Once upon a time, it was possible to find two sappers in a single malta group spawn
this was all very logical since the sappers are, by far, the most dangerous unit malta has and only made since that they would try to field them as much as possible
however, there was whining about how hard it was to deal with two sappers and thus their frequency was reduced...sometimes now, malta can even spawn without any sappers...actually, fairly frequently
Now, if you follow the Crey storylines something similar happens...you deal with riot guards and agents and Juggernauts and other such things...then you upgrade to Paragon Protectors and Tanks...then, suddenly, you're back to facing Juggernauts and other older Crey power armor units...for more fun, they're still underlevel to you...
but with Crey, this is explained in storyline as Crey being on the ropes thanks to your actions...so it makes sense
this doesn't happen with Malta, no, they uniformly went from intelligently fielding at least one sapper per squad always, two sappers per squad fairly frequently and occasionally even having three sappers...to occasionally having one sapper across the board...mostly because the player base complained
likewise with status effect enemies...once upon a time they were more common and players complained that being held to death was not fun (agreed) and the effectiveness and frequency of status effect dealing foes was reduced across the board
Another place this happens is with Rikti comms officers and Sky Raider Engineers...you can have two or more commies in a spawn, but only one will summon enemies...if you have three Engineers in a spawn, only one will spawn a Gennie
would it be possible to have another difficulty slider for "annoying" enemies and also one for status effect effectiveness
not sure what you could call it....."annoying enemy" would be wrong
but if you could make a slider that would make more of these difficult enemies spawn or act to full capability...that would be cool
Once upon a time, it was possible to find two sappers in a single malta group spawn
this was all very logical since the sappers are, by far, the most dangerous unit malta has and only made since that they would try to field them as much as possible
however, there was whining about how hard it was to deal with two sappers and thus their frequency was reduced...sometimes now, malta can even spawn without any sappers...actually, fairly frequently
Now, if you follow the Crey storylines something similar happens...you deal with riot guards and agents and Juggernauts and other such things...then you upgrade to Paragon Protectors and Tanks...then, suddenly, you're back to facing Juggernauts and other older Crey power armor units...for more fun, they're still underlevel to you...
but with Crey, this is explained in storyline as Crey being on the ropes thanks to your actions...so it makes sense
this doesn't happen with Malta, no, they uniformly went from intelligently fielding at least one sapper per squad always, two sappers per squad fairly frequently and occasionally even having three sappers...to occasionally having one sapper across the board...mostly because the player base complained
likewise with status effect enemies...once upon a time they were more common and players complained that being held to death was not fun (agreed) and the effectiveness and frequency of status effect dealing foes was reduced across the board
Another place this happens is with Rikti comms officers and Sky Raider Engineers...you can have two or more commies in a spawn, but only one will summon enemies...if you have three Engineers in a spawn, only one will spawn a Gennie
would it be possible to have another difficulty slider for "annoying" enemies and also one for status effect effectiveness
not sure what you could call it....."annoying enemy" would be wrong
but if you could make a slider that would make more of these difficult enemies spawn or act to full capability...that would be cool
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math