Looking for a Plant/Dark/Fire Build! Help please!
Fade gives a bit more than 14% to all (or 16% with the Agility Alpha), fully slotted. My suggested slotting tends to be 3 Membranes and 1 LotG 7.5% recharge, or something similar to that. It's a lot easier to perm if you fully enhance it for recharge. You'd have to free up one slot from somewhere, probably the damage proc in Twilight Servant since it only fires on a couple or so of its powers anyway.
Funnily enough, you haven't managed to softcap Smashing/Lethal (it's sitting at 42%), but you've actually managed something better--you've softcapped all positionals. In fact, your ranged defense's at 51%. However, Fade's shy of permanent. You would want to either get more set recharge bonuses, or pick one of the recharge boosting Alphas. Probably Spiritual.
In fact, turning Incarnate powers on, I see you've picked Agility. Not a bad choice, as it would enhance the team's defense, not just your own (as well as enhancing Soul Absorption). However, you're now overkill on defense bonuses.
I suggest either losing some defense and picking up other set bonuses or swapping out for Spiritual which would enhance Twilight Grasp. As well, you can actually get a pretty significant amount of team regen buffage (Willpower levels of regen) out of the Plant/Dark combo. You might want to consider changing your build to take Spirit Tree and enhance Soul Absorption (which can now be used against living foes) for healing. Just something to consider. But even if you don't put any more slots in Soul Absorption, you'll want accuracy in it. You might have to replace that one slot's recharge IO with an accuracy IO.
Also, Howling Twilight really shouldn't be skipped as it's not only an AoE resurrection power, it's also got a pretty hefty regen debuff (and mag 2 stun and some recharge debuff as well).
Oh, and you've got six 6.25% recharge bonuses from sets. That's over the cap of five, so one of those bonuses aren't applying at all. You could try slotting Strangler with four Basilisks and two damage IOs. Or you could try proccing Carrion Creepers out instead. Apparently it's fairly damaging with procs. You want enough recharge to make it permanent and some accuracy, as well as the slow and TAoE damage procs (the PvP one might be a bit expensive so you might have to skip it).
OK I updated my build some and I am willing to do more to make it better. I actually have Agility Partial core right now and Vigor Partial Core. I was using vigor, but then I wanted more recharge for Fade so I switched to Agility lol. I will wait a bit and see, but I can do another respec and remove Acc/Rech from dark servant and slot def/end/rech in fade to make it perma! Any other advice though? Now that it will be perma without agility I think I will go back to Vigor though to lower my end cost.
Oh and SA in mids will not take accuracy, but in game I have it 1 slotted with L50+5 Acc enhancement
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Fade still isn't permanent. You really need to max out the recharge enhancement in it to have any real hope at that. Thus why I suggested the 3 Membrane and 1 LotG proc slotting--it's the most efficient possible slotting that still retains that LotG recharge bonus. You can just lose the sixth slot in Seeds of Confusion (dropping the Confused) and Vines, and you'll still be softcapped to Ranged. That's how much excess Ranged defense you had.
A question. Are you really having enough endurance issues that you need that Vigor? I'm asking because that Agility gives you a more comfortable margin to have Hasten and Fade permanent in, as well as boosting the recharge of your other powers. Without it, Fade might have a slight amount of downtime, particularly if you don't hit it right away.
If you build to assume Agility, you could remove a number of those slots where you chased defensive bonuses and still be softcapped. Furthermore, you have Soul Absorption. It will help not only you but your team as well with endurance issues (and giving them some extra regen).
Also, the accolades are worthwhile getting. They give pretty substantial boosts to max HP and endurance. The latter will particularly help.
Here's an example of a build to demonstrate what you can achieve building with taking Agility into consideration. Every single one of your defenses are at least 44.8%, which is enough for softcap. And I do mean every single one. Typed, positional, you have it all.
Check out the difference in how much endurance you regen per second when you turn the accolades on and off. It's an easy .34/sec. That's how much of a difference the +max endurance from the accolades makes. Furthermore, you have 2/sec regen even if you run Darkest Night nonstop.
I'd actually consider it a real monster of a build.
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BAH that was not even the right build you looked at the second time! I don't know why I keep doing that. I updated it now to the right one where I had fade perma!
I really love your build all except the Hams. I never use those for some reason and I just dont like them. It looks like you can do the same thing thoough using def/rech from different sets. I believe that is all I would change! Thanks for your constant help! I appreciate it! I make tons of alts and get them to 50 pretty fast since I play a lot and I am always looking for build help lol.
OH, so it is better to proc out CC and not just add for damage? I also did not know they even needed accuracy? I thought it was all autohit?
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Procs will do more damage than slotting for damage, yes. And, no, they aren't autohit. Anyway, you can just slot it with however much accuracy you want. Targeted AoE sets will work for that, or you can just use straight accuracy IOs.
The targeted AoE and slow procs, from what I heard here, are the most effective. Other procs don't go off even remotely as often.
OK I updated my build! Let me know what you think now!
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
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Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(43), BasGaze-EndRdx/Rchg/Hold:30(46), BasGaze-Acc/EndRdx/Rchg/Hold:30(48)
Level 1: Twilight Grasp -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(3), Nictus-Acc/Heal:50(3), Nictus-Acc/EndRdx/Heal/HP/Regen:50(5)
Level 2: Roots -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dam%:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 4: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow:50(A)
Level 6: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(13), DarkWD-ToHitDeb/EndRdx:50(15), DarkWD-ToHitDeb/Rchg:50(15)
Level 8: Seeds of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(17), CoPers-Acc/Conf/Rchg:50(23), CoPers-Conf%:50(25), CoPers-Acc/Rchg:50(27)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(27)
Level 14: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29)
Level 16: Shadow Fall -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31)
Level 18: Vines -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(19), SWotController-EndRdx/Rchg:50(19), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(21), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(21), SWotController-Rchg/Dmg%:50(23)
Level 20: Boxing -- Empty(A)
Level 22: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37), GSFC-Build%:50(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(33)
Level 26: Carrion Creepers -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(45)
Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(34)
Level 30: Fade -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/Rchg:50(33), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 32: Fly Trap -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(46), SvgnRt-PetResDam:50(46), SvgnRt-Acc/EndRdx:50(48), SvgnRt-Acc/Dmg/EndRdx:50(50), SvgnRt-Acc:50(50)
Level 35: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dam%:50(37)
Level 38: Dark Servant -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(39), Cloud-ToHitDeb/EndRdx/Rchg:30(39), Cloud-Acc/EndRdx/Rchg:30(40)
Level 41: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
Level 44: Rise of the Phoenix -- RechRdx-I:50(A)
Level 47: Soul Absorption -- RechRdx-I:50(A)
Level 49: Howling Twilight -- RechRdx-I:50(A)
Level 50: Vigor Partial Core Revamp
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(5), P'Shift-EndMod/Rchg:50(7), P'Shift-Acc/Rchg:50(13), P'Shift-EndMod/Acc:50(29), P'Shift-EndMod/Acc/Rchg:50(39)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."