Review Help


Hyperstrike

 

Posted

Ok I alway loved EM,but then came the nerf and I went off to
make myAOE carnage builds.Well I think it's time to return to EM.He will be mostly for soloing and just having fun when no teams are running.Kinda expensive build just wanted to know how everyone like it or see some
improvements i should make.



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Posted

is it that im planning to spend to much on EM, that im not getting any responds?


 

Posted

1: Yank the Enzymes out of Invincibility and go with Cytoskeletons or regular defense IOs/set IOs. With i22, the Enzyme trick will stop working.

2: You've got slotting for some of the resistances backwards.

Any of the Resist *INSERT HERE* you slot with Aegis.
Temp Invuln, Tough, Unyielding should be 4-slotted Reactive Armor.

Recommend 5-slotting Energy Transfer instead of 6-slotting. You're going for the recharge bonus. The 6th slot really isn't getting you much. Stick that slot in Energy Punch to help bring up Acc. I actually prefer the Mako quad even though it gives lesser enhancement value than the HO that you have in Bone Smasher.

6-Slot Taunt with the extra slots you haven't yet used. It'll add to your F/C defense AND give you more recharge.

Running around with the Stealth proc in Sprint could give you some aggro control problems. It's also less effective because of the taunt aura in Invincibility grabs aggro through stealth.

Darkest Night isn't really adding much to your repertoire. You're a soft-capped invuln tank and the only time you would have an issue is against higher level enemies and AVs who will resist it heavily (some to the point where it's worth less than 1%).

Swapping in a Numina Heal for the Regen Tissue proc would actually cause your regen to go UP.

Honestly, your end consumption is too high (basically almost 2/3 of your recovery is consumed by resting endurance consumption). You're going to be huffing in a lot of fights.

Recommend for the 5-slotted Purples that you NOT use the Damage IO. Yes, this brings down overall damage, but brings up accuracy and recharge. Meaning you can use it more often and still do greater overall damage. Combined with the +Acc and +ToHit bonuses you're getting from several areas should insure that you don't miss too often.



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Posted

Thank hyperstrike for your advise,try to redo it in mids and came up with this tell me if i did something wrong.

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Oh i was keeping my stealth in sprint on those time when on team and i need to run to the end of mission i turn off invinciility.


 

Posted

Quote:
Originally Posted by megaman09 View Post
Thank hyperstrike for your advise,try to redo it in mids and came up with this tell me if i did something wrong.

Oh i was keeping my stealth in sprint on those time when on team and i need to run to the end of mission i turn off invinciility.

Okay allow me to introduce you to the concept of "Tanker Stealth".

Tanker Stealth: When you're so tough you can essentially run through the entire mission, ignoring enemies and not even be REMOTELY in danger of dying. Moreover, capping your aggro automatically causes additional mobs to ignore your very existence.

With capped defenses and your resists where they are, you essentially have Tanker Stealth. You can run to the end of the mission, whack down the equivalent of 2 x8 groups, and then finish the objective.

As for your build, I'm going on roughly 36 hours without sleep.
I'll dissect it later. After I go comatose for a bit.

*THUD*



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Posted

ok