Dark/Dark/Soul lf Feedback


EJI

 

Posted

Looking for feedback on my dark/dark/soul, toon is 47 and due for a respec soon. This is what I'm thinking at the moment, but I may switch Touch of Fear for Soul Storm. Capped HP, 32.5%+ s/l/e/n def. I wanted to get hasten closer to perma, and recovery a bit better, but this is where I'm at...

Hero Plan by Mids' Hero Designer 1.953
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Level 50 Natural Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(21)
Level 1: Penumbral Grasp -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg/EndRdx(37)
Level 2: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(15), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(34)
Level 4: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33)
Level 6: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(40)
Level 12: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Soul Drain -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 18: Abyssal Gaze -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(46)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(40), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), S'fstPrt-ResDam/EndRdx(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
Level 26: Life Drain -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(29), Nictus-Heal(31), Nictus-Acc/Heal(50)
Level 28: Dark Consumption -- Efficacy-Acc/Rchg(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Assault -- EndRdx-I(A)
Level 35: Super Speed -- Zephyr-ResKB(A)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Touch of Fear -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(42), Abys-Acc/EndRdx(42), Abys-Acc/Fear/Rchg(42), Abys-Dam%(45)
Level 44: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 47: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), EndMod-I(3)

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Posted

yeah, I'd rather kill the target instead of Fear'ing them.

Soul Storm works. You might consider Night Fall too. The cone in NF is tiny but still.

That's cool, you got 2 Tentacle power's...make's me think of Cthulhu


perma jump is ---> /up 1

 

Posted

I did consider nightfall actually... but 20 degrees, 20s recharge, mediocre dmg, longish cast time, and an exhorbitant 16.4 end cost. I'm tight on end with the build in its current state. Another cone would be nice considering I skipped the kb cone but I just couldn't see that being worth it. I actually kinda like the 'cowering' animation, and it has good duration, accuracy, and some nice set bonuses. I'll likely go Soul Storm to be able to lock a boss/eb down if needed, and 4 slot it with Bas Gaze for the recharge and move a slot to either CJ or Dark Consumption (most likely the latter, a wee bit extra defense can't hurt). Thanks for the feedback, though.