~Master of Tin Mage TF - Saturday, March 10~


Duneman

 

Posted

A Mr E-Man Production

Featuring Proto Charge

Mission: Master of the Tin Mage Mark II Task Force - The Praetorian Offensive
Contact: Tin Mage Mark II
Location: Rikti War Zone (If there are multiple zones, please go to RWZ-2)

Date & Time: Saturday, March 10 @ 10:30PM Eastern / 7:30PM Pacific

Level Range: 50

Villains: Praetorian Clockwork, Malta Operatives, Praetorians, WarWorks, Imperial Defense Force

Arch-Villain(s)/Hero(es)/Elite Bosses: Director 11, Goliath War Walker (x3), Neuron, Bobcat

Current Team Roster:

1: Proto Charge: Shield/Elec Tank *
2: Marvel: TBA *
3: Megpie: TBA *
4: Myrdinn: TBA *
5: Duneman: TBA *
6: CP: TBA * (maybe)
7: Ex Iferis: TBA *
8: Sevenpenny: TBA


Alternates:

Luna: TBA * (maybe)
Turg: TBA *
MIss Heavenly: TBA (maybe)
Fire Starter 2012: TBA (maybe)



Task Force Info & Stats:

  • This Task Force requires an 8-person team to start & each member must be Level 50 & have his/her Alpha Slot Unlocked & Slotted
  • 3 missions
  • Tin Mage TF Badge(s): Alpha Struck & Master of Tin Mage's Task Force (no guarantees :smirk: ) for earning the following badges:
  1. Hacker: Destroy the War Walkers before the security team can be activated
  2. Midnight Dodger What Dodges at Midnight: Take no damage from Director 11 proximity mines
  3. Kitty's Got Claws: Defeat Bobcat
  4. Army of Neu: Defeat a small army of Neuron's Clones
  • Merit Reward: 40
  • Incarnate Threads: 2
  • This TF is open to both Heroes & Villains
Mr E-Man’s MoTinMageTF Mission Notes:
  • General Instructions: Stick together & follow instructions. Always let the Tank/Brute grab aggro first – even before debuffs. Don't be shy to offer opinions/strategies.
  • Mission One: Make our way to the warehouse - clearing the area in front. One person with Assemble the Team stays out of the warehouse & the rest go in to click the glowies quickly (30 seconds). As soon as the last glowie is clicked we TP out (make sure you are set to auto accept tps). Drop pets (Shivans, HVAS, etc) & buff up (nukes, etc). Then enter the warehouse, pull Director 11 to the door area & take him out quickly before he can release his proximity bombs.
  • Mission Two: Defeat the Warworks.
  • Mission Three: Pull Neuron - defeat 100 points worth of his clones before taking him down. Neuron must be defeated before Bobcat drops to 50% health. Take down the Goliath War Walkers. Take down Bobcat. (The last two are not necessarily in that order.)
  • This is a most definitely a work in progress.


Come & join in the fun…and help stop an alternate dimension incursion from Praetoria! Sign-up here or send a global to @Mr E-Man


Paragon Wiki: The Praetorian Offensive Task Force

* auto sign-ups


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

lol, i think we all just need the 1 badge


I was relieved of my previous position for telling the truth. Now I make my living translating the lies of other men.
Global:@Ex Iferis

 

Posted

Quote:
Originally Posted by metalhead300 View Post
lol, i think we all just need the 1 badge

Indeed...and for me, on more than one character...


D11 has been a pain for us lately...I think we need to stack immobs on him when he gets close...


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

I will bring Scataloni Freeze or my Dom, I think I can lock him down with my Dom atleast for a few seconds lol


Scataloni Volt
Scataloni
Scataloni Tank
Scataloni Arrow
Rad Scataloni

 

Posted

Quote:
Originally Posted by Mr E-Man View Post
Indeed...and for me, on more than one character...


D11 has been a pain for us lately...I think we need to stack immobs on him when he gets close...
are AOE holds and immobs ok when D11 is out? or is there something we should worry about not attacking when he is running around?


I was relieved of my previous position for telling the truth. Now I make my living translating the lies of other men.
Global:@Ex Iferis

 

Posted

Quote:
Originally Posted by metalhead300 View Post
are AOE holds and immobs ok when D11 is out? or is there something we should worry about not attacking when he is running around?
yes - just need to make sure he is close before hitting him with them.


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

Quote:
Originally Posted by metalhead300 View Post
are AOE holds and immobs ok when D11 is out? or is there something we should worry about not attacking when he is running around?
Quote:
Originally Posted by Mr E-Man View Post
yes - just need to make sure he is close before hitting him with them.

What I am trying to say, is we do not want any premature immobilization...

*groan*


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

Just a reminder...


This is Tonight!

Shivans, nukes, HVAS, team inspirations are all welcome...


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd

 

Posted

Well, we had to restart after D11 bombed us...but we managed to be dodgy on our second attempt!

Congrats everyone!


Master of Tin Mage TF: 03/10/2012 - Success!

The Team:

Proto Charge
MARVELatMEE
Marsil Oberon
Incarnate Inferno
Scataloni Dom
Sevenpenny
Chao Ling-Yin
Fire Starter 2012

Thanks for joining everyone! I will have something posted for next week!


Mr E-Man ~ Mr E-Villain
XBL GamerTag: il Radd