Advice on a Kinectic Melee/Fire Aura Scrapper
I'd drop a slot from Hover. (the Zephyr could go in Fly)
I'd drop a slot from Assault since you have Vigor.
I'd drop a slot from Concentrated Strike. (3~4 Mako's+1~2 other's to round the numbers)
then I'd slap a 4th Eradication in Blazing Aura and Burst...and maybe RotP.
with Consume and Phsyical Perfection you should be ok on the endurance..
btw yer linky is broken.
perma jump is ---> /up 1
Ah, thanks for letting me know. Dunno what happened there.
I've taken your advice, and while the boost to my HP is good, still looking at some endurance problems. I kept the six slots of Mako's Bite to have a consistency in my defences. a 30% accross the board seems pretty good, and if I stack it with Diamagnetic, I can potentially boost it further.
With Focussed accuracy, I could take Cardiac Core, which improves it a little, though, with Perma-consume, the recovery shouldn't be too bad
Here's the amended version, hopefully it will all work.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Sir Jameson: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance/Recharge
- (48) Aegis - Endurance/Recharge
- (A) Eradication - Chance for Energy Damage
- (15) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Accuracy/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Damage/Recharge
- (A) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (A) Adjusted Targeting - Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Winter's Gift - Slow Resistance (20%)
- (50) Luck of the Gambler - Defense/Endurance
- (A) Aegis - Psionic/Status Resistance
- (21) Aegis - Resistance
- (21) Aegis - Resistance/Endurance
- (A) Eradication - Chance for Energy Damage
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Accuracy/Recharge
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Decimation - Chance of Build Up
- (37) Decimation - Accuracy/Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Damage/Recharge
- (40) Decimation - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Eradication - Chance for Energy Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod
- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Paralytic Core Flawless Interface
Level 50: Vigor Core Paragon
------------
Level 2: Swift
- (A) Empty
- (A) Miracle - +Recovery
- (3) Miracle - Heal
- (3) Miracle - Heal/Endurance
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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exxcellent.
Burn would probably be a better choice than Temp Protection..course then you'd have to find a place for the Steadfast proc
btw, I'm using the phpBB/Zetaboards format from Mids. (that might be the reason your link isn't working?)
yeah, Cardiac or even Vigor.
perma jump is ---> /up 1
I did consider burn, and while I would go for the damage, it does kinda have a few issues.
First, with Combat Jumping already giving me the same protection against immobilise, it's kinda redundant in that factor, and other than PvE, most enemies wouldn't stick to the same Spot. That, and with Burn, I'd have to keep switching hover on and off, and it'd take me a while to get into that routine.
Alrighty.
I've been working on an alternate build for my main. His current level 50 build is a Peacebringer which functions like a wall, and makes up a pretty decent tank (yay for perma lightform and all).
To counter this, I have been working on a Scrapper version to increase his DPS, as well as mannage at least some survivability.
What I have right now does well on the DPS front. Kinetic Melee is an incredebly potent set when Accuracy is no longer an issue, and the DPS boosting attributes of Fire Aura seemed like a natural addition.
What I need advice on is the endurance side of it. I like where my defence is, my resistances are to be expected, but I'm not sure I'm a fan of spending 2 endurance a second.
here's the build, any advice would be appreciated:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Paladin C. Jameson: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Body Blow
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield- (A) Aegis - Resistance
- (17) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance/Recharge
- (48) Aegis - Endurance/Recharge
Level 2: Blazing Aura- (A) Eradication - Chance for Energy Damage
- (15) Eradication - Accuracy/Damage/Endurance/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
Level 4: Smashing Blow- (A) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Kinetic Combat - Damage/Recharge
Level 6: Healing Flames- (A) Doctored Wounds - Recharge
- (7) Doctored Wounds - Heal
- (7) Doctored Wounds - Endurance/Recharge
- (9) Doctored Wounds - Heal/Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
Level 8: Power Siphon- (A) Adjusted Targeting - Recharge
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
Level 10: Temperature Protection- (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Endurance
Level 14: Hover- (A) Luck of the Gambler - Recharge Speed
- (25) Winter's Gift - Slow Resistance (20%)
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Luck of the Gambler - Defense/Endurance
Level 16: Plasma Shield- (A) Aegis - Psionic/Status Resistance
- (21) Aegis - Resistance
- (21) Aegis - Resistance/Endurance
Level 18: Burst- (A) Eradication - Chance for Energy Damage
- (19) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
Level 20: Consume- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Accuracy/Recharge
- (46) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Fly- (A) Freebird - Endurance
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
Level 26: Focused Burst- (A) Decimation - Chance of Build Up
- (37) Decimation - Accuracy/Damage/Recharge
- (39) Decimation - Accuracy/Endurance/Recharge
- (40) Decimation - Damage/Recharge
- (40) Decimation - Damage/Endurance
Level 28: Assault- (A) Endurance Reduction IO
- (29) Endurance Reduction IO
Level 30: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Concentrated Strike- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 38: Rise of the Phoenix- (A) Eradication - Chance for Energy Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 44: Physical Perfection- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod/Accuracy
- (45) Performance Shifter - EndMod
Level 47: Tough- (A) Aegis - Resistance
- (48) Aegis - Resistance/Endurance
- (48) Aegis - Resistance/Endurance/Recharge
Level 49: Weave- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Paralytic Core Flawless Interface
Level 50: Vigor Core Paragon
------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (3) Miracle - Heal
- (3) Miracle - Heal/Endurance
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (34) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
Level 1: Brawl- (A) Empty
Level 1: Critical HitLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run