Synaptic Overload + Mud Pots
Mud Pots is a poor power IF...
-You don't spend enough time in melee range
-You can't afford the Endurance cost
-You don't have the control+survivability to handle the aggro it generates on teams
If those statements don't apply to your Dom, then go ahead, take it, slot it, and try it out.
I'd imagine more people don't take mud pots because of its interaction with static field than because of just the radius but could be wrong.
I'd imagine more people don't take mud pots because of its interaction with static field than because of just the radius but could be wrong.
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I've gotten my Dom to 35 over the weekend but didnt' have any time to play with it. I might not end up with it in my end char anyway, mostly due to slots. I can free up quite a few by skipping the power, but really I just wanted to know if anyone was using it and what they thought of the power.
My PC went boom today, but when I'm back up and running, I will take the power and give some input for the forums. If only for general knowledge
Mud Pots is a poor power IF...
-You don't spend enough time in melee range -You can't afford the Endurance cost -You don't have the control+survivability to handle the aggro it generates on teams If those statements don't apply to your Dom, then go ahead, take it, slot it, and try it out. |
I asked it to see if others had experience with the set and used mud pots in particular as I was getting close to level 35 when the power opens up.
It's weaknesses are
- it's an end hog (0.78 End/S)
- it has a small aoe (8 ft radius)
It's strengths/synergies are
- it would work well with a confuse power that promotes clumping (i.e. Synaptic Overload)
- it has a mag 2 immob which would go with the mag 3 aoe immob used for aoe damage anyway to hold bosses in place
- the immob has no kb resist which works well with the rest of the kdown happy set
- it's proc friendly
It seems to me that there is enough good here to test it out and I figured someone might have already done it.
Personally, I found it terrible on my Elec/Earth dom for the reasons already stated. Very small radius and the end drain is noticeable. (I don't usually waste time waiting for the enemies to clump together when I can just leave them in place, and hit Power Boost to drain them with CA and CF) YMMV
I've started messing around with my level 32 Elec/Earth Dom again and was wondering why many pan Mud Pots. It seems to me that with Syn Overload causing clumping of Mobs, it should help make up for the small radius on Mud Pots and make it a decent choice for a power. What do you guys think?
I know it is an end hog, but with a Donimation and conductive aura running on top you shouldn't be in too bad a shape with it.