S/L capped Elec/Kin


Alef_infinity

 

Posted

So, after giving some careful consideration to how to best survive the kind of playstyle I like on my Elec/Kin (staying close to melee range), I decided to go for Stone Mastery. I didn't want to at first, but then I realized it was perfectly justificable within my character concept as transformation magic, and I even designed a demonic looking stone-beast costume specifically to go with Rock Armor, one that I'm reasonbly happy with and will be even happier with once APP customization comes out (the lava look would go well with the Fire and Ice pieces I'm using).

Some fiddling, and here was the build that resulted. I'm not quite happy with the complete lack of a long-range travel option (Super Jump most likely), and I would really like to change that. But I have a hard time thinking of what I'd drop for it, and there're other options to fill in for that (Ninja Run, Magic Carpet which I got for another character but which could work for this one), jetpacks). Maybe Hasten since I already have decent global recharge and Siphon Speed? Or Siphon Power, which is less necessary post-FS, though it has some use on solo AVs without surrounding mobs? Not sure either of those would be worth it.

Also be sure to have Incarnate powers turned on since it's not softcapped without it--on this build, I don't care in the slightest about being exemplar-friendly.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Rainbow Silver Rocky: Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), SWotController-Rchg/Dmg%(40)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Heal(11)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(5), Enf'dOp-Acc/Immob(5), Enf'dOp-EndRdx/Immob(7), Posi-Dam%(7), TotHntr-Dam%(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 8: Conductive Aura -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(17), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Static Field -- LgcRps-Acc/Rchg(A), LgcRps-Acc/Sleep/Rchg(13), LgcRps-Sleep/Rng(13), LgcRps-Acc/EndRdx(17)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15), LkGmblr-Def/EndRdx/Rchg(46)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 18: Paralyzing Blast -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SWotController-EndRdx/Rchg(43), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46)
Level 20: Speed Boost -- Zephyr-ResKB(A)
Level 22: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(37), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(39), AdjTgt-EndRdx/Rchg(39)
Level 24: Vengeance -- LkGmblr-Rchg+(A)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(29), CoPers-Conf%(29)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(31), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Acc/Immob/Rchg(31), Dmg-I(33), Dmg-I(33)
Level 32: Gremlins -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(34), ExRmnt-EndRdx/Dmg/Rchg(34), Acc-I(34)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 47: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Rchg(50)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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