This is my first experience with both the defender and both power sets. I'm not really sure if the medicine pool is necessary/desired with a FF primary. I'm also unsure if hovering is recommended since I have the area bubble to protect teammates. Finally, is hasten something that every character should try to work in? I might of went way overboard with the defense also, but I'd like to try the incarnate stuff this time around. Any help would be appreciated, as I'd really like to try out the incarnate stuff soon.
Dipole: Level 50 Natural Defender Primary Power Set: Force Field Secondary Power Set: Beam Rifle Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Soul Mastery
This is my first experience with both the defender and both power sets. I'm not really sure if the medicine pool is necessary/desired with a FF primary. I'm also unsure if hovering is recommended since I have the area bubble to protect teammates. Finally, is hasten something that every character should try to work in? I might of went way overboard with the defense also, but I'd like to try the incarnate stuff this time around. Any help would be appreciated, as I'd really like to try out the incarnate stuff soon.
Hero Plan by Mids' Hero Designer 1.955
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Dipole: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3)
Level 1: Single Shot -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(19), SDefendersB-Dmg/EndRdx/Rchg(21), SDefendersB-Acc/Dmg/EndRdx(21), SDefendersB-Acc/Dmg/EndRdx/Rchg(23), SDefendersB-Rchg/Heal%(46)
Level 2: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(19)
Level 4: Hover -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(29)
Level 6: Insulation Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7)
Level 8: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11), LkGmblr-Rchg+(15)
Level 10: Kick -- RechRdx-I(A)
Level 12: Dispersion Bubble -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13), LkGmblr-EndRdx/Rchg(34)
Level 14: Disintegrate -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(23), Ruin-Dmg/Rchg(29), Ruin-Acc/EndRdx/Rchg(31), Ruin-Acc/Dmg/Rchg(33)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(46)
Level 18: Aid Other -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(50)
Level 20: Tough -- GA-3defTpProc(A)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40)
Level 24: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(25), S'dpty-EndRdx/Rchg(25), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def(27)
Level 26: Repulsion Bomb -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 28: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31), Zephyr-ResKB(33)
Level 30: Force Bolt -- Acc-I(A)
Level 32: Force Bubble -- EndRdx-I(A), EndRdx-I(45)
Level 35: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Overcharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 41: Penetrating Ray -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(42), ExtrmM-Acc/ActRdx/Rng(42), ExtrmM-Dmg/ActRdx/Rchg(48), ExtrmM-Dmg/EndRdx/Rchg(48)
Level 44: Tactics -- GSFC-ToHit(A), GSFC-Build%(45), GSFC-ToHit/EndRdx(45), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50)
Level 47: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Barrier Radial Epiphany
Level 50: Vorpal Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Agility Radial Paragon
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