Fire/SD Tweaking


Dacu

 

Posted

I'm trying to squeeze as much damage as I can out of my fire/shield. It's pretty good right now, but if anyone has suggestions on how I can tweak it even more, I'd be happy to hear. I run trials & TFs with this build.

I have T4 spiritual and T4 ageless core, soft capped positional defense and my single target attack chain is Incinerate-Cremate-Greater Fire Sword.

Thank you.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/EndRdx(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), S'fstPrt-ResDam/Def+(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), DefBuff-I(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(15), Numna-Regen/Rcvry+(15)
Level 6: Cremate -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(17), ScrappersS-Acc/Dmg/Rchg(17), ScrappersS-Dmg/EndRdx/Rchg(19), ScrappersS-Acc/Dmg/EndRdx/Rchg(19), ScrappersS-Rchg/+Crit(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), EndRdx-I(23)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Fire Sword Circle -- FotG-ResDeb%(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(29), Oblit-Dmg/Rchg(29)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(48)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: One with the Shield -- GA-3defTpProc(A), ResDam-I(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Slow%(45)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(46)
Level 1: Critical Hit
Level 4: Ninja Run



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Posted

What do you fight?

The build doesn't have a 95% chance to hit +3 enemies with most powers, which is what I always aim for.

Either way GFS is way overslotted for accuracy so you could swap the Acc/Dam for the Dam/End and the Mako for a ToD Dam/End/Rec quite easily.

The other powers can be brought up to 95% by adding in the missing IO's with Acc in place of the ones without (IE: Swapping Dam/End for Acc/Dam/End in most powers).

Fire Blast is the only power in the below build not at 95% against +3's but that is 94.83% so close enough really.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), S'fstPrt-ResDam/Def+(9)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), DefBuff-I(11)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(15), Numna-Regen/Rcvry+(15)
Level 6: Cremate -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(17), ScrappersS-Acc/Dmg/Rchg(17), ScrappersS-Dmg/EndRdx/Rchg(19), ScrappersS-Acc/Dmg/EndRdx/Rchg(19), ScrappersS-Rchg/+Crit(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(23), EndRdx-I(23)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Super Jump -- Zephyr-ResKB(A)
Level 18: Fire Sword Circle -- FotG-ResDeb%(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Acc/Rchg(29), Oblit-Acc/Dmg/Rchg(29)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(37)
Level 30: Weave -- DefBuff-I(A), DefBuff-I(37), EndRdx-I(48)
Level 32: Greater Fire Sword -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), T'Death-Dmg/EndRdx/Rchg(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: One with the Shield -- GA-3defTpProc(A), ResDam-I(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Slow%(45)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dam%(50), Posi-Acc/Dmg/EndRdx(50), JavVoll-Acc/End/Rech(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), P'Shift-EndMod/Rchg(46)
Level 1: Critical Hit
Level 4: Ninja Run



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Every other change I see brings the cost up significantly so I will leave any major changes for people who have a better eye for budget builds.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I noticed you 6 slotted the ATIO set so I would say as soon as you get the first Catalyst you can upgrade the +crit proc because the last bonus is negligable, then save up another 5 before upgrading the rest of the set.

And even if you don't do much incarnate stuff you should hopefully drop one quite fast and the extra +crit is lovely


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

My FM/SD is my main, and i've been tweaking and upping his build since shield came out. Try this one on for size. Musculature alpha, sustainable end WITHOUT ageless, maxed attack chain, fireball. He is a monster

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- (A)
Level 1: Deflection -- (A)(3)(3)(5)(5)(7)
Level 2: Cremate -- (A)(7)(9)(9)(11)(11)
Level 4: Battle Agility -- (A)(13)(13)(15)
Level 6: True Grit -- (A)(17)(17)(19)(37)
Level 8: Combat Jumping -- (A)(19)
Level 10: Active Defense -- (A)
Level 12: Boxing -- (A)
Level 14: Tough -- (A)(21)(21)(23)(23)
Level 16: Against All Odds -- (A)
Level 18: Fire Sword Circle -- (A)(25)(25)(27)(27)(29)
Level 20: Phalanx Fighting -- (A)(29)
Level 22: Weave -- (A)(31)(31)(31)(33)(33)
Level 24: Aid Other -- (A)
Level 26: Incinerate -- (A)(33)(34)(34)(34)(36)
Level 28: Aid Self -- (A)(36)(36)(37)(37)(50)
Level 30: Build Up -- (A)(39)(39)(39)(40)(40)
Level 32: Greater Fire Sword -- (A)(40)(42)(42)(42)(43)
Level 35: Shield Charge -- (A)(43)(43)(45)(45)(45)
Level 38: Char -- (A)
Level 41: Melt Armor -- (A)
Level 44: Fire Ball -- (A)(46)(46)(46)(48)(48)
Level 47: Hasten -- (A)(48)(50)
Level 49: Grant Cover -- (A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 2: Swift -- (A)
Level 2: Health -- (A)(15)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)(50)
Level 1: Brawl -- (A)
Level 1: Critical Hit
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run


 

Posted

Grant Cover is a source of defense debuff resistance, I wouldn't skip it. I like to double stack Active Defense for the same reason.

Your build has 39% ddr, it's possible to boost that to 62%. It makes a big difference against baddies that debuff defense.


 

Posted

Quote:
Originally Posted by EJI View Post
Grant Cover is a source of defense debuff resistance, I wouldn't skip it. I like to double stack Active Defense for the same reason.
Thanks, but I can't figure out what to drop to pick up Grant Cover. Is One with the shield a good power? I like it when i'm facing harder enemies to give me extra res, but is it worth dropping to pick up grant cover?

I could also try getting villain patron powers (fireball needs 2 previous choices in epic power pool to pick), but I would loose some damage as their AOE attacks seem to have slightly less damage then fireball.


 

Posted

After thinking about it for a few days straight now, I moved some stuff around and took the advice from this thread. I'm not sure it can get better than this :P

165% recharge
musclulature alpha
capped 45% defense
grant cover and one with the shield
over 2k hp with accolades
lots of fun


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Dominion: Level 50 Science Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(15)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(17), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), T'Death-Dam%(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(21), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 16: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(29), Armgdn-Dam%(29)
Level 20: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34), Aegis-Psi/Status(34)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Weave -- DefBuff-I(A), DefBuff-I(37)
Level 30: Grant Cover -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(37), ScrappersS-Acc/Dmg/Rchg(39), ScrappersS-Dmg/EndRdx/Rchg(39), ScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Rchg/+Crit(40)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: One with the Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Slow%(45)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50), Posi-Dam%(50), RechRdx-I(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Total Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 1: Critical Hit
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1521;706;1412;HEX;|
|78DA6594D96F125114C6676028054A0BDD77BA58BB0FD0D607B798686DA369932AE|
|A835A91D26B3B0902813EA8714DD4447DF341DFD5BABCF8A246FF0B5F34C6E55F70|
|7977C133F37D25244C20BF7BBFF39D9973CFBD338B1766EB5ECEDFD8A7E9F50732A|
|9623199481752F9BC2A7813694B65D34A932B38671554DF6CEEBC95B57259AF289D|
|5BB6E4A2CA2865CE59AA7011E3483934ABCEA96C519989754B6556B7A6E143D9755|
|550D90D736BE05FCAE5326622AFD46AD019CE596BEB1B5676ADCE992DA8545E2601|
|843276ACF160DE4A9BFB33A94B2AB9982A6EC8C3DBA5AA51F9DFB4CB73AE92A19D1|
|5C40DCDB542A641639554A03F28D49D1C97D6A23B5A4D33190203E2D1E9D1E9A975|
|3C355A2D3D75E271C3E3711F81E63F4A26E839461E07EB4F80B7A46E0FEAF6784E0|
|A8625760A0C9D2697C1C63364121C905C2F9EAB7BC7B1A666322835F9705FCD474D|
|177F805AA02497D62A4A10777007B9BAE62F2E87AD5FC96F6040BC0DC87635D0D34|
|E4F3B3D77C413E62E847742EBDC45EE06BBF7907BC1DB92D3C40E343D81D6BB493E|
|259F817DCFC91760BDACB2C5D99E92D6D28F55BAE57E6D5893D116C39AFAA6C0FE6|
|97286DC01DE959C0ED6DDC1D333C8D333C8D333C8D3B38DA7C7909C2E76BFAB9731|
|322475F520A6F5B0AFF7C41FE13A2397DDF05F01B75F25AF91D7C1E1F76058EE37C|
|0DC81DF58FBF01FF22F38FACFA6571B2D71AE21B751728790AB0F4D411BB31BD463|
|688F243682987BE483CBD1C63E929FC089CFE063F18EB347E31378C6C4246982935|
|132066E4A8EC9BACD57766F7C5AF4357A147D03C6DF428FBFE39CA7B5417263EC61|
|8C3DEC36CA6FB9FCEC133C53A58C5529F12A65BA4A59A8542651C192C1CF8368BAE|
|3FAEE2F7F0D349DAE1F95DA08B49F95DA61DD795B7FF92BBE24F7D9A70760F42118|
|31CA5FA452ACAA465F48B3F7D4892EFBEDFDC478A562BC54319E97D72ACEF17FE55|
|2EE1A|
|-------------------------------------------------------------------|