Please help me build pros with my fire^3 build


Cathodian

 

Posted

I was happy with my fire/fire dom a few issues ago. It had scorp shield and all was well. But then we were able to get fire mastery in the epics and my period of unhappiness began. It just seems a shame not to take fire mastery for concept reasons on a fire/fire, but I can never get it defensive enough for my taste.

So here's what I want:
Without using any incarnate abilities,
*Has to be permadom.
*Has to have softcapped S/L def
*Has to have fire cages, hot feet, flashfire, fire blast, embrace of fire, combustion, blaze, rain of fire, and fire ball
*Has to be permadom without hasten--Can have hasten but has to be permadom if never even activated

Here is my best attempt. It *does* do what I said. S/L def is 45% (and yes I remembered to toggle the attacked/damaged thing so that stealth shows its real value.) Recharge is 125% so has permadom. I know there are a lot of build wizards out there and I want you to do a better attempt. So go at it! (...please...)

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Smoke: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 1: Flares -- Acc-I(A)
Level 2: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(17), Enf'dOp-Acc/Immob(19)
Level 6: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-EndRdx/Stun(29), Amaze-Acc/Rchg(31)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(34)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- DefBuff-I(A), LkGmblr-Rchg+(34)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Consume -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(40), Armgdn-Dmg/EndRdx(40)
Level 30: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(42)
Level 32: Stealth -- DefBuff-I(A), LkGmblr-Rchg+(50)
Level 35: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(45)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46)
Level 41: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(46), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 44: Embrace of Fire -- RechRdx-I(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 29.88% Defense(Smashing)
  • 29.88% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.75% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.25% Max End
  • 87% Enhancement(Accuracy)
  • 6% Enhancement(Immobilize)
  • 125% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 103 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 13.75%
  • MezResist(Stun) 4.4%
  • 22.5% (0.38 End/sec) Recovery
  • 16% (0.68 HP/sec) Regeneration
  • 11.66% Resistance(Fire)
  • 11.66% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Unbreakable Constraint
(Char)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Obliteration
(Hot Feet)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Consume)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Rain of Fire)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Apocalypse
(Blaze)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)



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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Hi everyone,

This is just an update to the build. I am still listing the build above this one so people know it is possible to do this without a glad +3% def, since I think many people might have thought it was impossible.

Below is an updated build and the one I plan on using. It has a little better defense, a little better recharge, and the fire imps for the times you want them. Yes, they tend to die a lot, but in the right circumstances where things are controlled enough that they aren't taking damage, they can add a lot of dps.

I have all of the IOs slotted in the build now. I like that it is all fire conceptually and it is nice that it has softcapped defense and if I am in the middle of a mission and want to go afk or whatever, I don't lose dom because of having to juggle 2 clicks.

It is fairly accoladed out because it is an old character, but I still have to get force of nature and elusive mind. I have all of the others.

Since it is an old character that I have not played for a while because I was not satisfied with both fire mastery and soft-capped defense, it isn't really iTrialed out much at all. I ran enough to get the cardiac slotted up to a level shift, but no paragon. I can keep you updated if anyone cares.

Definitely my most expensive build by far. The empty in char is the new Sup. Asc. of Dominator proc.

It probably would have been a million times easier to go with ice mastery and frozen armor and sleet and ice storm, but I couldn't tolerate looking at the icy fire-themed character and it would drive me crazy...

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Smoke: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 1: Flares -- Acc-I(A)
Level 2: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13), Empty(15)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(21)
Level 6: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-EndRdx/Stun(33), Amaze-Acc/Rchg(33)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(42)
Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Dmg(43), ExRmnt-+Res(Pets)(43), ExRmnt-Dmg/EndRdx(50)
Level 35: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 44: Embrace of Fire -- RechRdx-I(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 31% Defense(Smashing)
  • 31% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 26% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 6% Enhancement(Immobilize)
  • 126.3% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 5% FlySpeed
  • 103 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 21.66% Resistance(Fire)
  • 21.66% Resistance(Cold)
  • 10% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Unbreakable Constraint
(Char)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Hot Feet)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
  • 10% Resistance(All)
Ragnarok
(Rain of Fire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Blaze)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)



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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Very cool build! This is way better than anything I could come up with

I will make a suggestion though... You could dump Concealment and take Flight instead.
This would give you Hover, Fly & Afterburner. You will lose Stealth, Grant Invis & Invis. You can slot Hover and Afterburner with LotG. Additionally, you can slot Maneuvers with LotG as it's currently getting GotA's. You will lose 2% end and gain 10% regen. You can slot Flight with +Stealth and you should not have any issues ninja'ing mishes.

Alternatively, you could slot LotG's from one of your conceal powers on Maneuvers and take Phase Shift as an emergency button instead. Just a thought, but maybe I'm missing something


CoH

Cathodian (50 Rad/Rad)
Archanix (50 Ill/FF)
Dr. Deadface (Current: 40 Rad/MM)

 

Posted

Quote:
Originally Posted by Cathodian View Post
Very cool build! This is way better than anything I could come up with

I will make a suggestion though... You could dump Concealment and take Flight instead.
This would give you Hover, Fly & Afterburner. You will lose Stealth, Grant Invis & Invis. You can slot Hover and Afterburner with LotG. Additionally, you can slot Maneuvers with LotG as it's currently getting GotA's. You will lose 2% end and gain 10% regen. You can slot Flight with +Stealth and you should not have any issues ninja'ing mishes.

Alternatively, you could slot LotG's from one of your conceal powers on Maneuvers and take Phase Shift as an emergency button instead. Just a thought, but maybe I'm missing something
Awesome advice by the way! Thanks for getting back to me. I'll have to try it out. One concern is whether or not hover will be very awkward with hot feet (needing to toggle it on when not flying and then turning hover on and using it--awkward but fine as both can be on at the same time; but also just problems maneuvering a little slower because hover is on.)

With your build, I do get a travel power, and that is nice for costume reasons if nothing else--no icky fly pack.

I already had the stealth IO in sprint. I put the winter's gift in fly.

You could also nix fly and afterburner and instead get assault and vengeance if you wanted to up damage a little bit.

Thanks again for getting back to me. I'll have to try it and see how it goes.

As an update, I got force of nature and have all of the incarnates at at least tier 3 now. Still no elusive mind as that always seems to take longer.

Phase shift is almost never worth getting as the Warburg mission is quite easy and the temp power seems to last forever. I seemingly get it once on a character and never have to get it again.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Smoke: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
------------
Level 1: Ring of Fire Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 1: Flares Acc-I(A)
Level 2: Char UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13), Empty(15)
Level 4: Fire Cages Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(21)
Level 6: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Hot Feet Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
Level 10: Fire Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 12: Flashfire Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-EndRdx/Stun(33), Amaze-Acc/Rchg(33)
Level 14: Kick KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 16: Boxing KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 18: Cinders BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Combustion Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 22: Tough S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 24: Weave LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 26: Combat Jumping LkGmblr-Rchg+(A)
Level 28: Hover LkGmblr-Rchg+(A)
Level 30: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 32: Fire Imps ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Dmg(43), ExRmnt-+Res(Pets)(43), ExRmnt-Dmg/EndRdx(50)
Level 35: Rain of Fire Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 38: Blaze Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 41: Fire Ball Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 44: Embrace of Fire RechRdx-I(A)
Level 47: Fly Winter-ResSlow(A)
Level 49: Afterburner LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
Level 2: Swift Run-I(A)
Level 2: Health Mrcl-Rcvry+(A)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Domination
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
31% Defense(Smashing)
31% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
8.5% Defense(Energy)
8.5% Defense(Negative)
6% Defense(Psionic)
26% Defense(Melee)
7.25% Defense(Ranged)
6% Defense(AoE)
2.25% Max End
6% Enhancement(Immobilize)
126.3% Enhancement(RechargeTime)
78% Enhancement(Accuracy)
5% FlySpeed
103 HP (10.13%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 16.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 4.7%
MezResist(Terrorized) 2.5%
20.5% (0.34 End/sec) Recovery
46% (1.95 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
10% Resistance(Smashing)
10% Resistance(Lethal)
21.66% Resistance(Fire)
21.66% Resistance(Cold)
10% Resistance(Energy)
13.75% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed



------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)


Kinetic Combat
(Incinerate)
MezResist(Immobilize) 2.75%
15.26 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Decimation
(Fire Blast)
MezResist(Immobilize) 2.75%
11.45 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)


Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Kinetic Combat
(Kick)
MezResist(Immobilize) 2.75%
15.26 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.26 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Basilisk's Gaze
(Cinders)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)


Obliteration
(Combustion)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)


Steadfast Protection
(Tough)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Expedient Reinforcement
(Fire Imps)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration
10% Resistance(All)


Ragnarok
(Rain of Fire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)


Apocalypse
(Blaze)
16% (0.68 HP/sec) Regeneration
30.52 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)


Positron's Blast
(Fire Ball)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Winter's Gift
(Fly)
20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)


Luck of the Gambler
(Afterburner)
7.5% Enhancement(RechargeTime)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Kinetic Combat
(Brawl)
MezResist(Immobilize) 2.75%
15.26 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)






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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Just b/c you have Hover doesn't mean you'll have to use it, you still have CJ - but it'll be there if you want to use it


CoH

Cathodian (50 Rad/Rad)
Archanix (50 Ill/FF)
Dr. Deadface (Current: 40 Rad/MM)

 

Posted

Quote:
Originally Posted by Cathodian View Post
Just b/c you have Hover doesn't mean you'll have to use it, you still have CJ - but it'll be there if you want to use it
Well, you need it and CJ on to keep the def softcapped...


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Thanks again for the advice Cathodian. I think I am going partially to take your advice into account and go with the build listed below. As before, the blank in char is the sup dom set proc, which I think is pure awesomesauce given how quickly char animates.

It has a travel power now, but super jump. Although I like fly with many characters, I am just not sure how well is meshes with the ground based imps in any case and hot feet, etc.

I am keeping stealth because (if I toggle sprint on) it is nice to have complete invisibility.

Thanks for the tips though. I think my character is better because of your input.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Smoke: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(3), Enf'dOp-Immob/Rng(5), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/Immob(7)
Level 1: Flares -- Acc-I(A)
Level 2: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(11), UbrkCons-Acc/Hold/Rchg(11), UbrkCons-Acc/Rchg(13), UbrkCons-Dam%(13), Empty(15)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(21)
Level 6: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(25), Armgdn-Acc/Dmg/Rchg(25), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(27)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(33), Amaze-EndRdx/Stun(33), Amaze-Acc/Rchg(33)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(40)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Stealth -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42)
Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-Acc/Dmg(43), ExRmnt-+Res(Pets)(43), ExRmnt-Dmg/EndRdx(50)
Level 35: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 38: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 44: Embrace of Fire -- RechRdx-I(A)
Level 47: Super Jump -- Winter-ResSlow(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Cardiac Core Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Radial Superior Ally
Level 50: Rebirth Radial Epiphany
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 31% Defense(Smashing)
  • 31% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 26% Defense(Melee)
  • 7.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 6% Enhancement(Immobilize)
  • 126.3% Enhancement(RechargeTime)
  • 78% Enhancement(Accuracy)
  • 5% FlySpeed
  • 103 HP (10.13%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 16.25%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 20.5% (0.34 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 21.66% Resistance(Fire)
  • 21.66% Resistance(Cold)
  • 10% Resistance(Energy)
  • 13.75% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Enfeebled Operation
(Ring of Fire)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Unbreakable Constraint
(Char)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Kinetic Combat
(Incinerate)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Armageddon
(Hot Feet)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Kinetic Combat
(Kick)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Fire Imps)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.42 HP/sec) Regeneration
  • 10% Resistance(All)
Ragnarok
(Rain of Fire)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Apocalypse
(Blaze)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Winter's Gift
(Super Jump)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Kinetic Combat
(Brawl)
  • MezResist(Immobilize) 2.75%
  • 15.26 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)



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"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator

 

Posted

Quote:
Originally Posted by _Ail_ View Post
(and yes I remembered to toggle the attacked/damaged thing so that stealth shows its real value.)
I know this sounds dumb (especially from someone who has been using mids for quite a few years) and has nothing to do with your build, but thanks for mentioning this! I hadn't noticed this supression option before and always left Stealth deactivated, adding its supressed defense in my head to the totals... Not that it was hard, but this way it looks cooler.


Playing CoH with Gestures

 

Posted

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Hold
  • (7) Unbreakable Constraint - Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (9) Unbreakable Constraint - Accuracy/Recharge
  • (11) Unbreakable Constraint - Endurance/Hold
  • (11) Unbreakable Constraint - Chance for Smashing Damage
Level 1: Flares
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
Level 2: Fire Cages
  • (A) Gravitational Anchor - Immobilize
  • (13) Gravitational Anchor - Immobilize/Recharge
  • (13) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (15) Gravitational Anchor - Accuracy/Recharge
  • (15) Gravitational Anchor - Chance for Hold
Level 4: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (19) Stupefy - Endurance/Stun
  • (19) Stupefy - Accuracy/Endurance
  • (21) Stupefy - Stun/Range
  • (21) Stupefy - Accuracy/Stun/Recharge
  • (23) Stupefy - Chance of Knockback
Level 10: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (48) Thunderstrike - Damage/Endurance/Recharge
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (29) Absolute Amazement - Accuracy/Stun/Recharge
  • (29) Absolute Amazement - Accuracy/Recharge
  • (31) Absolute Amazement - Endurance/Stun
Level 14: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (17) Gladiator's Armor - End/Resist
Level 16: Embrace of Fire
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 20: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
Level 22: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (34) Kismet - Accuracy +6%
  • (34) Luck of the Gambler - Defense
Level 28: Assault
  • (A) Endurance Reduction IO
Level 30: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Damage/Endurance
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage
  • (39) Sting of the Manticore - Damage/Endurance
  • (39) Sting of the Manticore - Damage/Endurance/Recharge
  • (40) Sting of the Manticore - Damage/Interrupt/Recharge
  • (40) Sting of the Manticore - Chance of Damage(Toxic)
Level 38: Blaze
  • (A) Apocalypse - Damage
  • (40) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (42) Apocalypse - Chance of Damage(Negative)
  • (43) Range IO
Level 41: Rain of Fire
  • (A) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
Level 44: Fire Ball
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 47: Rise of the Phoenix
  • (A) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Endurance/Stun
  • (48) Stupefy - Accuracy/Endurance
  • (50) Stupefy - Stun/Range
  • (50) Stupefy - Accuracy/Stun/Recharge
  • (50) Stupefy - Chance of Knockback
Level 49: Fire Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 50: Musculature Core Paragon
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Born In Battle
Level 0: Marshal
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (36) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run





Forget softcap S/L, soft-capped RANGE defense is where it's at! This has been made especially easy with the new Dominator ATO, since the superior version gives 5% Range DEF on its 6th slot. You're going to need enhancement boosters on the luck of the gamblers in weave and maneuvers though, to get 45%.

Softcapped ranged defense, 197.5% global recharge (Enough for permadom without hasten if you go AFK or something), 40% S/L resist if you toggle on tough and fire shield (you might need to run ageless if you choose to keep ALL your toggles on though, including assault).

You lose hot feet, but I don't feel that hotfeet is worth it compared to the survivability that hover blasting and capped ranged defense provides. Plus its a huge endurance leech. There are a ton of attacks that aren't S/L, but everything that targets you from a distance will be ranged (unless its positional AoE- but you can just move out of that)

Since Mid's doesn't support ATOs yet, just replace the full set of unbreakable constraint in Char for the full superior Dominator ATO set.

ST Attack chain: Blaze-blast-char.

AoE: Rain of Fire and Fireball.


 

Posted

Hi Sir Herpaderpus! Thanks for the input and for responding to my thread! I am happy to hear other opinions on the matter.

For reasons I outline in my response to your thread, I don't personally prefer what you have outlined, but I hope you have fun with your character and enjoy things.


"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator