Fire/Ice build advice


EJI

 

Posted

Hello all, helping a friend of mine with his Fire/Ice blaster. Primarily, he want's to be an AOE soloing machine (not really a farmer, though) that can do so safely, and he's had his Fire/Ice blaster for a long time before coming back into the game and want's to spruce him up with IOs and such.

Goals were to get a build with a decent amount of money to achieve near-perma Hasten, Soft capped S/L defense, decent defenses aside from that, and just being able to lockdown a large group of enemies so he can throw AOE's a plenty, all while not getting mezzed too much himself. Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

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Freezer - Burn: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5)
Level 1: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/Immob/Rchg(7), Enf'dOp-Acc/EndRdx(9)
Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(9), Posi-Dam%(11), Posi-Acc/Dmg(13), Posi-Dmg/Rchg(13), EndRdx-I(31)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/EndRdx/Rchg(19)
Level 6: Rain of Fire -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(25), Posi-Dam%(25), Posi-Acc/Dmg/EndRdx(27), EndRdx-I(43)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(43), EndRdx-I(46)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Chilling Embrace -- EndRdx-I(A), EndRdx-I(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(17), Ksmt-Def/EndRdx(29), DefBuff-I(29)
Level 16: Build Up -- RechRdx-I(A), Rec'dRet-Pcptn(48), Rec'dRet-ToHit/Rchg(50)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(33), Decim-Acc/Dmg/Rchg(33)
Level 20: Ice Patch -- EndRdx-I(A)
Level 22: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 24: Kick -- Empty(A)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(34), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 28: Shiver -- CtlSpd-Acc/EndRdx(A), CtlSpd-Rng/Slow(36), CtlSpd-EndRdx/Rchg/Slow(36), CtlSpd-Acc/Slow(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40)
Level 32: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), DefBuff-I(48), EndRdx-I(50)
Level 35: Snow Storm -- EndRdx-I(A)
Level 38: Super Jump -- Winter-ResSlow(A)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42), EndRdx-I(50)
Level 44: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(45), Dct'dW-Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 47: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
Level 49: Hibernate -- RechRdx-I(A)
Level 50: Spiritual Boost
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), EndMod-I(37)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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The idea for soloing: Pull group to corner, lay down Ice Patch, Use shiver, get close enough for Chilling Embrace, and then go to town with AOEs with blaze+ice sword in between cooldowns. Single target rotation would probably consist of Fireblast/Flares+Blaze+Fireblast/Flares+Ice sword+repeat. I am still unsure if the technically great damage from Flares makes it better than fire blast, which has more upfront damage. I don't want to take both, as with that much CDR...the blaster wouldn't need both, and he's designed to be pretty tough anyway, so going in and getting a tiny bit of melee aggro isn't even a problem anyway, even on most teams. I also used two generic IOs at the end of Stealth because I was already maxed on the two set bonuses the extra two LoTG enhancements would have provided.

Thoughts?


 

Posted

Looks good. You're a little bit short of the s/l softcap with stealth suppressed, though.