DA/SS build, lf feedback


EJI

 

Posted

My DA/SS tank is due for a respec with the coming enzyme adjustments, and I'm looking to build something I'll play more often -it's very survivable as is but the damage output disappoints. I'm currently running it DA/SS/Stone with 30% global +rech, 45% s/l/e/n, and OG. The following is the planned respec, just a couple ragnaroks and a patron arc from being ready to go. Using a t4 cardiac. I'm switching to CoF to eliminate the 'wandering' effect induced by OG, and generally trying to crank up the recharge.

Any thoughts? Or improvements? Anything that will get me better recovery or recharge without falling off 45% s/l/e/n? I'm playing with the idea of changing taunt's slotting and giving up the recharge for a bit more recovery (miracle heal in health, maybe a panacea proc...)

Thanks in advance for your thoughts.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
luna expensive: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResKB(34)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 4: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(50)
Level 6: Obsidian Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Theft-+End%(19), Nictus-Heal/HP/Regen/Rchg(34), Nictus-Heal(36)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), GftotA-Def(15), GftotA-Def/EndRdx(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-%Dam(17), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(33)
Level 18: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), GftotA-Def(27), GftotA-Def/EndRdx(29)
Level 28: Rage -- RechRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(37), GftotA-Def/EndRdx(37)
Level 32: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt(39), Mocking-Taunt/Rchg(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 35: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(37), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb(45)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), FrcFbk-Rechg%(42)
Level 41: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(43), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/Rchg(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)

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an alternative:

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Posted

The first build is better and not badly thought out so I wouldn't even bother playing around with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thanks for the reply, New Dawn.

I think I'm going to take the time to collect the bits and do this as a 2nd build, for a couple of reasons:
I've been playing this toon lately, and it really is very good at gathering aggro- stone mastery epic gives me a lot of tools to propogate gauntlet.
Also, I'm worried about end consumption/recovery in the proposed build (my current build does great on end). I'm looking at net recovery of 2end/s ish; the build's ST chain uses 3.2 end/s, and that's not considering rage crashes, aoe's, or the heal at 22 end per use... This is my 'go to' tank for difficult content, and I'd like to be able to run barrier destiny as a buffer against defense debuffs (which are my achilles heel, also heavy -rech is no fun but kills me less often). And, that gives me a couple more weeks to tinker with the build to see if i can improve recovery... As a 2nd build, I'm considering letting my defense goals drop a bit to push for recovery, since I can always go back to build 1 for the hard stuff. Anyway, going to give this some more thought before I commit. Additional feeback welcome!


 

Posted

Here's the build I finally went with. Defenses dropped to 43.1% s/l/e/n to get better recovery, the empty slot in Haymaker is for the ATO proc. Is there a better place to have put this? I'm not running the purple one, as is it's up more often than not, sometimes double stacked, triple stacked is very rare.

Anyway, so far I'm more or less pleased with it. It'll probably stay as-is until I get more incarnate stuff for it. Currently t3 barrier, t1 void, t2 reactive, t1 warworks (just unlocked my lore yesterday ). I've found I don't run assault except in teams where my recovery is being buffed. I've been running a lot of stuff 4x8 just to see where I stand (and because I have fun doing it). SSA6 went fine until I got to the EB room, where I died twice. Doing hero tips, Arachnos and Carnies can catch me sometimes. Carnie mobs with more than 1 Master Illusionist can stack holds through my mez protection. Arachnos pile -def debuffs with -rech, I have to be pretty aware and prioritize targets. Longbow are challenging, but haven't been killing me. A combination of grav and rad wardens can be rough, though. Rularuu, Nemesis, and Praetorian DE have been easier than I'd anticipated. No amount of Malta, Council, or CoT can kill me.

Teamed, my recovery is adequate. Solo, running 4x8, I have to keep an eye on it, a rage crash can still drop my toggles if I'm not paying attention. So, I'm thinking I may try the ageless destiny with ddr and see how that compares for the stuff that's killing me. The other option is to look at the build again, there are some places where I can drop a bit of defense for better recovery. And maybe a winter's gift somewhere.

Any additional thoughts/improvements welcomed!

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
luna expensive v2: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(33), S'fstPrt-ResKB(34)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 4: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Dmg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(33), Empty(50)
Level 6: Obsidian Shield -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13), GA-End/Res(48)
Level 8: Dark Regeneration -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(9), Erad-Acc/Dmg/EndRdx/Rchg(9), Theft-+End%(19), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-EndRdx/Rchg(36)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 12: Cloak of Darkness -- LkGmblr-Rchg+(A), GftotA-Def(15), GftotA-Def/EndRdx(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Death Shroud -- Erad-Dmg(A), Erad-%Dam(17), Erad-Acc/Dmg/EndRdx/Rchg(17), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(29)
Level 18: Super Speed -- Zephyr-ResKB(A)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/Rchg(31)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(27)
Level 26: Weave -- LkGmblr-Rchg+(A), GftotA-Def(27), GftotA-Def/EndRdx(29)
Level 28: Rage -- RechRdx-I(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(37), GftotA-Def/EndRdx(37)
Level 32: Taunt -- Range-I(A)
Level 35: Cloak of Fear -- SipInsght-Acc/ToHitDeb(A), SipInsght-Acc/Rchg(37), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb(45), EndRdx-I(50)
Level 38: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(42), FrcFbk-Rechg%(42)
Level 41: Gloom -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Apoc-Dam%(50)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5), Panac-Heal(39), Mrcl-Heal(48), Panac-Heal/+End(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(3), P'Shift-End%(3)

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