KM/EA build advice
All in all i'd say it looks like a decent build, i have a lot of experience with EA as it is my favorite secondary, here are the things i'd change
-The shield wall in CJ i would say is not nescesary, there is not a ton of Tpers in the PVP zones, atleast from what ive experienced, and 3% res is very little(not worth 1 bill+ IMO)
-Power siphon IMO is overslotted
- the overall amount of DEF you have is a bit overkill, 45% is fine IMO
-The 3% def from the Glad's armor is also very little, again with the TP proc aswell(not worth 1bill+ IMO)
-the amount of damage added by assault is not worth the endurance, i aslo think maneuvers is not need as you already have siphon, the more toggles the more you will have to fight with your endurance, and KM is a fairly end heavy primary aswell, EA is a end heavy secondary , your current end consumption is 2.22E/sec, that is a TON, just removing maneuvers and assault brings it down to 1.64E/sec, my main is a Claws/EA scrapper, Claws is a very light set and he still struggles with only 0.73 end consump, if you left your end at 2.22 AND using KM you would be out of end VERY fast
- i would consider Cardiac alpha as this is a very End heavy build
- i would also reconsider spring jump as it is not a very good attack IMO
-your probably aware but just incase, this would be a quite expensive build, the purples are alot and the PVP io's
and those are my nitpicks, please repost a build if you do decide to create another!
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Regards, Four-Cee-Three
Also consider slapping a +Stealth IO into your Sprint. Combined with Energy Cloak it'll let you stealth missions as needed.
Scrappers,
I've really enjoyed my KM/EA toon, although he is only level 24 at this moment. I've been working on the build and made some changes, but I would like some folks to share any opinions.
I really wanted to add flight, but the problem I faced was trying to find a couple of other powers to add which did not need too many additional slots. Also, spring attack might not been needed, but I think it looks great and would be a nice first attack.
I really hate to miss, so I thought adding tactics would be nice.
I have plenty of influence and far too many enhancements stored, so no issue there.
Im looking to take vigor core
That being said..... ideas please?
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Arion Guard: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), GS-Acc/Dmg(27), GS-Acc/End/Rech(39)
Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 2: Smashing Blow -- Hectmb-Dam%(A), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(15), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Dmg/Rchg(39)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(11)
Level 6: Power Siphon -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/Rchg(13), GSFC-ToHit(15), GSFC-Build%(34), GSFC-ToHit/EndRdx(40)
Level 8: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(34), SW-ResDam/Re TP(39)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(25), S'fstPrt-ResKB(33), Aegis-ResDam(43), Aegis-ResDam/Rchg(43)
Level 14: Boxing -- Acc-I(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(19)
Level 18: Burst -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(19), Armgdn-Dmg/EndRdx(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(25), Sciroc-Dam%(43)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(37)
Level 22: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(23)
Level 24: Energy Protection -- GA-3defTpProc(A)
Level 26: Focused Burst -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(46), Decim-Build%(46), FrcFbk-Rechg%(50)
Level 28: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(42), GS-Acc/End/Rech(42), GS-Acc/Dmg/End/Rech(42)
Level 35: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod(36), P'Shift-End%(37), P'Shift-EndMod/Acc(37)
Level 38: Super Jump -- Winter-ResSlow(A)
Level 41: Overload -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(48)
Level 44: Spring Attack -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-%Dam(45), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50)
Level 50: Vigor Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(33), Numna-Heal(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(5), P'Shift-End%(34)