Claws/Energy Build opinons/suggestions


4c3Player

 

Posted

About a month ago i made this toon, a claws/energy scrapper, sabre' he recently hit 40 and i decided id begin working on his build, ATM i absolutley love him, ive never had a claws or energy toon, i didnt think id like claws because it apperently hit very lightly,i had never really payed much attention to energy aura before, awhile ago i was messing around on mid's and realized its potential, if you ask me its amazing, a self heal, self endurance, decent defense numbers, and entropic aura's stacking + recharge, its my cup of tea.

This toon will be kind of a speedster, hence the emphasis on the movement powers, theres also a bit more emphasis on them becuase i found myself with quite a few extra slots once i was done with the main powers, it is a bit franken-slotted but i think it is plenty sufficent, the defense numbers are a bit below 45% but i plan on having barrier, so even when barrier is at its lowest defense buff i will have 45%, before i get barrier i can just use lucks.

i made this build a bit late at night so its likely ive made stupid mistakes, im looking for constructive criticism please, if you so desire you can post a build that you created, but i feel all the powers in this build are usefull and id like to keep them, but feel free to move enhancement slots/sets around
Sorry for the long post
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Sabre: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery
Hero Profile:
------------
Level 1: Strike
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(34) Kinetic Combat - Damage/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Kinetic Shield
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense/Endurance
(7) Luck of the Gambler - Defense
(37) Endurance Reduction IO
(46) Endurance Reduction IO

Level 2: Dampening Field
(A) Steadfast Protection - Resistance/+Def 3%

Level 4: Power Shield
(A) Luck of the Gambler - Recharge Speed
(5) Luck of the Gambler - Defense
(5) Luck of the Gambler - Defense/Endurance
(7) Endurance Reduction IO
(37) Endurance Reduction IO

Level 6: Slash
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(11) Kinetic Combat - Damage/Endurance/Recharge
(42) Damage Increase IO

Level 8: Spin
(A) Eradication - Accuracy/Recharge
(13) Eradication - Damage/Recharge
(13) Eradication - Accuracy/Damage/Recharge
(17) Eradication - Damage
(19) Eradication - Accuracy/Damage/Endurance/Recharge
(39) Eradication - Chance for Energy Damage

Level 10: Entropic Aura
(A) Endurance Reduction IO
(11) Endurance Reduction IO

Level 12: Follow Up
(A) Kinetic Combat - Accuracy/Damage
(17) Rectified Reticle - To Hit Buff/Recharge
(34) Kinetic Combat - Damage/Endurance
(33) Kinetic Combat - Damage/Recharge
(34) Kinetic Combat - Damage/Endurance/Recharge
(40) Rectified Reticle - To Hit Buff

Level 14: Hasten
(A) Recharge Reduction IO
(15) Recharge Reduction IO
(15) Recharge Reduction IO

Level 16: Energy Protection
(A) Resist Damage IO

Level 18: Focus
(A) Decimation - Accuracy/Damage
(19) Decimation - Damage/Endurance
(23) Decimation - Damage/Recharge
(25) Decimation - Accuracy/Endurance/Recharge
(33) Decimation - Accuracy/Damage/Recharge
(40) Force Feedback - Chance for +Recharge

Level 20: Energy Cloak
(A) Luck of the Gambler - Recharge Speed
(21) Luck of the Gambler - Defense/Endurance
(21) Luck of the Gambler - Defense/Recharge
(23) Endurance Reduction IO
(46) Endurance Reduction IO

Level 22: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 24: Super Jump
(A) Unbounded Leap - Jumping
(25) Unbounded Leap - Endurance

Level 26: Eviscerate
(A) Eradication - Damage
(27) Eradication - Accuracy/Recharge
(27) Eradication - Damage/Recharge
(29) Eradication - Accuracy/Damage/Recharge
(29) Eradication - Accuracy/Damage/Endurance/Recharge
(40) Eradication - Chance for Energy Damage

Level 28: Energize
(A) Miracle - Heal/Endurance
(31) Miracle - Endurance/Recharge
(31) Miracle - Heal/Recharge
(31) Miracle - Heal/Endurance/Recharge
(33) Miracle - Heal

Level 30: Recall Friend
(A) Interrupt Reduction IO

Level 32: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(36) Kismet - Accuracy +6%

Level 35: Energy Drain
(A) Performance Shifter - EndMod/Recharge
(39) Performance Shifter - EndMod/Accuracy/Recharge

Level 38: Spring Attack
(A) Multi Strike - Accuracy/Damage
(39) Multi Strike - Damage/Endurance
(42) Multi Strike - Damage/Recharge
(43) Multi Strike - Accuracy/Endurance
(43) Multi Strike - Accuracy/Damage/Endurance
(50) Multi Strike - Damage/Endurance/Recharge

Level 41: Water Spout
(A) Force Feedback - Chance for +Recharge
(42) Force Feedback - Recharge/Knockback
(43) Damage Increase IO

Level 44: Spirit Shark Jaws
(A) Basilisk's Gaze - Accuracy/Hold
(45) Basilisk's Gaze - Accuracy/Recharge
(45) Basilisk's Gaze - Recharge/Hold
(45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 47: Overload
(A) Recharge Reduction IO
(48) Recharge Reduction IO
(48) Healing IO
(50) Luck of the Gambler - Recharge Speed

Level 49: Hibernate
(A) Recharge Reduction IO
(50) Recharge Reduction IO

Level 50: Barrier Core Epiphany
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 2: Swift
(A) Run Speed IO
(36) Run Speed IO

Level 2: Health
(A) Healing IO

Level 2: Hurdle
(A) Jumping IO
(48) Jumping IO

Level 2: Stamina
(A) Performance Shifter - EndMod
(37) Performance Shifter - EndMod/Accuracy
(46) Performance Shifter - EndMod/Recharge

Level 1: Brawl
(A) Empty

Level 1: Critical Hit
Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Recharge Reduction IO

Level 4: Ninja Run
------------
Set Bonus Totals:
17.06% Defense(Smashing)
17.06% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
11.75% Defense(Energy)
11.75% Defense(Negative)
3% Defense(Psionic)
11.44% Defense(Melee)
7.38% Defense(Ranged)
13% Defense(AoE)
5.85% Max End
5% Enhancement(Heal)
51.25% Enhancement(RechargeTime)
15% FlySpeed
230.9 HP (17.25%) HitPoints
19% JumpHeight
19% JumpSpeed
MezResist(Immobilize) 11%
MezResist(Sleep) 1.65%
MezResist(Stun) 1.65%
4.5% (0.08 End/sec) Recovery
30% (1.67 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
15% RunSpeed
4% XPDebtProtection

------------
Set Bonuses:
Kinetic Combat
(Strike)
MezResist(Immobilize) 2.75%
20.08 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Luck of the Gambler
(Kinetic Shield)
10% (0.56 HP/sec) Regeneration
15.06 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Steadfast Protection
(Dampening Field)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

Luck of the Gambler
(Power Shield)
10% (0.56 HP/sec) Regeneration
15.06 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Kinetic Combat
(Slash)
MezResist(Immobilize) 2.75%
20.08 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Eradication
(Spin)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.12 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Kinetic Combat
(Follow Up)
MezResist(Immobilize) 2.75%
20.08 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Rectified Reticle
(Follow Up)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)

Decimation
(Focus)
MezResist(Immobilize) 2.75%
15.06 HP (1.12%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)

Luck of the Gambler
(Energy Cloak)
10% (0.56 HP/sec) Regeneration
15.06 HP (1.12%) HitPoints
7.5% Enhancement(RechargeTime)

Unbounded Leap
(Super Jump)
4% JumpSpeed, 4% JumpHeight

Eradication
(Eviscerate)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
30.12 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)

Miracle
(Energize)
2.5% (0.04 End/sec) Recovery
25.1 HP (1.87%) HitPoints
5% Enhancement(Heal)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)

Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)

Performance Shifter
(Energy Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Multi Strike
(Spring Attack)
MezResist(Sleep) 1.65%
0.95% Resistance(Fire,Cold)
MezResist(Stun) 1.65%
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)

Force Feedback
(Water Spout)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed

Basilisk's Gaze
(Spirit Shark Jaws)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Overload)
7.5% Enhancement(RechargeTime)

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1592;718;1436;HEX;|
|78DA95945D4F1341148667DB5DA04B91424BCB47CB4729142 8141A8DB7C608A2094|
|D2AF5D6344B1971A5D9AEDBA272A9897F408D5F78E12FF0D7 A821467F801FA0375E|
|9A7A98F3B634F4CA09E499BE33E7CC7BCECE6EFEE16AF0FDF AA34B423B77A562D56|
|AA562D9B35C577A46DEDAB1CB828651B4B63CD94DB34873B1 94971529B314F1A016|
|6F89ABF2B6746A32BBE6486F67BF7479CFB38459A8562BD9A 22BE576504D37A4E5D|
|ACECEA0FA7193D2B855AF6ED5EDAAD3A7A4BCDCB6CBB623C7 D75CBB9C2DD6ADCA2E|
|A5DE90F76DAB7EC7724A79AB5697DEFE30D9B948FFF6892F3 51A7E51202474E1BB4|
|14CEA626A937F4F17997A94A8A9BDBA18A2498EF686985D11 666A4A282E8106C568|
|1C23B498A6F27491E6471E3FF2E888D79BF910DFCC77977C1 AEC53370AECAF073E7|
|B36996691399FE0985D8AE1F21A46F7779F3A3BF803FCC90C 7D630E1E31678F99DD|
|E431A08C37B4003C98608592F6AA46348C5E7809BDA5B830F 50C9E26E1690A9ED20|
|7BC9EA4D83EF6E4EBCB70BE7367D84367F7A367FD8BAC3914 37805A065E12D2E4F9|
|1533FA9A39FC863979C04C3FF1A9D800E50BA3DF61F43B823 E470698D133CF6D9AC|
|E1BE2F3C4D067CE13232DC69A16F3B136AC31ABB436027F23 E8E9287A3E8A9EC7D1|
|F3387A9D46AF4DF23786673BB6C67764FC2AB80E5E634E5E6 7CED07909F84B8CB1E|
|72869135CA736813AA7FFF2DDEDA53392F09E7CC69E679F33 355A9B81F7199773CD|
|DE63CE7BCC851A5867E6F6985FFC42CCE179CEA1DFF38F990 BB8875F694F06EF58E|
|603D7BCF811FC041EE25E92972CF66633EC7DB9C914CE466D 7F8242ACA0A615DC9D|
|1C7864B6DE3B4D5BC233057F996DEF648AEFCA71FBFE39DEB 70CFE3E5DF3694FB9B|
|6D40BE6127A19D75BDF11FAA32126F4D6D7A2B1D0B1BAD2A1 E43A94F31DCA850E65|
|A34329E838F6A43A742310A22F0E6B3CDE8549873012399D1 FB6E90553255573AB6|
|DBED536BFD536FFAFF10F073C1AE1|
|-------------------------------------------------------------------|


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

i added spring attack because i remember that you can bind teleport so when you hit Ctrl and click it will tp you to that location, im hoping i can work out kinda the same thing, jump into mobs


------------------------------------------------------
Regards, Four-Cee-Three

 

Posted

Try posting a Data Chunk instead of a link. The link doesn't work for everyone.

Also, a lot of people don't use Mids', or don't have access to it from where they are viewing your post at. Try actually posting the build too.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I don't see any glaringly obvious mistakes.

Not sure I'd put so many End Reductions in your defense shields, I'd probably move those slots to Energy Drain so you can have it up more often to keep your end topped up instead. It also buffs your defense, so it's a win/win.

I'd replace the Miracles in Energize with Doctored Wounds for the recharge bonus.

You don't need to add slots to Swift and Hurdle, the default slot is fine. Put those slots somewhere more useful, like maybe your passive resistance powers. In fact, I'd slot those up with 3 Aegis for the Fire/Cold defense it gives you.

That's about all I have without plugging the build into Mids'. Hope it helps.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

thanks alot claws, ill defenitly change those end redux io's into aegis's, i apreciate the feedback


------------------------------------------------------
Regards, Four-Cee-Three