Build Advice - Fire/Cold


Beauregard

 

Posted

There's too many Fire/Kins (plus I already have a Kin/ def and I'm not into repeating powersets). So I decided to try out a Fire Troller but wanted something that would help with the massive end consumption that is Fire and figured, "Well Cold Dom has Heat Loss and it likes to be in Melee like Fulcrum Shift and I haven't played it. I wonder what a build would look like?" So I put together this little thought process and was hoping to get a once over look at it. I normally don't worry too much about defense unless the troller is going to live in melee which I think this will to take full advantage of Hot Feet (sidetrack, is it just me or is Sleet + Ice Storm over a group of Fire Caged baddies while standing amonst them with Hotfeet something beautiful or horrorifying?). This is a more how does this look, is there something you would change, WTH ARE YOU THINKING YOU FOOL NOT GETTING XXXXX POWER!!!????!!!!???

Also, I'm sure a few more purple sets would make this thing just hum, but since I'm still trying to purple out one character and I rarely keep more than a few hundred million on my account at any given time, I like to limit them where I can (I know, there's 8 purples, but one of them is a 'cheaper' set and the rest just fill out the powers too well not to look at em and at least dream a liltte).

Hero Plan by Mids' Hero Designer 1.953
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Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(5), Dmg-I(5), Dmg-I(50)
Level 1: Infrigidate -- Achilles-ResDeb%(A), Acc-I(17), Acc-I(36)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Acc/Rchg(7), Enf'dOp-Acc/Immob(9), GravAnch-Hold%(9), TotHntr-Dam%(11)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 6: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-Rchg/EndRdx(15)
Level 8: Hot Feet -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/EndRdx(11), M'Strk-Acc/Dmg/EndRdx(13), EndRdx-I(17)
Level 10: Ice Shield -- LkGmblr-Rchg+(A)
Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Stun/Rchg(21), Amaze-ToHitDeb%(23), Acc-I(46)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(19)
Level 18: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(25)
Level 20: Arctic Fog -- LkGmblr-Rchg+(A), RedFtn-Def(33), RedFtn-EndRdx(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 24: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-Acc/Hold(31), G'Wdw-Acc/Rchg(33), G'Wdw-Acc/Hold/Rchg(46)
Level 26: Glacial Shield -- LkGmblr-Rchg+(A)
Level 28: Benumb -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(50)
Level 30: Frostwork -- Dct'dW-Heal/EndRdx/Rchg(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(36), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Acc/Dmg/Rchg(37)
Level 35: Sleet -- Ragnrk-Acc/Rchg(A), Ragnrk-Knock%(37), Achilles-ResDeb%(37), ImpSwft-Dam%(39), Posi-Dam%(39)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(40), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(42)
Level 41: Ice Blast -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Dmg/EndRdx(43), Decim-Build%(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run

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Posted

Quote:
Originally Posted by Sir Hextor View Post
There's too many Fire/Kins (plus I already have a Kin/ def and I'm not into repeating powersets). So I decided to try out a Fire Troller but wanted something that would help with the massive end consumption that is Fire and figured, "Well Cold Dom has Heat Loss and it likes to be in Melee like Fulcrum Shift and I haven't played it. I wonder what a build would look like?" So I put together this little thought process and was hoping to get a once over look at it.
Heat Loss is not a power you use in melee range. At 3-5 targets, it's capped. When used at range, it still provides far more endurance than you're likely to be able to use with fully IO slotted offensive powers.

Hot Feet isn't really usable as anything but a teleport to the hospital without self-healing (which Cold Domination doesn't have).

Ice Mastery isn't a particularly good epic for this combination. Ice Storm has great dpa, but bad dps. Since you won't have a fully saturated attack chain anyway, the superior dpa isn't meaningful but the inferior dps is. Try Primal Forces Mastery instead - Power Boost pretty much trumps anything another epic offers for this combination.

Fire/Cold is a solid combination, but it doesn't really work the way you want to play it. If you're looking for that playstyle without Kinetics, try Time.