bots/ff build, criticism welcome
The first thing I must ask is... how many billion influence do you have? This build is very, very expensive, and often for no real benefit. You really don't need any purples at all, and certainly no PvP sets. The era of cheap unwanted purples is officially over (see Market forum for multiple I22 threads).
All of your defense powers have been pushed so hard into the red that enhancement diversification is just eating much of your bonus. You could reallocate many of those enhancement slots to get defense bonuses from IO sets. You could realize an instant boost to all defenses if you'd just finish slotting Tactics with Gaussian's set, for example.
I do have a Robot/FF Mastermind, and I took all three Pulse Rifle attacks. Yes, they're feeble, but when you have a passive secondary like Force Field, you need something to keep yourself busy. And you can slot them with sets like Thunderstrike and Stupefy that increase your ranged defense.
Edit: I have written up an example build that is much cheaper. This is not the build I use. Among other things, my own Robot/FF has the Medicine pool so he can heal himself, but he cannot taunt. This build actually features too much ranged defense, since it's almost soft-capped even before the Protector Bot bubble is factored in.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Field Mastery
Villain Profile:
Level 1: Pulse Rifle Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(42)
Level 4: Deflection Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 6: Insulation Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 8: Photon Grenade -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(15), Stpfy-Acc/EndRdx(15), Stpfy-Stun/Rng(17), Stpfy-Acc/Stun/Rchg(17), Stpfy-KB%(42)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19), EndRdx-I(21)
Level 12: Protector Bots -- EdctM'r-Acc/EndRdx(A), EdctM'r-Acc/Dmg/EndRdx(21), EdctM'r-PetDef(23), SvgnRt-PetResDam(23), DefBuff-I(25), DefBuff-I(25)
Level 14: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(31)
Level 16: Equip Robot -- EndRdx-I(A)
Level 18: Recall Friend -- Winter-ResSlow(A)
Level 20: Dispersion Bubble -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(33), EndRdx-I(33)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(34)
Level 24: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 26: Assault Bot -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(36), BldM'dt-Dmg(37)
Level 28: Repulsion Field -- EndRdx-I(A), EndRdx-I(37)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Repair -- RechRdx-I(A), RechRdx-I(42), EndRdx-I(43)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(40)
Level 41: Provoke -- Zinger-Acc/Rchg(A)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: Repulsion Bomb -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(43), EndMod-I(46)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Its already slotted, and i got rebirth for heals. Ill check out the gaussians 6 slot and see what i can live without. I dont choose attacks so i can focus on what im doing (situational awareness). Only reason i got expensive stuff is because there is an inf cap and i had to spend it on something.
Well, if you want a very easy and painless way to scrounge more enhancement slots, I'd remove them from Upgrade Robot and Equip Robot. Although both powers are endurance hungry, they are seldom used. That third IO is largely being eaten by enhancement diversification and it really does very little.
Well, if you want a very easy and painless way to scrounge more enhancement slots, I'd remove them from Upgrade Robot and Equip Robot. Although both powers are endurance hungry, they are seldom used. That third IO is largely being eaten by enhancement diversification and it really does very little.
|
thanks man
Team defense, personal defense, and pet damage are the priorities
updated
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Power Pool: Presence
Ancillary Pool: Field Mastery
Villain Profile:
Level 1: Battle Drones
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
Level 1: Force Bolt- (A) Empty
Level 2: Deflection Shield- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Endurance/Recharge
- (11) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Recharge Speed
Level 4: Insulation Shield- (A) Luck of the Gambler - Defense/Endurance
- (13) Luck of the Gambler - Defense/Recharge
- (15) Luck of the Gambler - Endurance/Recharge
- (15) Luck of the Gambler - Defense/Endurance/Recharge
- (17) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
Level 6: Equip Robot- (A) Endurance Reduction IO
- (7) Endurance Reduction IO
Level 8: Boxing- (A) Touch of Death - Chance of Damage(Negative)
Level 10: Maneuvers- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Recharge Speed
- (21) Shield Wall - +Res (Teleportation), +3% Res (All)
- (23) Shield Wall - Defense
Level 12: Protector Bots- (A) Sovereign Right - Accuracy/Damage
- (23) Sovereign Right - Damage/Endurance
- (25) Sovereign Right - Accuracy/Endurance
- (25) Sovereign Right - Accuracy/Damage/Endurance
- (27) Sovereign Right - Accuracy
- (27) Sovereign Right - Resistance Bonus
Level 14: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Hover- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (34) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Winter's Gift - Slow Resistance (20%)
Level 18: Fly- (A) Flight Speed IO
Level 20: Dispersion Bubble- (A) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Endurance/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 22: Tough- (A) Gladiator's Armor - Resistance
- (37) Gladiator's Armor - End/Resist
- (37) Gladiator's Armor - TP Protection +3% Def (All)
- (39) Gladiator's Armor - Recharge/Resist
- (39) Steadfast Protection - Resistance/+Def 3%
- (39) Impervious Skin - Status Resistance
Level 24: Assault- (A) Endurance Reduction IO
Level 26: Assault Bot- (A) Soulbound Allegiance - Damage
- (29) Soulbound Allegiance - Damage/Recharge
- (29) Soulbound Allegiance - Accuracy/Damage/Recharge
- (40) Soulbound Allegiance - Accuracy/Recharge
- (40) Soulbound Allegiance - Damage/Endurance
- (40) Soulbound Allegiance - Chance for Build Up
Level 28: Weave- (A) Red Fortune - Defense/Endurance
- (42) Red Fortune - Defense/Recharge
- (42) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense
- (43) Red Fortune - Endurance
- (43) Red Fortune - Defense/Endurance/Recharge
Level 30: Provoke- (A) Perfect Zinger - Chance for Psi Damage
Level 32: Upgrade Robot- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
Level 35: Repulsion Bomb- (A) Javelin Volley - Chance of Damage(Lethal)
- (45) Javelin Volley - Accuracy/Damage
- (45) Javelin Volley - Damage/Recharge
- (45) Javelin Volley - Damage/Endurance/Recharge
- (46) Javelin Volley - Accuracy/Endurance/Recharge
- (46) Javelin Volley - Accuracy/Damage/End/Rech
Level 38: Temp Invulnerability- (A) Titanium Coating - Resistance/Endurance
- (46) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Endurance/Recharge
- (48) Titanium Coating - Resistance/Endurance/Recharge
- (48) Titanium Coating - Resistance
- (50) Titanium Coating - Endurance
Level 41: Vengeance- (A) Karma - Knockback Protection
Level 44: Force Bubble- (A) Endurance Reduction IO
Level 47: Repair- (A) Recharge Reduction IO
Level 49: Personal Force Field- (A) Defense Buff IO
Level 0: Born In BattleLevel 0: Demonic Aura
Level 0: Force of Nature
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 0: Megalomaniac
Level 0: Elusive Mind
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Storm Elemental Core Superior Ally
Level 50: Rebirth Radial Epiphany
------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
- (50) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja Run