Help me improve my Elec/Energy/Mu dom, plz!
I too have an elec/energy dom that one day I may IO. I won't put as much inf into it as this build though, since it's not a "favorite". Anyway, comments:
You're missing a -kb io. You have a lot of options of where to put it, I think the simplest may be in Fly in leiu of Soaring:Flyspeed.
This is season to taste, but for Stimulant, I'd rather the one slot have endurance reducation rather than recharge. Not a big deal.
For Conductive Aura, you can get the same (better actually) enhancement values from using 3 of a set, plus get some bonuses. Same is true for Charged Armor and Surge of Power. Better values plus a smidge more HP.
Here are those minor mods.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Medicine
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Hold(7)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(7), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(11)
Level 2: Chain Fences -- HO:Nucle(A), Ragnrk-Dmg(11), Posi-Dam%(13), TotHntr-Dam%(13), GravAnch-Hold%(15), EndMod-I(48)
Level 4: Power Push -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(17), Apoc-Acc/Rchg(17), Apoc-Acc/Dmg/Rchg(19), Apoc-Dmg/Rchg(19)
Level 6: Jolting Chain -- HO:Nucle(A), Apoc-Dmg(21), Dev'n-Hold%(21)
Level 8: Conductive Aura -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod(23)
Level 10: Power Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(25), Decim-Dmg/EndRdx(25), Decim-Acc/Dmg(27), Decim-Acc/Dmg/Rchg(27)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(29), FtnHyp-Sleep/EndRdx(31), FtnHyp-Plct%(31), EndMod-I(36)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 18: Paralyzing Blast -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(33), UbrkCons-Acc/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Hold/Rchg(34)
Level 20: Whirling Hands -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(34), Armgdn-Acc/Rchg(34), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Dmg/Rchg(36)
Level 22: Stimulant -- EndRdx-I(A)
Level 24: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Conf%(39), CoPers-Acc/Rchg(39), CoPers-Acc/Conf/Rchg(40), CoPers-Conf/Rchg(40)
Level 28: Total Focus -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 30: Fly -- Frbd-Stlth(A), Zephyr-ResKB(50)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-Dmg/EndRdx(43)
Level 35: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(45)
Level 38: Afterburner -- LkGmblr-Rchg+(A)
Level 41: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(46), Posi-Dmg/Rng(46), Posi-Dam%(46)
Level 44: Surge of Power -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), RechRdx-I(50)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Global = Hedgefund (or some derivation thereof)
The build plays ok, I just think I could use some further optimization.
Specifcally, I hate Tesla Cage. I currently have the Dom rech/+Dam proc in there, but I would REALLY like to move it elsewhere since tesla cage sucks.
Any suggestions?
Oh, I am not going for SLE def cap here, as I already have a Dom built that way, I want the additional AOE to help prop up Whirling Hands. Mu and Dark would be the only thematic ones I believe.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Medicine
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Hold(7)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11)
Level 2: Chain Fences -- HO:Nucle(A), Ragnrk-Dmg:50(11), Posi-Dam%:50(13), TotHntr-Dam%:50(13), GravAnch-Hold%:50(15), EndMod-I:50(48)
Level 4: Power Push -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(17), Apoc-Acc/Rchg:50(17), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Dmg/Rchg:50(19)
Level 6: Jolting Chain -- HO:Nucle(A), Apoc-Dmg:50(21), Dev'n-Hold%:50(21)
Level 8: Conductive Aura -- Acc-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 10: Power Blast -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(25), Decim-Acc/Dmg:40(27), Decim-Acc/Dmg/Rchg:40(27)
Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Acc/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Plct%:50(31), EndMod-I:50(36)
Level 14: Hover -- LkGmblr-Rchg+:50(A)
Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 18: Paralyzing Blast -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(34)
Level 20: Whirling Hands -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(36)
Level 22: Stimulant -- RechRdx-I:50(A)
Level 24: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(39)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx:50(A), CoPers-Conf%:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(40), CoPers-Conf/Rchg:50(40)
Level 28: Total Focus -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42)
Level 30: Fly -- Frbd-Stlth:50(A), Srng-Fly:50(50)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-Dmg/EndRdx:30(43)
Level 35: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45)
Level 38: Afterburner -- LkGmblr-Rchg+:50(A)
Level 41: Ball Lightning -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Dam%:50(46)
Level 44: Surge of Power -- RechRdx-I:50(A), RechRdx-I:50(48), ResDam-I:50(48), ResDam-I:50(50)
Level 47: Stealth -- LkGmblr-Rchg+:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
------------
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!