Invulnerability/stone tanker: need a little help for some tweaks
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;711;1422;HEX;| |78DA65945D53126114C79F8545044151043545857811900DD2EBBA486B6CA4309BE| |E1A67D547585D1706B0C9ABB2FA04DD7453335DF47ED187A9B497AF5056DF800E7B| |FE1233ECA8BFB367CFCBDFB3E7D9E2FD25DFC76B479785E2BB62EA8DC6C66DDDDA9| |37557512F1B5B82AE8162D5AA9A46B3A21FD4DD743FCD011B4B72475A0DA9AD58F7| |0E4C4BD6F54D83A20EC7F1B8284D29B5F566D5926C0FAF5815599756533B33BCA56| |AD5D4D66B526EFB6DF3AA51AE340DABECB3EF56A55EA39BA1B39B6D596F548C5A70| |B9666C69CBD4B17CB851D41B4D593F1C275D19FAFDE4A13F4A5B754B88313222AA3| |8EF15B85A4E5122C454A1AE81B7987DEBCCCF94AF70BE53992623A58A7094198D31| |D333CC38D575A2AE1375FB50B71F75FB513741B12E8E75B976D8375866062AA0C18| |CEE120B547F8F79429ADCACC9E1868611680843E3178AF1708CEAB9A9D879DE55B0| |C8F4DD004BCC24691A80A6818AC3F69DDB05F7987183993399857D668C16C1CFFD1| |47FB6ADD32306C163D23204BD438BDC6B3C0F1698DF2866D81E74CB393CCABE9100| |733404069929D219649D4AF039F50F92EF05F32BD509A15708BDA6D06B16BD14D23| |AC6F962AC4597F84E5913503F81EE53E81AA6E8493C9B842F8A98395212C1C4220F| |D837FD103C021FA1FB63F009F307F59CC166CEB427456F2D43F562A817FBE9E06DF| |D059E82A6B019DFE76DC8559959CA4D203781ED4B62FB92D8BE24B62F75C2B532C7| |4C27FD8F73D896394C2D8DA9A51798998B20A6A8524E1627238B79CCE38DCDE34DC| |D635E2FE95868D0A6BDE28DB9F01A7C03BEC546BD03DF333FF885C8634EF967EC9B| |523B27987EDA6F30AD76CE792BD3F334DFE329F478167A3C8B3D9E55B5EB6B92E3B| |99754B8C8A7D8519E40E73BD03AF576BE1F78FAE7BFC7A15CE22F52EA0ECF29779D| |4FEFEF9EACBFDD59B3DCD9F194A7E1C0544A5E5B97DDF76E97AD77D99B5DF61A1DA| |202EC7F7C72F2F1| |-------------------------------------------------------------------|
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Silly me,i put stupefy in fault for the +recharge and then forgot about the fifth bonus. Also the thought of putting a basilisk in seismic smash didn't occur to me. Thanks for the ideas,that was great build. It lacked a free slot to put the tanker proc in it,also i forgot to mention i wanted to keep the winter's gift. While reviewing it,i also remembered about the force feedback proc,wich could provide a niche recharge bouns...so i've finally settled for this:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Monolithaur: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 6: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(37)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(13)
Level 12: Taunt -- Taunt-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(40)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(33)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(29)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(34)
Level 30: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33), FrcFbk-Rechg%(46)
Level 32: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(37)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(36), C'ngBlow-Dmg/EndRdx(36), Erad-Dmg(36), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(43)
Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), BasGaze-Acc/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(3), P'Shift-EndMod(3)
Honestly, I have a Stone/WP Tank and wound up taking Fault out and replacing it with Spring Attack.
Sure, the KD is nice and all. But no damage and the disorient wasn't really doing a whole lot.
Not a HUGE fan of FA, due mainly to the huge endurance cost, but I can see how you'll probably need it.
While this is a bit LESS endurance efficient than your previous build, it's got more damage potential and better AoE.
*Note* Have tweaked a few things to account for the presence of a high-slotted Focused Accuracy.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Monolithaur: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 2: Dull Pain -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(43)
Level 4: Heavy Mallet -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(13), KntkC'bat-Dmg/EndRdx/Rchg:35(15), C'ngImp-Acc/Dmg/EndRdx:50(15)
Level 6: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(17), Aegis-ResDam/Rchg:50(17)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(19), RctvArm-ResDam/Rchg:40(19), RctvArm-EndRdx/Rchg:40(21)
Level 10: Boxing -- Acc-I:50(A)
Level 12: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Acc/Rchg:50(23), Mocking-Taunt/Rng:50(25), Mocking-Rchg:50(25)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(29)
Level 16: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Rchg+:50(31)
Level 18: Invincibility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Rchg+:50(33)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33)
Level 22: Super Jump -- Winter-ResSlow:50(A)
Level 24: Spring Attack -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(34), Erad-%Dam:30(34), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36)
Level 26: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(37)
Level 28: Hurl Boulder -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(37), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(37)
Level 35: Tremor -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43)
Level 38: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), Aegis-ResDam/Rchg:50(39)
Level 41: Seismic Smash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Acc/Dmg/Rchg:50(48), C'ngImp-Acc/Dmg/EndRdx:50(48), C'ngImp-Dmg/EndRdx/Rchg:50(48)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 47: Physical Perfection -- P'Shift-End%:50(A), RgnTis-Regen+:30(50)
Level 49: Build Up -- RechRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Mrcl-Rcvry+:40(31), Numna-Regen/Rcvry+:50(45)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(46), EndMod-I:50(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;698;1396;HEX;| |78DA65945B53525114C7F7391C321054E4E6051111E42647987CAE87B4C6461A0DE| |BADA123EEE0241D182E4D3EF6157AE9D59AEE0F7D98EE7D8646EB1BD0F2ACBFC8C4| |99D1DFDE6BAFF55F6BED0BA5A71B9E4F379F5D138AE77AC3E8742A7B867528DBCE9| |25133AB82BEF152D36A36CC6EDDE8B5C7681E6587CA867C28AD8ED4B7AC27BD8625| |DBC6BE495E4733582EC986947AB9DBB4248F7D5B565DB6A5D5D5CF07DE9D66B3A1D| |F306BF5AE69D53CF66C5B1A2D9AB8ED49B925E5C1E4B9FD40B63B75B3E5DF6C9955| |7D9332D68E2A25A3D395EDA319AA2B4B7F5F5CF44F39ABBAAF89380D529A50A3E02| |2535B02C3C4054D2CBB053E8AD921C435716917BCC3BC5C060F88454D7CA53C0AE7| |712865C5B6B9F7C012337B9B99247D07F41DD0F740DF03FD09E84F40FF33E93B595| |F75AEB3CE54012C32BF93CF186A1843AFD3E8751ABD06624C850ECEC53508D71CE7| |58A1BAC6D9E61CAFABB62D6032438FC043E64C037CCC74909E17B9BDC83D87DC73C| |81D39DF67F29D442F9301AE3D32C58C06993FA9389FBDA17DD5079F287C62F00991| |8E9F75143F6C31F884692D88FE82F30EDBA6848408A3BFF06FD53EEBA513F014ECF| |25E2CF7C03EF7F78BEA9945CDB3A86719B912C89DA1FD9B677D75FE98E3132FB1B7| |AF9871AA6B013A0B39B6A5FEE30FCAB5089F459C750C679DC0596729571CBDC4D14| |B0ABD64D04B06BD64D14B16BD7C23FD24F493D05F81FE0AF473A49FC61D4D3FE0F8| |8CC15CAB82B89B6B92794CDB9C635D67EE35E75A7D03BE65E6DF318BEFC10FCC8F5| |E21749CA5FE026B57F93DA6A89602AF8902F628A20DDEA810B8BF196DF0D6FBD9E1| |F53E7DA23062298E58AE8C58D6472CDB175984C873E61D0D26B229A8D0353578E5F| |D13F7E0D7412888F973615395BBB8E1B7F885ACDEE3F9E9705C9AE3FE0EC761A7F2| |CFC118EA71DBD5D9B9EF0F8D8DA1F1FED078D74F6118FF031975E125| |-------------------------------------------------------------------|
For an Alpha, go with either Cardiac or Vigor.
Hello everyone. This is the build i have planned for my invulnerability/stone melee tanker. I am quite happy with it,i aimed to cap defense and hp,get enough recharge to achieve quasi-perma dull pain (even more than perma with hasten active) and enough recovery and accuracy to get by. All in all,i think it's pretty tough,and i could go with this.
So,where's the problem,you ask? It's in the fact that i would have liked to fit in Tremor as well. Fault has enough recharge and increased stun to offer some nice mitigation i think,but more knockdown could still be useful. Also,as it stands i have no area attack,and while Tremor's damage is low,it's still better than nothing. I'm almost always a team player and so i might not even notice the lack of such a weak AoE,but still....one more attack is always nice to have.
I bumped my head but couldn't find a way to fit Tremor in without losing something (softcapped defense with one enemy in range and recharge especially). I'm wondering if some IO slotting guru can offer some advice or may notice something that i'm missing.
only afew things before you look at the build:
you will notice an unused slot that i haven't placed anywhere. That's where the tanker ATO proc will go,i'll put it into an attack. So one slot has to stay free.
the six slot in health feels like a waste,and it is. I slotted the numina set to get E/N defense,but a better solution may be needed.
i used no purples and no pvp sets because i cannot afford them at the moment,and even if i could,i'd sell them to properly slota dozen more characters instead of pumping everything into this one. So i have to settle for "regular" IO sets.
my alpha choice is spiritual core paragon for the recharge,heal and stun.Haven't decide what other incarnate power to get after that.But i'm not really a fan of incarnate powers,except for alpha and destiny.
That's all,i hope i can get some advice Thanks for the patience,cheers!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Monolithaur: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(42), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(43)
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(23)
Level 4: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 6: Heavy Mallet -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(37)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Rchg(13)
Level 12: Taunt -- Taunt-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(40)
Level 22: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(33)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(27), LkGmblr-Rchg+(29)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(34)
Level 30: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(33)
Level 32: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(37)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Rchg+(36)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(42)
Level 44: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(37), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3)