Kat/willpower build Optimization help? (Including incarnates and purples.)


DarkBlaster_NA

 

Posted

Hello everyone, I have a build that i borrowed from Iggy Kamikaze, I made a few changes to it but it is mostly the same, so credit goes to him.

I want to know if things have changed and if there are ways i can make it "Better" without losing much,

I can live with sacrificing smash/lethal defense a bit, Divine avalanche usually covers that, if it doesn't, i heal it.

I want to account for incarnates as, besides stroking my own ego, i generally don't exemp, and when i do we usually have buffers.

I run the following attack chains, Small gap in the St one but the AOE one is essentially seamless.

ST: GD>GC>SD>GC

AOE: Flashing>Lotus>Flashing>Golden Dragon

If anyone on beta has experience with Katana and the assault hybrid tree, That'd be cool too.

Spiritual Core paragon

Reactive Radial Paragon

Vorpal Radial Final

Barrier (Whichever one was perma)

T2 Victoria lore

Right. Enough boring you, Here it is.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Iggy's Will (i20): Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- (A)(3)(3)(5)(5)(7)
Level 1: High Pain Tolerance -- (A)(7)(9)(9)(11)(43)
Level 2: Flashing Steel -- (A)(11)(13)(13)(17)
Level 4: Fast Healing -- (A)(40)(42)
Level 6: Combat Jumping -- (A)(17)(46)
Level 8: Divine Avalanche -- (A)(36)(37)(37)(37)(46)
Level 10: Indomitable Will -- (A)(48)
Level 12: Mind Over Body -- (A)(39)(39)(40)(48)(50)
Level 14: Build Up -- (A)(15)(15)
Level 16: Rise to the Challenge -- (A)(42)(43)
Level 18: The Lotus Drops -- (A)(19)(19)(21)(21)
Level 20: Boxing -- (A)
Level 22: Tough -- (A)(23)(23)(39)
Level 24: Weave -- (A)(25)(25)
Level 26: Soaring Dragon -- (A)(27)(27)(31)(31)(34)
Level 28: Heightened Senses -- (A)(29)(29)(50)
Level 30: Quick Recovery -- (A)(31)(45)
Level 32: Golden Dragonfly -- (A)(33)(33)(33)(34)(34)
Level 35: Maneuvers -- (A)(36)(36)
Level 38: Strength of Will -- (A)(43)(48)
Level 41: Hasten -- (A)(42)
Level 44: Tactics -- (A)(45)(45)
Level 47: Conserve Power -- (A)(50)
Level 49: Physical Perfection -- (A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- (A)
Level 1: Critical Hit
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Health -- (A)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)(40)(46)

Code:
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Posted

Enzymes no longer effect defense levels in Heightened Senses. You would be better off with a straight End IO, Cyto, or +5 Def/End. My build in my archives in my sig sacrifices some recharge and flashing steel in order to softcap MLENFC.