Fire/Rad build help


Bob Schniel

 

Posted

Salutations!

The goal if this build is to have perma hasten/AM, and then maximize damage output and survivability. Mutation and team teleport are taken for team support. Tell me what you think, any suggestions/revamps. Thanks!

Villain Plan by Mids' Villain Designer 1.953
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Qunatum Decoherence: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Fire Blast -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Dmg/EndRdx(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Radiant Aura -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(7), Dct'dW-Heal(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 2: Radiation Infection -- DampS-Rchg(A), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-Rchg/EndRdx(13), DampS-ToHitDeb/Rchg(15), DampS-ToHitDeb(15), DampS-ToHitDeb/EndRdx(33)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(17), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(19), Efficacy-EndMod/EndRdx(19)
Level 6: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(21)
Level 8: Recall Friend -- RechRdx-I(A)
Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(43)
Level 14: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(23), Ragnrk-Knock%(23), Ragnrk-Dmg(25), Ragnrk-Acc/Rchg(25)
Level 16: Mutation -- RechRdx-I(A)
Level 18: Blaze -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(27), Decim-Dmg/EndRdx(27), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow(A), RechRdx-I(50)
Level 22: Kick -- Empty(A)
Level 24: Rain of Fire -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(34), Posi-Acc/Dmg(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(36), RechRdx-I(50)
Level 26: Tough -- ImpSkn-Status(A), Aegis-Psi/Status(31), Aegis-ResDam/EndRdx(31), Aegis-ResDam(33)
Level 28: Weave -- LkGmblr-Rchg+(A), Ksmt-ToHit+(33), LkGmblr-Def/EndRdx(46)
Level 30: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(39), AdjTgt-ToHit/EndRdx(39), AdjTgt-Rchg(39)
Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
Level 35: Super Jump -- ULeap-Stlth(A)
Level 38: Acrobatics -- EndRdx-I(A)
Level 41: Power Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
Level 47: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48), C'ngImp-Acc/Dmg(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(37), P'Shift-EndMod(40)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run



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