Could use a little input


Ars Valde

 

Posted

I'd like to get some input on my DB/Nin stalker build. Now, despite being off-and-on with this game since initial release, I've never stuck around long enough to get a character to 50. So I'm pretty off-base that's probably a reason why, haha. Of note, heal other and heal self are more or less fillers. Didn't see anything else I would've wanted for my last two powers.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Nimble Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7)
Level 2: Power Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(13), LkGmblr-Def(15)
Level 6: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17)
Level 8: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Assassin's Blades -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(23), SStalkersG-Acc/Dmg/Rchg(23), SStalkersG-Dmg/EndRdx/Rchg(25), SStalkersG-Acc/Dmg/EndRdx/Rchg(25), SStalkersG-Rchg/Hide%(27)
Level 12: Fly -- Flight-I(A)
Level 14: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(50)
Level 16: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(29), P'ngTtl--Rchg%(50)
Level 18: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(50)
Level 20: Vengeful Slice -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(31), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33)
Level 22: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(34)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36), Aegis-Psi/Status(48)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 30: Sweeping Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(46)
Level 32: Smoke Flash -- Acc-I(A), RechRdx-I(39), RechRdx-I(40)
Level 35: One Thousand Cuts -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42)
Level 38: Blinding Powder -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(43), Mlais-Dam%(43)
Level 41: Kuji-In Retsu -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(48)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(46)
Level 47: Aid Other -- Heal-I(A)
Level 49: Aid Self -- Heal-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

This is a reply build to your DB/Nin:

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Nimble Slash -- Mako-Dam%(A), Mako-Acc/Dmg(3), Mako-Dmg/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dmg/EndRdx(5), Mako-Acc/EndRdx/Rchg(42)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Power Slice -- Mako-Dam%(A), Mako-Acc/Dmg(7), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dmg/EndRdx(9), Mako-Acc/EndRdx/Rchg(50)
Level 4: Ninja Reflexes -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(15)
Level 6: Danger Sense -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(17)
Level 8: Ablating Strike -- Mako-Dam%(A), Mako-Acc/Dmg(11), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(19), Achilles-ResDeb%(19)
Level 10: Assassin's Blades -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(23), SStalkersG-Acc/Dmg/Rchg(23), SStalkersG-Dmg/EndRdx/Rchg(25), SStalkersG-Rchg/Hide%(27)
Level 12: Fly -- Flight-I(A)
Level 14: Build Up -- GSFC-ToHit/Rchg(A), GSFC-ToHit(17), GSFC-Build%(21), GSFC-ToHit/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29)
Level 16: Caltrops -- ImpSwft-Dam%(A), Posi-Dam%(29), Ragnrk-Knock%(50)
Level 18: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(31)
Level 20: Vengeful Slice -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33)
Level 22: Kuji-In Sha -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal(34)
Level 24: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 26: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), FotG-ResDeb%(46)
Level 28: Tough -- ImpArm-ResDam(A), S'fstPrt-ResDam/Def+(36), ImpArm-ResDam/EndRdx(37)
Level 30: Weave -- LkGmblr-Rchg+(A), GftotA-Def(37), GftotA-Def/EndRdx(37)
Level 32: One Thousand Cuts -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Combat Jumping -- Ksmt-ToHit+(A)
Level 38: Blinding Powder -- CoPers-Conf/EndRdx(A), CoPers-Acc/Conf/Rchg(43), CoPers-Conf%(43), CoPers-Conf/Rchg(45), CoPers-Acc/Rchg(45)
Level 41: Kuji-In Retsu -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(48)
Level 49: Placate -- RechRdx-I(A)
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46), P'Shift-EndMod/Acc(46)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 22.5% DamageBuff(Smashing)
  • 22.5% DamageBuff(Lethal)
  • 22.5% DamageBuff(Fire)
  • 22.5% DamageBuff(Cold)
  • 22.5% DamageBuff(Energy)
  • 22.5% DamageBuff(Negative)
  • 22.5% DamageBuff(Toxic)
  • 22.5% DamageBuff(Psionic)
  • 11.13% Defense(Smashing)
  • 11.13% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.75% Defense(Melee)
  • 13% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 6% Enhancement(Heal)
  • 69% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 92.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 149.1 HP (12.38%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Held) 9.9%
  • MezResist(Immobilize) 9.9%
  • MezResist(Stun) 2.2%
  • 25% (0.42 End/sec) Recovery
  • 54% (2.71 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 15% RunSpeed



Code:
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As you can see, I've swapped around quite a few things, including sets, what level you get certain picks, as well as lots of slots.

To be honest you had lots of inefficient IO slotting, along with set bonuses that either you didn't need (5 slotted Makos for Mez resist? Either 4 for the +Damage, or 6 like I did for the Ranged Defense) I went through and retweaked the slotting on lots of powers and added in a couple more (cheap) purple sets that you weren't taking advantage of. Especially since you seemed willing to use more expensive IOs like Armageddons and Hecatombs, I feel things like the Gladiators -Res, which isn't terribly expensive anymore, and even the Gladiators 3% Unique which is as expensive as a single Hecatomb, were not too far of a stretch to put into the build. Also I assumed and went with the Agility Alpha (if you're a VIP for incarnating) which will put you close to softcap, as well as get you additional recharge for your Heal and attacks, and let you gain more recovery through Stamina and Physical perfection as well. (Your build does -not- contain the glad 3% unique, however if it did you would be softcapped to all positions constantly, meaning your Tier 9 would be nearly useless to you outside of endurance recovery or for incarnate trials. Food for thought! )

If there's -anything- in the build that you have questions about, please ask! I have no issue explaining why I did something


 

Posted

Thanks for the input. As you can probably tell, I have very little idea as to what I'm doing haha. I completely forgot about the incarnate abilities when I was putting this together, so the advice on that is appreciated as well.

I am curious though. Boxing and kick both seemed like filler abilities just to get to tough and weave. I'm assuming since you slotted it up as much as you did, boxing is worth using at least semi-regularly?


 

Posted

Quote:
Originally Posted by Koujirou View Post
Thanks for the input. As you can probably tell, I have very little idea as to what I'm doing haha. I completely forgot about the incarnate abilities when I was putting this together, so the advice on that is appreciated as well.

I am curious though. Boxing and kick both seemed like filler abilities just to get to tough and weave. I'm assuming since you slotted it up as much as you did, boxing is worth using at least semi-regularly?
Actually not at all! It's what we call a 'Mule' power. It takes a Stun Purple, which is a cheap purple, so I usually take boxing for that reason over kick. Sometimes it's nice to use the useless powers you're -forced- to take to slot IOs you normally couldn't for those extra bonuses. You'll never actually want to use boxing, but it will help out by taking a stun set, which has very nice bonuses!


 

Posted

Ah, that does make a lot of sense. It's interesting how much I don't know about this game. Definitely good to finally learn this stuff. Thanks again for the help and advice.


 

Posted

I actually have one more question after having a day to look over the build you posted. Is there a benefit to taking placate and not smoke flash? Smoke flash seems like a better 'oh s' button due to being an aoe. Is there something I'm not considering, or are those powers interchangeable?


 

Posted

Unless there's something I'm not aware of, Smoke Flash doesn't actually put you in a hidden state, unlike Placate. So while Smoke Flash might give you an AoE placate to drop agro, Placate itself will let you string an immediate crit if you needed the burst. Otherwise I can see them being interchangeable.


 

Posted

Ah, the description of SF makes it sound like it does the same thing as placate but as an AoE. Thanks for clearing that up, I should be good now.