So I was using some of the Mastermind pets in a mission as rescued allies, and I wanted them to betray after a certain point.
The game considered them betrayed, in that now they were an enemy I could fight, but they just stood there. Just like they were disabled. (They were set to aggressive and moments before had been fighting alongside me.)
I swapped them out with a regular boss and when the regular boss betrayed he betrayed guns a' blazin'
I gather this is just how the pet AI behaves?
It's touching that pets never want to betray their master I suppose.
Try out my AE Arcs! (solo friendly, canon related, & some contest winners)
| #529832 Rularularian - Heroic - 41-54 | #515140 The Serpent Beyond the Horizon - Heroic - 46-52 | #183832 Save the Diver, Save the World - Vigilante - 25-30 | #245534 Condemning Croatoa - Villainous - 25-33 | #540585 Robolution - Villainous - 25-34 |
So I was using some of the Mastermind pets in a mission as rescued allies, and I wanted them to betray after a certain point.
The game considered them betrayed, in that now they were an enemy I could fight, but they just stood there. Just like they were disabled. (They were set to aggressive and moments before had been fighting alongside me.)
I swapped them out with a regular boss and when the regular boss betrayed he betrayed guns a' blazin'
I gather this is just how the pet AI behaves?
It's touching that pets never want to betray their master I suppose.
Try out my AE Arcs! (solo friendly, canon related, & some contest winners)
| #529832 Rularularian - Heroic - 41-54 | #515140 The Serpent Beyond the Horizon - Heroic - 46-52 | #183832 Save the Diver, Save the World - Vigilante - 25-30 | #245534 Condemning Croatoa - Villainous - 25-33 | #540585 Robolution - Villainous - 25-34 |