Katana/Willpower in need of help
This is the build I've ended up going with, softcapped to energy/neg energy/fire/cold and easily softcap s/l with one application of divine avalanche.
Went for the Agility Alpha, the one thing I've been surprised about is the amount of endurance I seem to use now has gone up a lot, my blue bar actually moves now, whereas
in my prior build it just didn't drop below around 90%.
Hero Plan by Mids' Hero Designer 1.954
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Peril: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Gambler's Cut -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(3), HO:Nucle(5), Achilles-ResDeb%(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(7), Aegis-ResDam(7), Numna-Heal/EndRdx(9), Numna-Heal(9), Numna-Heal/Rchg(11)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx/Rchg(13), S'fstPrt-ResDam/Def+(13), GA-3defTpProc(15)
Level 4: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(17), Sciroc-Acc/Dmg/EndRdx(19)
Level 6: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(19), Numna-Regen/Rcvry+(21)
Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(21), P'ngS'Fest-Dmg/Rchg(23), HO:Nucle(23), LkGmblr-Def/Rchg(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(27)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Heal/EndRdx/Rchg(29)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), FotG-ResDeb%(33)
Level 20: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(33), P'Shift-End%(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Kick -- Empty(A)
Level 26: Soaring Dragon -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(34), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34), SScrappersS-Acc/Dmg/EndRdx/Rchg(36), SScrappersS-Rchg/+Crit(36)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37)
Level 32: Golden Dragonfly -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 41: Mu Bolts -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(45), Apoc-Acc/Dmg/Rchg(46)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(48)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(50), P'Shift-End%(50)
Level 1: Critical Hit
Level 4: Ninja Run
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Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 11% Defense(Melee)
- 12.25% Defense(Smashing)
- 12.25% Defense(Lethal)
- 16.63% Defense(Fire)
- 16.63% Defense(Cold)
- 19.13% Defense(Energy)
- 19.13% Defense(Negative)
- 6% Defense(Psionic)
- 14.44% Defense(Ranged)
- 13.19% Defense(AoE)
- 5.4% Max End
- 15% Enhancement(Accuracy)
- 67.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 316.2 HP (23.62%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- 6.5% (0.11 End/sec) Recovery
- 108% (6.03 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Smashing)
- 2.52% Resistance(Lethal)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 30% RunSpeed
- 36% ModifyEffect PlayerCrit
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This is the build I've ended up going with, softcapped to energy/neg energy/fire/cold and easily softcap s/l with one application of divine avalanche.
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The recovery looks decent, but don't forget your accolades.
'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
I've taken a few breaks from the game but the one constant favourite character is my Kat/WP which is why I need to revisit his build which currently still hasn't got inherent fitness
came up with this build, but am sure that there are better options, inf isn't a problem and i already have pretty much everything i need for this build (other than access to patron pools which I am in the process of switching sides to get)
i currently have Agility Alpha