BS/ELA - lf feedback


EJI

 

Posted

Wanted to get some more eyes on this build to see if i can make any improvements. I built for positional defense, 44.9% melee with one parry and 32.5%+ aoe/range. Recovery worries me a bit, I'm hoping Power Sink will cover that. No purples or PvP IOs.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
masterELA: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(45)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(46), Aegis-Psi/Status(48)
Level 2: Slice -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-%Dam(45)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/EndRdx/Rchg(36)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Zephyr-ResKB(46), Zephyr-Travel/EndRdx(48), Zephyr-Travel(48)
Level 8: Parry -- LkGmblr-Rchg+(A), LkGmblr-Def(9), DefBuff-I(9), HO:Nucle(15), HO:Nucle(31), HO:Nucle(39)
Level 10: Static Shield -- TtmC'tng-ResDam/EndRdx(A)
Level 12: Lightning Field -- Erad-Dmg(A), Sciroc-Acc/Dmg/EndRdx(13), Erad-Dmg/Rchg(13), M'Strk-Acc/Dmg/EndRdx(15), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 14: Boxing -- Empty(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Whirling Sword -- Erad-Dmg(A), Erad-Acc/Rchg(19), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(40)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Rchg(36)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(46)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(39)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A)
Level 38: Power Surge -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 41: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-Build%(43)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Resilient Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(37)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

oops, data chunk. here it is:

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Posted

Here's an alternative that drops the slots from Power Surge for a kismet and a numi proc in health... but ranged defense drops to 32.3%. I like the accuracy on this one better, and recovery is a bit better- Any ideas to get my defense numbers where I want them? Also, how do I apply enhancement boosters in Mids?

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