Beam/Sonic, nearly ranged/AOE softcapped. Critique desired
With the release of the updated Mids, I was able to update this build to account for the ATO, and could see that I was only short on Ranged by 2%. I fixed that. Here's the updated build. It's pretty much the same except that it's slightly less endurance efficient and has 2% more Ranged Defense.
To my eyes, it looks like a pretty solid build if what you most want is survivability. But critiques're always welcome.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Spin Turquoise: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Cutting Beam -- HO:Nucle(A), HO:Nucle(3), Ragnrk-Dmg/Rchg(3), RechRdx-I(5)
Level 4: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25)
Level 8: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11)
Level 10: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), GA-3defTpProc(48)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Disruption Field -- EndRdx-I(A)
Level 18: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(46)
Level 20: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(25), HO:Cyto(42)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- HO:Nucle(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg(43), RechRdx-I(43)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Overcharge -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(36), SMotCorruptor-Rchg/Dmg%(43), SMotCorruptor-Acc/Dmg/Rchg(45), SMotCorruptor-Dmg/EndRdx/Rchg(45), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(46)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 44: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 47: Aim -- RechRdx-I(A)
Level 49: Sonic Cage -- HO:Endo(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1541;695;1390;HEX;| |78DA6594CB4F135114C6EF3053B0B4B494F27EB6142814185A40572624E023189A2| |018356E9A49999649EA4C9DB6892EFD437CAE1575E933FA6FA8F11997A81B9F9BF1| |38E76B3B492769BE9B73BFEFDEDF997B3BD9AB278207A7AFAF0929BC51D22A95DC8| |665DBB572D5B27D59AD68E465214468B76C98B17335FB4ACD322A7A0795461A|665DBB572D5B27D59AD68E465214468B76C98B17335FB4ACD322A7A0795461AB6DC| |8E6616F53D755DD72EE7768C42491F6FCEADD70A0575D7328D7C6E47AF58A666E6F| |5C8A6B9AFDBBA5955EB83C0B66595D45325A3B85F0DBBE32D5DDBD3EDCABE51EEE2| |B9FF5386590CD66709A83874B26CE4D5E666D95A2EAB55AABA7D6D900853F47BD22| |BF0383E718324A388E19BD05BACB1DBD03BACF1BBACEFA446568861AE3DA5F5B8EC| |C8D2711245166D755D69733DCA3C7B1F9357C6DE32F656B0761C0C713024C09000C| |333CAFA90F521DB8E4C3B323DC8F4203388B5DF13600767958EB4E4D68E64A0CBAC| |9D2BD055D60F247EECE74726884C109910322164969665575F106B00D90058A7C03| |A05D629B026C19A04AB9F40BBDC17EAB475BDE6F7D7FD06FA96F513CD87D923C271| |CE052817E13DA508FC8BF07F266F94FD4A14BDF4A2975EF4D28F5EFAD14B84D6EB0| |3475F1FD7068FF2B9CE4125F20CE03E0C38F48897D4F9106EC3106EC1DC2A53A496| |A1B80D32A547403502AA51508D826A1C54315029941903D518A8C64153D757C4308| |1B73F718F4F24719F35F58875E100FA8075F121EB175A72121D4D82B34A53D3E09C| |06E70C3867C03503DE24786B949905C3EC0FEE7BEE27EBC22F9CCE6FD6A53FD0BFA| |CFDD4E33CEF27CDE3043338D1E7D49B0A3E157C1FC99B462D7D8CDFC16127FD2B71| |43A404FBBE356B92749E39336748938AF8EAF5BB27F9DDEB8EF10A19E8A8E2F90EB| |8EE544B25DD52C9B454565A2AAB2D95CD66C5D96A99DD561A5F1F70FBBB1BDF1867| |2D4AB8DC8373A9D34DB9E3B39EF105CFF8A267FC0F6ED705E6| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Spin Recharge: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Charged Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(50)
Level 2: Cutting Beam -- HO:Centri(A), HO:Centri(7), HO:Centri(7), AnWeak-Acc/Rchg/EndRdx(9), AnWeak-Acc/Rchg(9), ShldBrk-Acc/Rchg(40)
Level 4: Single Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 6: Disintegrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
Level 8: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(34), ResDam-I(34)
Level 10: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ResDam-I(33)
Level 12: Lancer Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21), Dsrnt-I(50)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(27)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 20: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(27), S'fstPrt-ResDam/EndRdx(29), S'fstPrt-ResDam/Def+(29), Aegis-Psi/Status(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 24: Assault -- EndRdx-I(A)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dam%(37), Posi-Dmg/Rchg(37), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(40), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(42), AdjTgt-EndRdx/Rchg(42)
Level 30: Hover -- LkGmblr-Rchg+(A), Srng-EndRdx/Fly(46), Srng-Fly(48)
Level 32: Overcharge -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(34), SMotCorruptor-Acc/Dmg/Rchg(36), SMotCorruptor-Dmg/EndRdx/Rchg(36), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(36), SMotCorruptor-Rchg/Dmg%(37)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Liquefy -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43), Lock-%Hold(43), Achilles-ResDeb%(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(45), ResDam-I(45)
Level 47: Force of Nature -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(48), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-EndMod(23), P'Shift-End%(25)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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I have an Assault Rifle / Sonic Resonance Corruptor, with a build more similar to your "recharge" build. Unfortunately, even with very good resists, he can still be extremely squishy and has to choose carefully when to use his big AoE attacks. So, I keep trying to introduce more ranged defense.
I think the "defense" build needs work. It's missing the Steadfast Protection +3% Defense unique, and the Performance Shifter proc. It will have brutal endurance issues with Sonic Disruption. Although Aegis is a great set for AoE defense, I think that five-slotting Sonic Barrier and Sonic Haven is a waste of slots that could give you more important bonuses elsewhere, even if your AoE defense ends up below soft-cap.
I'm not really a fan of frankenslotting, and my Corruptor is an alt that I don't consider high enough priority to buy purples or Hami-O's for. A low-budget alternative would be to 3-slot the shields with Aegis for the 1.56% AoE bonus, and then five-slot Cutting Beam and Piercing Beam with the unloved-but-cheap Detonation set for 1.88% AoE defense. You'd still lose some AoE defense, but you'd gain two enhancement slots and a lot of Inf.
On the "recharge" build I would drop the Aegis Status Resistance unique. Sonic Dispersion makes you immune to most crowd control, and reducing the duration of a sleep effect will not save you from needing to restart Disruption Field.
I would also add another slot of endurance cost reduction to Assault.
You could argue that three-slotting Hasten for recharge is worth the largely-wasted third slot... though you can achieve the same effect with two slots and some boosters. In any case, I do not think that Aim and Power Build Up are worthy of three slots, at least not while you have attacks that could use more slots. You could add procs to Charged Shot and Single Shot, or just frankenslot in a triple or a quad IO for better enhancement values.
I ha ve an Assault Rifle / Sonic Resonance Corruptor, with a build more similar to your "recharge" build. Unfortunately, even with very good resists, he can still be extremely squishy and has to choose carefully when to use his big AoE attacks. So, I keep trying to introduce more ranged defense.
I think the "defense" build needs work. It's missing the Steadfast Protection +3% Defense unique, and the Performance Shifter proc. It will have brutal endurance issues with Sonic Disruption. Although Aegis is a great set for AoE defense, I think that five-slotting Sonic Barrier and Sonic Haven is a waste of slots that could give you more important bonuses elsewhere, even if your AoE defense ends up below soft-cap. I'm not really a fan of frankenslotting, and my Corruptor is an alt that I don't consider high enough priority to buy purples or Hami-O's for. A low-budget alternative would be to 3-slot the shields with Aegis for the 1.56% AoE bonus, and then five-slot Cutting Beam and Piercing Beam with the unloved-but-cheap Detonation set for 1.88% AoE defense. You'd still lose some AoE defense, but you'd gain two enhancement slots and a lot of Inf. On the "recharge" build I would drop the Aegis Status Resistance unique. Sonic Dispersion makes you immune to most crowd control, and reducing the duration of a sleep effect will not save you from needing to restart Disruption Field. I would also add another slot of endurance cost reduction to Assault. You could argue that three-slotting Hasten for recharge is worth the largely-wasted third slot... though you can achieve the same effect with two slots and some boosters. In any case, I do not think that Aim and Power Build Up are worthy of three slots, at least not while you have attacks that could use more slots. You could add procs to Charged Shot and Single Shot, or just frankenslot in a triple or a quad IO for better enhancement values. |
...What. I thought I had slotted that Steadfast +3% unique, but it looks like I had completely forgotten to. I feel so embarrassed now and I'll have to do a considerable reworking of the build to account for that. Also, the experience you've recounted with your own Corruptor has encouraged me to go for a corrected version of the defense build instead of working further on the recharge build. I want to be able to pretty much constantly go pewpew without worry.
I agree, the cones' slotting was ridiculous and I wasn't exactly too happy with it. I now have more slots to get values I'm happy with in those powers without particularly ridculous frankenslotting. Though I still did frankenslot Piercing Beam, but I got a recovery bonus out of the deal and I valued having 2.5 second less recharge time on it more than I did the single 6.5% recharge and 9% accuracy bonus I would've gotten out of 5-slotting Positron's Blast. The set bonuses would be more valuable if I was going for enough recharge to help offset the loss of recharge enhancement. Also, Cutting Beam now has more range which I'm particularly happy with.
Yeah, I was a bit worried about endurance. I'll have to try to search out extra ways to scare up endurance reduction and recovery.
And, now I've come up with a defensive build I'm far happier with. The most expensive items in it're probably the LotGs and the PvP +3% defense unique, but the latter frees up enough slots I really do think it's worth it. And I can just play with just-3%-shy-of-softcap until I've gotten enough merits to purchase the unique on her.
Do note that it's made with the assumption of Alpha slot availability. Every single bonus of the Cardiac Core Paragon just works so well for this character. Resistance, endurance reduction, range, it's all useful. I consider it okay to build her mainly toward playing at level 50. I already have plenty of characters I can viably play at levels below 50.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Spin Turquoise: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Cutting Beam -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(3), Det'tn-Acc/Dmg/EndRdx(3), Det'tn-Dmg/Rchg(5), Det'tn-Dmg/Rng(11), AnWeak-Acc/Rchg(43)
Level 4: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25)
Level 8: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(9)
Level 10: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(13), GA-3defTpProc(48)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17), LkGmblr-Rchg+(46)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(50)
Level 18: Fly -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46), Zephyr-Travel(48)
Level 20: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23), S'fstPrt-ResDam/Def+(36)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(25), HO:Cyto(42)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), Det'tn-Dmg/Rchg(40), Det'tn-Acc/Dmg(42), RechRdx-I(43)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Overcharge -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(36), SMotCorruptor-Dmg/EndRdx/Rchg(39), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(39), SMotCorruptor-Rchg/Dmg%(40), SMotCorruptor-Acc/Dmg/Rchg(43)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Afterburner -- LkGmblr-Rchg+(A)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(48)
Level 47: Aim -- RechRdx-I(A)
Level 49: Sonic Cage -- HO:Endo(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(15), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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So, I decided to give Beam/Sonic a try. I've been rather enjoying it since Sonic Resonance gives pretty easy ways to contribute resistance buffs and debuffs to the team while freeing me up to keep beaming away. But now I'm considering possible builds. Not sure whether to go for recharge to get the nuke up more often (if I was using a more recharge intensive secondary, this'd be an easier answer) or try for a defensive build.
I've currently got a build designed that looks to be pretty tough. With Cardiac, it has 74% Smashing/Lethal resistance, 54% Energy resistance, and a few other scattered resistances. Softcapped for AoE, but it falls a bit short on ranged defense. It's so tight on slots that I had to frankenslot the ranged AoEs with Hamis and a few purple IOs to get the values I wanted within four slots. Overcharge has been left empty because it's slotted with Malice of the Corruptor, giving a bit of extra recharge in a build low on recharge as well as whatever ranged defense the Catalyzed version gives (all I know is that it's more than the 2.5% given by the unupgraded set I currently have).
Suggestions on how to improve this build (or a recommendation to go for a recharge build) would be appreciated. I tend to mostly team, but occasionally solo now and then. And even on a team, I sometimes get incoming shots. Sleeps and endurance drains are particularly annoying. Suggestions for alternative powers are welcome, but I pretty much want the selected Beam Rifle attacks and at least the core Sonic Resonance support powers.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Spin Turquoise: Level 50 Magic Corruptor
Primary Power Set: Beam Rifle
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
Level 1: Sonic Siphon -- Acc-I(A)
Level 2: Cutting Beam -- HO:Nucle(A), HO:Nucle(3), Ragnrk-Dmg/Rchg(3), RechRdx-I(5)
Level 4: Single Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(36), Thundr-Acc/Dmg/EndRdx(36)
Level 6: Disintegrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25)
Level 8: Sonic Barrier -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(9), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(11), Aegis-ResDam(11)
Level 10: Sonic Haven -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(13), Aegis-ResDam/EndRdx/Rchg(15), Aegis-ResDam(15), GA-3defTpProc(48)
Level 12: Lancer Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(37), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(43)
Level 18: Fly -- Winter-ResSlow(A)
Level 20: Sonic Dispersion -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(25), HO:Cyto(42)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Beam -- HO:Nucle(A), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg(43), RechRdx-I(43)
Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Overcharge -- Empty(A), Empty(36), Empty(45), Empty(45), Empty(46), Empty(46)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(39), Aegis-ResDam(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Electric Shackles -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-%Hold(48)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Aim -- RechRdx-I(A)
Level 49: Sonic Cage -- HO:Endo(A)
Level 50: Cardiac Core Paragon
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals: