The following a wishlist of mine for thing for AE, I will try to keep them as realistic as possible.
Powers:
-Street Justice, Time Manipulation, Titan Weapons, etc. to be added to custom critter power selections.
-The addition of many 'lost' powers and powersets to the proper archetype. (such as how scrapper and brute fiery melee does not exist, only tanker version, or how ninjutsu is the only true stalker armor set, all others are just straight ports from other ATs)
-Epic Archetype power sets (to avoid problems with kheldian shapeshifting, simply remove the shape shift powers from the power lists, afterall, we have novas and dwarfs already)
-The ability use existing NPC models with player powers. (Such as Statesman with electrical melee and shield defense. Okay, this might be getting a bit too high in the sky)
Enemies and NPCs:
-The addition of Imperial Defense Force, DUST, TEST (which I'm not sure is in there), Talons of Vengeance, Carnival of Light, War, and Vengeance, The Dredges, The Awakened, Shepherds, Midnight Masters, etc. etc. to the enemy group selections, contacts, rescues and such.
-The addition of "contact" Talk-to type NPCs in missions. (Branching dialogue preferred but optional)
-Also to give these NPCs the ability to speak multiple lines in the NPC chat channel (this would allow teammates to understand what's being said)
-The ability for these in-mission talk-to's to then follow you as an active ally, an escort, or turn hostile.
-The ability to have allies spawn at the mission entrance to greet you and follow you without the need to surround them with mobs and such.
-Also, the ability to place non-targettable or interactable NPCs in various positions, such as being a corpse. (Big bugger there when I was working on an arc)
Dialogue and Mechanics:
-The ability to string ambushes and patrols together.
-The ability to assign cut scene captions to the "approaching", "interaction", and completion of each objective.
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.
The following a wishlist of mine for thing for AE, I will try to keep them as realistic as possible.
Powers:
-Street Justice, Time Manipulation, Titan Weapons, etc. to be added to custom critter power selections.
-The addition of many 'lost' powers and powersets to the proper archetype. (such as how scrapper and brute fiery melee does not exist, only tanker version, or how ninjutsu is the only true stalker armor set, all others are just straight ports from other ATs)
-Epic Archetype power sets (to avoid problems with kheldian shapeshifting, simply remove the shape shift powers from the power lists, afterall, we have novas and dwarfs already)
-The ability use existing NPC models with player powers. (Such as Statesman with electrical melee and shield defense. Okay, this might be getting a bit too high in the sky)
Enemies and NPCs:
-The addition of Imperial Defense Force, DUST, TEST (which I'm not sure is in there), Talons of Vengeance, Carnival of Light, War, and Vengeance, The Dredges, The Awakened, Shepherds, Midnight Masters, etc. etc. to the enemy group selections, contacts, rescues and such.
-The addition of "contact" Talk-to type NPCs in missions. (Branching dialogue preferred but optional)
-Also to give these NPCs the ability to speak multiple lines in the NPC chat channel (this would allow teammates to understand what's being said)
-The ability for these in-mission talk-to's to then follow you as an active ally, an escort, or turn hostile.
-The ability to have allies spawn at the mission entrance to greet you and follow you without the need to surround them with mobs and such.
-Also, the ability to place non-targettable or interactable NPCs in various positions, such as being a corpse. (Big bugger there when I was working on an arc)
Dialogue and Mechanics:
-The ability to string ambushes and patrols together.
-The ability to assign cut scene captions to the "approaching", "interaction", and completion of each objective.
Maps:
-Just... give us some of the new maps, please?
This is all for now.
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