Fire/Kin Corr Build
Okay, let's see...
Just what is your attack chain? Fire Blast is massively underslotted, and no Rain of Fire?
Siphon Power is overslotted, imo - it gets made redundant in the high levels by Fulcrum Shift, I wouldn't even take it at all. By comparison, siphon speed is underslotted.
Health is overslotted, regen is fairly useless on squishies since their base HP is so small, and you have a self-heal anyway.
In Aim and in Tactics you build for damage bonuses, which is useless since Fulcrum Shift puts you at damage cap most of the time. For the same number of slots, tohit sets actually offer s/l defense, which is far more valuable for you.
You slotted the gladiator's armor +3def, but not the steadfast protection one?
Speaking of pricey IOs, if your budget allows it, you could switch out Doctored Wounds for a set of Panacea for the higher recharge bonus.
I'm a little meh on the choice of barrier. Don't get me wrong, it's very good, but I think squishies get more out of Clarion. However, since I assume you'll be farming mezless groups, this isn't really a concern.
So here's how I would slot things...
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(13), Acc-I(13)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(17), Ragnrk-Knock%(23)
Level 4: Super Speed -- Clrty-Stlth(A)
Level 6: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(21), Posi-Dam%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25)
Level 14: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(25)
Level 16: Increase Density -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(27), GA-3defTpProc(27)
Level 18: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(40), Decim-Acc/Dmg/Rchg(43)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(33)
Level 26: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx/Rchg(37), RedFtn-Def(39)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Vengeance -- LkGmblr-Rchg+(A)
Level 35: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 47: Summon Disruptor -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Inertial Reduction -- Winter-ResSlow(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Took some of your advice, decided to keep lotgs for the +acc, though. I agree with you that clarion is absolutely a viable choice for this build as well, especially in warrior earth where they have stun.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Name: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Tempest - Chance of End Drain
- (A) Panacea - Heal/Endurance
- (40) Panacea - +Hit Points/Endurance
- (40) Panacea - Endurance/Recharge
- (40) Panacea - Heal/Endurance/Recharge
- (43) Panacea - Hea/Recharge
- (43) Accuracy IO
- (A) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Chance of Damage(Energy)
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (5) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (36) Ragnarok - Damage/Endurance
- (39) Ragnarok - Chance for Knockdown
- (A) Accuracy IO
- (11) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Accuracy IO
- (A) Rectified Reticle - To Hit Buff/Recharge
- (13) Rectified Reticle - To Hit Buff
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (21) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
- (A) Quickfoot - RunSpeed
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Knockback Distance IO
- (29) Knockback Distance IO
- (29) Endurance Reduction IO
- (31) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Rectified Reticle - To Hit Buff/Recharge
- (33) Rectified Reticle - Increased Perception
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Recharge
- (42) Unbreakable Constraint - Endurance/Hold
- (43) Unbreakable Constraint - Chance for Smashing Damage
- (A) Expedient Reinforcement - Accuracy/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage
- (46) Expedient Reinforcement - Damage/Endurance
- (46) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Recharge Reduction IO
- (48) Accuracy IO
- (48) Recharge Reduction IO
- (48) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
Level 50: Paralytic Core Flawless Interface
Level 50: Phantom Radial Superior Ally
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Accuracy
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
If this is a purple farm build than +acc is not needed since you will be farming at +0 or +1.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
If it's accuracy you're after, consider adding the kismet +tohit proc. It's awesome.
As a sidenote, the build I had posted has enough accuracy that it will hit +4 mobs with a 95% chance (You can check this yourself by changing the base tohit to 49), so more accuracy beyond that is probably only good for when you get your accuracy heavily debuffed.
Lemme know if anyone has any feedback on this
(Takes Barrier Core Epiphany)
Goal of build: to farm purples against enemies with only smash/lethal damage, and also occasionally provide team support or farm assist.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Name: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast
- (A) Tempest - Chance of End Drain
Level 1: Transfusion- (A) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal
- (43) Accuracy IO
Level 2: Fire Ball- (A) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
- (39) Ragnarok - Chance for Knockdown
Level 4: Siphon Power- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (13) Accuracy IO
- (36) Accuracy IO
Level 6: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 8: Super Speed- (A) Celerity - +Stealth
Level 10: Siphon Speed- (A) Accuracy IO
- (11) Recharge Reduction IO
Level 12: Aim- (A) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 14: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Damage/Endurance/Recharge
Level 16: Tough- (A) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (19) Reactive Armor - Endurance/Recharge
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Endurance
- (21) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Weave- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Endurance/Recharge
- (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Blaze- (A) Apocalypse - Damage/Recharge
- (23) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (31) Apocalypse - Chance of Damage(Negative)
Level 22: Speed Boost- (A) Quickfoot - RunSpeed
Level 24: Jump Kick- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Acrobatics- (A) Knockback Distance IO
- (29) Knockback Distance IO
- (29) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 30: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Endurance/Recharge
- (34) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Tactics- (A) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 35: Transference- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (36) Efficacy Adaptor - Accuracy/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
Level 38: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Endurance/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Web Cocoon- (A) Unbreakable Constraint - Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Hold/Recharge
- (42) Unbreakable Constraint - Accuracy/Recharge
- (42) Unbreakable Constraint - Endurance/Hold
- (43) Unbreakable Constraint - Chance for Smashing Damage
Level 44: Summon Disruptor- (A) Expedient Reinforcement - Accuracy/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage/Recharge
- (45) Expedient Reinforcement - Endurance/Damage/Recharge
- (45) Expedient Reinforcement - Accuracy/Damage
- (46) Expedient Reinforcement - Damage/Endurance
- (46) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 47: Fulcrum Shift- (A) Recharge Reduction IO
- (48) Accuracy IO
- (48) Recharge Reduction IO
- (48) Accuracy IO
Level 49: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 50: Agility Core ParagonLevel 50: Paralytic Core Flawless Interface
Level 50: Phantom Radial Superior Ally
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - Heal/Endurance
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Recharge
- (5) Numina's Convalescence - +Regeneration/+Recovery
- (5) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod
- (7) Performance Shifter - EndMod/Accuracy
- (7) Performance Shifter - EndMod/Recharge
- (9) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run