TW/Inv advide, first Invul character ever


Angelxman81

 

Posted

I know its weird but left fighting pool out, needs too many slots and got earth mastery and spring attack for concepts only.
Advices welcome, thanks in advance.

Here is my build:


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Kunoichi Genbu: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Defensive Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(3), Erad-Acc/Dmg/Rchg(3), Erad-Dmg(5)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7), S'fstPrt-ResDam/Def+(15)
Level 2: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 4: Titan Sweep -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(21)
Level 6: Build Momentum -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-Build%(25)
Level 8: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 10: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(15)
Level 14: Super Jump -- Empty(A)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(17), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rchg(42)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 20: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 22: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 26: Whirling Smash -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(39)
Level 28: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), Rec'dRet-ToHit/Rchg(40), Rec'dRet-Pcptn(46)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(43)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 41: Stone Prison -- Empty(A)
Level 44: Quick Sand -- Empty(A)
Level 47: Stalagmites -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(48), AirB'st-Dmg/Rchg(48), AirB'st-Dmg/Rng(48)
Level 49: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 50: Cardiac Partial Core Revamp
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Momentum
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Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 31.75% Defense(Smashing)
  • 31.75% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 16.75% Defense(Energy)
  • 16.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 27.69% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 5.4% Max End
  • 27% Enhancement(Accuracy)
  • 45% Enhancement(RechargeTime)
  • 2% Enhancement(Knockup)
  • 2% Enhancement(Knockback)
  • 10% FlySpeed
  • 236.1 HP (15.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 13.75%
  • MezResist(Stun) 6.6%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 44% (2.75 HP/sec) Regeneration
  • 0.63% Resistance(Smashing)
  • 0.63% Resistance(Lethal)
  • 10% RunSpeed