Critique Request: Fire/Dark on SO's


Charlotta Fireheart

 

Posted

I'm kinda new to corrs, but I like hard-target specialists, so this combo seemed to be a perfect fit.

Did I pick anything I shouldn't have? Did I neglect to pick anything I should have picked?

I went with Electricity Mastery so I would have some EndRec tools to use after Inferno.

Should I drop Assault, Vengeance and Inferno and pick Boxing, Tough and Weave instead?

This toon is on my Tier 2 alt account, so no access to IO's. No side switching to access PPP's. And I'll have to get respecs the hard way, by actually doing the trials :P


Edit: Can't seem to export the build itself, it keeps showing the color formatting, anybody know how to stop that?

Like this:

[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Fire Blast[/color]

Never mind, fixed it; I had "Official Forums UBB" chosen instead of "Official Forums vBulletin"

End edit.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Breakin' Wind: Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Fire Blast -- Acc(A), EndRdx(5), RechRdx(5), Dmg(25), Dmg(29), Dmg(34)
Level 1: Twilight Grasp -- Acc(A), EndRdx(40), RechRdx(40), RechRdx(43), Heal(43), Heal(43)
Level 2: Fire Ball -- Acc(A), EndRdx(3), RechRdx(3), Dmg(25), Dmg(29), Dmg(31)
Level 4: Tar Patch -- RechRdx(A), RechRdx(37), RechRdx(39)
Level 6: Hasten -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Darkest Night -- EndRdx(A), EndRdx(40), ToHitDeb(46), ToHitDeb(48), Range(48)
Level 10: Rain of Fire -- Acc(A), EndRdx(11), RechRdx(11), Dmg(23), Dmg(27), Dmg(31)
Level 12: Aim -- RechRdx(A), RechRdx(13), RechRdx(13)
Level 14: Super Speed -- EndRdx(A)
Level 16: Howling Twilight -- EndRdx(A), RechRdx(17), Dmg(17)
Level 18: Shadow Fall -- EndRdx(A), EndRdx(19), DefBuff(19), DefBuff(45), ResDam(46), ResDam(46)
Level 20: Blaze -- Acc(A), EndRdx(21), RechRdx(21), Dmg(23), Dmg(27), Dmg(31)
Level 22: Fearsome Stare -- Acc(A)
Level 24: Maneuvers -- EndRdx(A)
Level 26: Combat Jumping -- DefBuff(A)
Level 28: Petrifying Gaze -- Hold(A)
Level 30: Assault -- EndRdx(A)
Level 32: Inferno -- Acc(A), EndRdx(33), RechRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Thunder Strike -- Acc(A), EndRdx(36), RechRdx(36), Dmg(36), Dmg(37), Dmg(37)
Level 38: Dark Servant -- Acc(A), EndRdx(39), RechRdx(39)
Level 41: Charged Armor -- EndRdx(A), EndRdx(42), ResDam(42), ResDam(42)
Level 44: Power Sink -- EndRdx(A), RechRdx(45), EndMod(45), EndMod(48)
Level 47: Vengeance -- DefBuff(A)
Level 49: Shocking Bolt -- Acc(A), EndRdx(50), Dmg(50), Dmg(50)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(9), Heal(15)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(9), EndMod(15)
Level 1: Brawl -- Acc(A)
Level 1: Scourge
Level 1: Sprint -- Jump(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run

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"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy

 

Posted

Can't use Mids at the moment but ...

While it's a preference thing 1 Acc per attack (or things that need to hit the target) wouldn't cut the mustard for me. I'd go nuts missing as often as I would suspect you will unless staying below +2 foes. I'd personally tend to go 2 Acc, 1 Endred, 3 Dam per attack. I'd be more willing to go 1 Acc if I had Tactics or something similar boosting my To Hit (Aim has it but the down time accuracy would bug me). Or teammates I KNEW would buff my To Hit reliably.

Leadership vs Fighting Pool - I see this as a solo vs team decision, Leadership on a team oriented build fighting on a solo build. (Note above comment about Tactics as well)

Howling Twilight - damage is inconsequential, use the 3rd slot for more recharge. I'd probably go with all recharge myself.

Fearsome Stare - spawn cracking power, needs more slots.

Petrifying Gaze - I'd drop this for something else in a heart beat, specially since you seem similarly fond of it (having only the base slot).

Inferno - Drop the Endred, it's all going bye bye when you use Inferno anyway. One can probably get away with only 1 Acc here as well do to the higher inherent accuracy of Nukes. You could drop the Nuke but since you also have the option of Nuke -> eat blue -> Power Sink I'd personally keep it.

Shocking Bolt - I'd likely slot Hold vs Damage, you've got plenty of powers to kill stuff, relative ease to stack and make a boss do a "sit, stay!" while you roast him with Blaze etc., not so much. Along those lines I'm a fan of Electric Fence as well, I'd consider dropping Thunder Strike (not a fan) for the EF.

Doomguide