PET AI and Betrayal Broken?


Ankylosaur

 

Posted

So I was using some of the Mastermind pets in a mission as rescued allies, and I wanted them to betray after a certain point.

The game considered them betrayed, in that now they were an enemy I could fight, but they just stood there. Just like they were disabled. (They were set to aggressive and moments before had been fighting alongside me.)

I swapped them out with a regular boss and when the regular boss betrayed he betrayed guns a' blazin'

I gather this is just how the pet AI behaves?

It's touching that pets never want to betray their master I suppose.


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