I have been on the game for several years but mostly stuck to Melee toons, I am trying to branch out alot more and I have a few higher level trollers and corrs, problem is, I am accustomed to making melee builds, not ranged or support builds.
Right now I am trying to find a stand-alone firekin build (Yes, it would be used for farming on occasions)
This is the build I have worked up, I am trying to avoid Purples, but if there are a need be, I can afford them. Hero Plan by Mids' Hero Designer 1.954 http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Fire Mastery
Hero Profile: Level 1: Char
(A) Lockdown - Accuracy/Hold
(23) Lockdown - Accuracy/Recharge
(25) Lockdown - Recharge/Hold
(25) Lockdown - Endurance/Recharge/Hold
(27) Lockdown - Accuracy/Endurance/Recharge/Hold
(27) Lockdown - Chance for +2 Mag Hold
Level 1: Transfusion
(A) Touch of the Nictus - Healing
(7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(7) Touch of the Nictus - Accuracy/Healing
(13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(13) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power
(A) Accuracy IO
Level 4: Fire Cages
(A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(17) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(19) Will of the Controller - Endurance/Recharge
(19) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(21) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(21) Will of the Controller - Recharge/Chance for Psionic Damage
I have been on the game for several years but mostly stuck to Melee toons, I am trying to branch out alot more and I have a few higher level trollers and corrs, problem is, I am accustomed to making melee builds, not ranged or support builds.
Right now I am trying to find a stand-alone firekin build (Yes, it would be used for farming on occasions)
This is the build I have worked up, I am trying to avoid Purples, but if there are a need be, I can afford them.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char
- (A) Lockdown - Accuracy/Hold
- (23) Lockdown - Accuracy/Recharge
- (25) Lockdown - Recharge/Hold
- (25) Lockdown - Endurance/Recharge/Hold
- (27) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Chance for +2 Mag Hold
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (13) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Siphon Power- (A) Accuracy IO
Level 4: Fire Cages- (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
- (17) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
- (19) Will of the Controller - Endurance/Recharge
- (19) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
- (21) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
- (21) Will of the Controller - Recharge/Chance for Psionic Damage
Level 6: Smoke- (A) Accuracy IO
- (33) Endurance Reduction IO
Level 8: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
Level 12: Super Jump- (A) Unbounded Leap - +Stealth
Level 14: Tough- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (23) Reactive Armor - Endurance/Recharge
- (46) Steadfast Protection - Knockback Protection
Level 16: Hot Feet- (A) Impeded Swiftness - Accuracy/Slow
- (33) Impeded Swiftness - Damage/Slow
- (33) Impeded Swiftness - Accuracy/Endurance
- (34) Impeded Swiftness - Range/Slow
- (34) Impeded Swiftness - Endurance/Recharge/Slow
- (34) Impeded Swiftness - Chance of Damage(Smashing)
Level 18: Siphon Speed- (A) Pacing of the Turtle - Chance of -Recharge
Level 20: Flashfire- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (36) Stupefy - Stun/Range
- (36) Stupefy - Accuracy/Endurance
- (37) Stupefy - Accuracy/Stun/Recharge
- (37) Stupefy - Chance of Knockback
Level 22: Cinders- (A) Lockdown - Chance for +2 Mag Hold
- (37) Lockdown - Accuracy/Hold
- (39) Lockdown - Accuracy/Recharge
- (39) Lockdown - Recharge/Hold
- (39) Lockdown - Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 24: Speed Boost- (A) Performance Shifter - Chance for +End
Level 26: Increase Density- (A) Resist Damage IO
Level 28: Weave- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Fire Imps- (A) Sovereign Right - Accuracy/Damage
- (42) Sovereign Right - Damage/Endurance
- (43) Sovereign Right - Accuracy/Endurance
- (43) Sovereign Right - Accuracy/Damage/Endurance
- (43) Sovereign Right - Accuracy
- (46) Sovereign Right - Resistance Bonus
Level 35: Transference- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Performance Shifter - EndMod/Accuracy
Level 38: Inertial Reduction- (A) Jumping IO
Level 41: Fulcrum Shift- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (42) Endurance Reduction IO
Level 44: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Fire Shield- (A) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Consume- (A) Performance Shifter - Chance for +End
- (50) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
------------Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Regenerative Tissue - +Regeneration
- (3) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (5) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Recharge
Level 1: Brawl- (A) Accuracy IO
Level 1: ContainmentLevel 1: Sprint
- (A) Endurance Reduction IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja Run