Firekin Advice


Alveria

 

Posted

I have been on the game for several years but mostly stuck to Melee toons, I am trying to branch out alot more and I have a few higher level trollers and corrs, problem is, I am accustomed to making melee builds, not ranged or support builds.

Right now I am trying to find a stand-alone firekin build (Yes, it would be used for farming on occasions)

This is the build I have worked up, I am trying to avoid Purples, but if there are a need be, I can afford them.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Lockdown - Accuracy/Hold
  • (23) Lockdown - Accuracy/Recharge
  • (25) Lockdown - Recharge/Hold
  • (25) Lockdown - Endurance/Recharge/Hold
  • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (27) Lockdown - Chance for +2 Mag Hold
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (13) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power
  • (A) Accuracy IO
Level 4: Fire Cages
  • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (17) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Will of the Controller - Endurance/Recharge
  • (19) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (21) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (21) Will of the Controller - Recharge/Chance for Psionic Damage
Level 6: Smoke
  • (A) Accuracy IO
  • (33) Endurance Reduction IO
Level 8: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
Level 12: Super Jump
  • (A) Unbounded Leap - +Stealth
Level 14: Tough
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Resistance/Endurance
  • (15) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (23) Reactive Armor - Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 16: Hot Feet
  • (A) Impeded Swiftness - Accuracy/Slow
  • (33) Impeded Swiftness - Damage/Slow
  • (33) Impeded Swiftness - Accuracy/Endurance
  • (34) Impeded Swiftness - Range/Slow
  • (34) Impeded Swiftness - Endurance/Recharge/Slow
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 18: Siphon Speed
  • (A) Pacing of the Turtle - Chance of -Recharge
Level 20: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Stun/Range
  • (36) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Chance of Knockback
Level 22: Cinders
  • (A) Lockdown - Chance for +2 Mag Hold
  • (37) Lockdown - Accuracy/Hold
  • (39) Lockdown - Accuracy/Recharge
  • (39) Lockdown - Recharge/Hold
  • (39) Lockdown - Endurance/Recharge/Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 24: Speed Boost
  • (A) Performance Shifter - Chance for +End
Level 26: Increase Density
  • (A) Resist Damage IO
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Fire Imps
  • (A) Sovereign Right - Accuracy/Damage
  • (42) Sovereign Right - Damage/Endurance
  • (43) Sovereign Right - Accuracy/Endurance
  • (43) Sovereign Right - Accuracy/Damage/Endurance
  • (43) Sovereign Right - Accuracy
  • (46) Sovereign Right - Resistance Bonus
Level 35: Transference
  • (A) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Accuracy
Level 38: Inertial Reduction
  • (A) Jumping IO
Level 41: Fulcrum Shift
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 44: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Fire Shield
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Consume
  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Performance Shifter - EndMod/Accuracy
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (3) Miracle - +Recovery
  • (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Containment
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run