SS/Fire Brute Tank for Trial/TFs
And a ss/fire build for farming
Code:
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Quote:
And a ss/fire build for farming
Code:
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I can't seem to get the MU epic pool set for some reason...
I'm trying to tweak the survivability and damage of my ss/fire brute. I'm open to any suggestions. I've been working on this build for about a week and it does pretty good in trials. It feels pretty strong and it's damage output is pretty good, but I'm wondering if anyone has suggestions about making a tank build.
I've never played other tanks before so I'm not sure what IO's would be considered standard practice (such as using an Aegis: Status Resistance or a Shield Wall +res, are these good choices?). I'm using ageless destiny so I don't run into endurance problems, and allows me to constantly use attacks. My interface is degenerative radial (-max hp, toxic dot), and I have spiritual core for faster recharge. Single target chain is KO blow-gloom-burn-gloom-repeat. I'm S/L softcapped, 12 points KB protection and 172% recharge. S/L resistance at 58.8%.
Thanks.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Dominion: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7), S'fstPrt-ResDam/Def+(9)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Blazing Aura -- C'ngBlow-Dmg/EndRdx(A), M'Strk-Acc/EndRdx(13)
Level 6: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal/+End(17)
Level 8: Knockout Blow -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(21)
Level 10: Temperature Protection -- GA-3defTpProc(A), S'fstPrt-ResKB(21), Aegis-Psi/Status(23)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Knock%(25)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), SW-ResDam/Re TP(33)
Level 20: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37), Zephyr-ResKB(37), Winter-ResSlow(39)
Level 28: Burn -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(39), SBrutesF-Acc/Dmg/Rchg(39), SBrutesF-Acc/EndRdx/Rchg(40), SBrutesF-Acc/Dmg/EndRdx/Rchg(40), SBrutesF-Rech/Fury(40)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43), FrcFbk-Rechg%(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Knock%(50)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Fury
Level 4: Ninja Run