"Mission Completed" vanishing


 

Posted

Quite often with the Morality missions(and sometimes with any mission), the 'mission complete' appears for a instant, then the mission vanishes from my mission queue while still inside. The Exit Button also vanishes often trapping me within(especially in a mission full of waves of ambushes).


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Quite often with the Morality missions(and sometimes with any mission), the 'mission complete' appears for a instant, then the mission vanishes from my mission queue while still inside. The Exit Button also vanishes often trapping me within(especially in a mission full of waves of ambushes).
A lot of the tip missions are buggy as hell.

"You're a Cruel One Mr. Phipps" (Hero/Vig Alignment Mission)
Basically the position of the hostages isn't fixed" while they're captured. So they can be KB'ed by enemies. For some reason, if this happens, freeing them by defeating the captor group doesn't "tick off" the objective. Meaning that the console you have to activate to never lights up as an objective. Meaning the mission can't be completed.

Mis-remembering the name at the moment. But there's a villain alignment mission where you fight successive waves of Miss Thistles. The only problem is, if you actually KILL them before they TP out, it won't summon the next wave.

"My Other Selves" (Villain Morality Mission)
This one is PARTICULARLY bad. But not to the point you can't complete it. Here's why. When you free the technician, the objectives cascade-complete. So, a couple minutes after you interrogate the tech for the code, the mission finishes and awards you the alignment merit. Why? I don't *BLEEP!*ing know!

"Doc Quantum's Moral Quandry" (Hero/Vig Alignment Mission)
On occasion, if you're running this on a team or at a high multiple, Doc Q fails to spawn after freeing Sky Dragon.


And in general. I've been dual-boxing lately and have noticed that some of the missions that call in ambushes ("Art, Psychics and You", "The Unusual Suspect", etc) almost invariably have the boss portion of the ambush group head off after my lowbies. Even if I teleport them to my immediate vicinity, the boss STILL goes after them, ignoring all damage, taunts, and ANYTHING else used to try and rip aggro (with a tank no less), from the unoffending SK.

But the focus on "MOAR NEW STUFFZ!" will probably mean that these things are never touched again unless they completely break.



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