I'll try and spoil as little as possible, but a couple of bugs? I noticed happen to deal with persons of the story that might be considered spoilers.
First I just want to say I'm actually very impressed by the Stories ability to recognize that my character has changed from Villain to hero, to vigilante. This fact being very apparent when his Patron from villain side actually out and says 'former student gone hero' or something along those lines.
Now the bug I notice actually deals with the games ability to recognize side changes.
In mission 3, when you're on the ship, talking to all your 'allies'. They respond depending on how you played through the story of WWD up to that point. Like for my character, I played Villain until WWD 5, then actually played WWD 6 as a hero and a villain. Which may have confused my game.
The Heroes refused to speak to my character, with the exception of the text box saying how displeased they look at him.
Then now ten seconds later when I step outside the begin the mission, a character who formally wished my character wasn't there, actually jumped up and showed concern, as if I was a full hero character.
I'm not 100% sure how the game is supposed to react at different points depending on your actions/alignment to that point in each part of the story, but I'm pretty sure that's a problem.
I just thought I'd bring it up.. as well as make a wall of text. huzzah.
I'll try and spoil as little as possible, but a couple of bugs? I noticed happen to deal with persons of the story that might be considered spoilers.
First I just want to say I'm actually very impressed by the Stories ability to recognize that my character has changed from Villain to hero, to vigilante. This fact being very apparent when his Patron from villain side actually out and says 'former student gone hero' or something along those lines.
Now the bug I notice actually deals with the games ability to recognize side changes.
In mission 3, when you're on the ship, talking to all your 'allies'. They respond depending on how you played through the story of WWD up to that point. Like for my character, I played Villain until WWD 5, then actually played WWD 6 as a hero and a villain. Which may have confused my game.
The Heroes refused to speak to my character, with the exception of the text box saying how displeased they look at him.
Then now ten seconds later when I step outside the begin the mission, a character who formally wished my character wasn't there, actually jumped up and showed concern, as if I was a full hero character.
I'm not 100% sure how the game is supposed to react at different points depending on your actions/alignment to that point in each part of the story, but I'm pretty sure that's a problem.
I just thought I'd bring it up.. as well as make a wall of text. huzzah.