the d/r, you can use enhancement boosters on the d/r if getting to the ed-cap is top priority.

my 2 inf, ymmv, etc.


 

Posted

Quote:
Originally Posted by EJI View Post
some quick thoughts:

both weave and maneuvers give the same base defense, but maneuvers uses considerably more end. if you're going to 4 slot only one of these, maneuvers makes more sense for the extra end redux.

you're far enough over the s/l cap that you could drop the kin combats in kick, move 2 slots to maneuvers and one to cj and still be capped, and get another nice global accuracy bonus. or move 2 to web envelope and slot with enfeebled.

were you slotting drain psyche to get you through a nuke crash? i like a bit more healing in there, personally. anyway, i think you could get away without endredux in that power for more recharge.

you're over the hp cap by a bit with your accolades, so you could afford to lose some of those bonuses. i was thinking you could get another 5% global rech in spring attack with oblits, since you're also over the energy def cap. if your goal is s/l and ranged, maybe not.

i don't think 10% regen bonuses are worth pursuing in general, they pale in comparison to drain psyche, which is giving you 130+% per target as you have it slotted. you could drop a slot from scramble thoughts and just put an acc/end from a stun set there. between this slot and the one saved from kick, you could 5 slot your purple ranged set.

personally, i prefer a miracle unique in health (and, for that matter, another slot in stamina -maybe the proc in spring attack?) for those times drain psyche misses against a hard single target.

the ragnarok dam piece is mostly getting eaten by ed. i'd replace it with the d/r, you can use enhancement boosters on the d/r if getting to the ed-cap is top priority.

my 2 inf, ymmv, etc.
Some good stuff in here EJI. I've incorporated most of what you suggested into the build.
Couple things. In theory, the Rag. Proc. should make Psy Tornado move up to 60% control (KUp or KDown) and that should allow for Kin. Proc. to fire off that much more often.
I really like the Kin. Combats. They should help move things like Drain Psyche to perma.

Here's the new build. I think it's much tighter now.

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Shadow Aspect: Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 1: Subdual -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/EndRdx(17), Apoc-Dmg/Rchg(46)
Level 2: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(9)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 6: Psychic Focus -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(7)
Level 8: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(50)
Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 14: Jump Kick -- Acc-I(A)
Level 16: Concentration -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(23)
Level 18: Psionic Tornado -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(19), Ragnrk-Dmg(21), Ragnrk-Knock%(21), FrcFbk-Rechg%(23)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Heal(34), Nictus-Heal/HP/Regen/Rchg(45), Efficacy-EndMod/Rchg(45)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 24: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), FrcFbk-Rechg%(27), Oblit-Dmg/Rchg(46)
Level 26: Boxing -- Acc-I(A)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(33), CoPers-Conf%(33)
Level 30: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31), S'fstPrt-ResDam/EndRdx(31)
Level 32: Psychic Wail -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Rchg(40)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Psychic Shockwave -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(39), SBlastersW-Acc/Dmg/Rchg(39), SBlastersW-Acc/Dmg/EndRdx(39), SBlastersW-Acc/Dmg/EndRdx/Rchg(40), SBlastersW-Rchg/Dmg%(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Web Envelope -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Clarion Core Epiphany
------------



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