EM/Ninjitsu Stalker Critique!!!
Okay, I did some retweaking to it. Tell me what ya think!
A few tells me that its not a good idea to 5 slot AS with ATO's but the proc alone works great, also itis mentioned that three HO's and three procs (2 damage, 1 Hide Proc) is better. I may can agree with that.
What Incarnates shall I go with for this build?
Thanks!
Villain Plan by Mids' Villain Designer 1.954
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Pacalypse Now Present Build: Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch -- Empty(A)
Level 1: Hide -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(17), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Rchg+:50(36), Ksmt-ToHit+:30(43), Krma-ResKB:30(50)
Level 2: Ninja Reflexes -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(48), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Rchg+:50(50)
Level 4: Danger Sense -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(5), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Rchg+:50(48)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7)
Level 8: Assassin's Strike -- SStalkersG-Dmg/Rchg:50(A), SStalkersG-Acc/Dmg/Rchg:50(9), SStalkersG-Dmg/EndRdx/Rchg:50(9), SStalkersG-Acc/Dmg/EndRdx/Rchg:50(40), SStalkersG-Rchg/Hide%:50(43), GS-%Dam:50(46)
Level 10: Build Up -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(11), AdjTgt-EndRdx/Rchg:50(11), AdjTgt-ToHit/EndRdx:50(19), AdjTgt-Rchg:50(19), Rec'dRet-Pcptn:20(40)
Level 12: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-ResKB:50(13), Krma-ResKB:30(13)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-ResKB:50(15), Winter-ResSlow:50(15), Clrty-Stlth:50(17)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Placate -- RechRdx-I:50(A)
Level 20: Kuji-In Sha -- S'fstPrt-ResKB:30(A), Panac-Heal/EndRedux:50(21), Panac-EndRdx/Rchg:50(21), Panac-Heal/Rchg:50(37), Panac-Heal/EndRedux/Rchg:50(39), Panac-Heal:50(40)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(23), LkGmblr-Rchg+:50(23), Krma-ResKB:30(37)
Level 24: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 26: Energy Transfer -- GS-Acc/Dmg:50(A), GS-Dam/Rech:50(27), GS-Dam/End/Rech:50(27), GS-Acc/End/Rech:50(31), GS-Acc/Dmg/End/Rech:50(34), GS-%Dam:50(34)
Level 28: Stealth -- SW-Def/EndRdx:50(A), SW-Def/Rchg:50(29), SW-ResDam/Re TP:50(29), LkGmblr-Rchg+:50(31)
Level 30: Invisibility -- Krma-ResKB:30(A)
Level 32: Total Focus -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(33), Hectmb-Dam%:50(34)
Level 35: Phase Shift -- RechRdx-I:50(A)
Level 38: Kuji-In Retsu -- RedFtn-Def/Rchg:50(A), LkGmblr-Def/Rchg:50(39), GftotA-Def/Rchg:40(39)
Level 41: Spirit Shark -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(42), Apoc-Acc/Rchg:50(42), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(43)
Level 44: Spirit Shark Jaws -- GJ-Acc/Dmg:50(A), GJ-Dam/Rech:50(45), GJ-Acc/Dmg/End/Rech:50(45), GJ-Dam%:50(45), GJ-Acc/End/Rech:50(46), GJ-Dam/End/Rech:50(46)
Level 47: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(48)
Level 49: Acrobatics -- KBDist-I:50(A)
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(3), P'Shift-End%:50(3)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 6.25% Defense(Smashing)
- 6.25% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 5% Defense(Melee)
- 6.25% Defense(Ranged)
- 2.5% Defense(AoE)
- 80% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 10% FlySpeed
- 194.3 HP (16.14%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -35)
- Knockup (Mag -35)
- 20% Perception
- 14% (0.23 End/sec) Recovery
- 66% (3.31 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.89% Resistance(Smashing)
- 4.89% Resistance(Lethal)
- 5.52% Resistance(Fire)
- 5.52% Resistance(Cold)
- 4.26% Resistance(Energy)
- 4.26% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 10% RunSpeed
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My personal favorite slotting of AS is 2 Nucs that you toss a few enhancment boosters on. Hecatomb proc, ATO proc, Glad Strike Proc + Glad Strike quad. With musculature alpha you are still pushing 125% + damage enhancment.
Like most stalker builds, travel powers are underslotted.
Whatever your follow up attack is, you should probably toss some damage procs into that. Whether you are going for sharks or ET/TF.
Stalkers for the most part either A. Hunt squishies or B. AS/ Follow up melee toons and hope there are enough people around to finish them off. The few big hits you get you want them proccing as much as possible before you go back back into hide. Most melee with half a brain will see no real threat from a single stalker.
Since you built for acc/rech more than ranged defense I'd suggest picking up burnout for more uptime with Retsu. For incarnate's Pyronic is still the fastest follow up. Ion is for MM's. Destiny you could probably make a case for Barrier, Ageless (to get rid of Retsu crashes) or rebirth. If you team / 2 v 2 or other smaller matches incandesence is pretty much god mode.
First I must say, my search-fu isn't weak for my quest for threads relating to this are not present. So I will begin this thread on the matter here.
I've been working on this build, an energy melee/ninjitsu stalker for a while. So far this build posted below seems more than likely to be the complete and final. Before I completely respec into this build, I would like for those who are quite familar with them (melee) to comment on it for suggestive ideas and/or changes if need be, and why. It's mainly a pvp toon for RV and arena (although its not a spcified build for 1v1 matches).
I do not know if its lacking anything that could benefit better.
Any advice and suggestions are well appreciated. Thanks
http://www.cohplanner.com/mids/downl...1CFD039963E972