A little Build Help - Fire/MM (Not the same!)


EJI

 

Posted

Hi Guys,

I know there's a few Fire/MM builds in the forums already, but they're all based on soft-capping using the Ancillary shields.. I'm not looking to farm; I just really like playing this character and want a little more survivability! I picked fire for aesthetic reasons and it'd be nice to have a self-rez so i can pick myself back up. I also figured that with the S/L resistance, I'd do okay... Let me know if otherwise though!

My build is aimed at getting Ranged defense as high as I could without either ice armour or Scorpion Shield. From there, I built on Recharge. Barely touched S/L defense unless it worked out better based on slot allocation.

Anyways, here is my build below. Any critique would be appreciated!

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Subdual
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)
Level 4: Mind Probe
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 8: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (23) Detonation - Accuracy/Damage
  • (25) Damage Increase IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Aim
  • (A) Rectified Reticle - Increased Perception
  • (25) Rectified Reticle - To Hit Buff/Recharge
Level 14: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 16: Concentration
  • (A) Rectified Reticle - To Hit Buff
  • (27) Rectified Reticle - To Hit Buff/Recharge
Level 18: Blaze
  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (27) Superior Blaster's Wrath - Damage/Recharge
  • (29) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (29) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 20: Drain Psyche
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
  • (33) Numina's Convalescence - Heal/Endurance/Recharge
  • (33) Numina's Convalescence - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
Level 22: Flares
  • (A) Thunderstrike - Accuracy/Damage
  • (34) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 24: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 26: Boxing
  • (A) Accuracy IO
Level 28: Tough
  • (A) Steadfast Protection - Knockback Protection
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 30: World of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (39) Malaise's Illusions - Endurance/Confused
  • (40) Malaise's Illusions - Accuracy/Endurance
  • (40) Malaise's Illusions - Confused/Range
  • (40) Malaise's Illusions - Accuracy/Confused/Recharge
  • (42) Malaise's Illusions - Chance of Damage(Psionic)
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
Level 35: Char
  • (A) Lockdown - Accuracy/Hold
  • (42) Lockdown - Accuracy/Recharge
  • (43) Lockdown - Recharge/Hold
  • (43) Lockdown - Endurance/Recharge/Hold
  • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (45) Lockdown - Chance for +2 Mag Hold
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Fire Shield
  • (A) Aegis - Psionic/Status Resistance
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
Level 44: Rise of the Phoenix
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 47: Inferno
  • (A) Eradication - Damage
  • (50) Eradication - Damage/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
Level 49: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (17) Endurance Modification IO
  • (17) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run


JUSTICE!

Flaming Joule 50 FA/EM Tank.
Porcu-Spine 47 Spines/Regen Scrap.
Lunar Legend 32 Kin/Dark Blast Def.

Dark Synergy 27 DM/EA Brute

 

Posted

More survivability will mean different things to different players and playstyles.

I think you could get to the ranged defense cap if you gave up some s/l, but having a mix can be effective as well. On a couple of my blasters with resist armors, I built to 32ish% s/l/e/n and I'm pretty happy with the results, but those are notably short on recharge compared to my s/l capped scorp shield /mm blasters. Drain Psyche is cheat mode for blasters, I generally value higher recharge more on my /mm blasters for more uptime on DP.

That said, you don't have any accuracy slotted in Drain Psyche. I like the -regen aspect of the power for hard targets, so accuracy there is a priority for me.

Rise of the Pheonix should be fine on the base slot.

Maneuvers is underslotted. It provides the same defense as Weave but at a higher end cost; if you can only get end redux into one of them I'd prioritize Maneuvers.

Personally, I'd move the stealth proc to sprint and slot a lotg -kb (edit: oops. BotZ -kb) in SJ. You could then slot a steadfast res/end in tough for a bit more res and better end management. More of a taste thing there, though.

You might consider Hami-Os for fire breath if you can't find the slots for it. Maybe 1 acc/dam and 2 dam/range? Those particular pieces aren't too pricey.

Just my 2 inf, at a glance.