Tri-Form (No Incarnate, No Purps)


BlackestNight

 

Posted

Here's a build I've been mulling over for my PB that is at 49 right now. Here are some of the stated goals:

- Tri-Former
- Perma Light Form (will use Light Form in all forms)
- Perma Essence Boost
- Perma Inner Light
- Fair offense in all forms (need not be stellar)
- No Incarnate powers
- No ultra-expensive IOs (Anything under ~150M is fair game tho and I already have Numina's and Miracle +Recovery)

Knowing this, I understood the following cons of the build:

- Defense is pretty much out of the question. Even with full Kinetic Combat, I don't even come near to 32.5% to S/L.
- Will heavily rely on set bonuses for +Recharge
- Human toggles will have to be kept to a minimum (i.e Fighting/Leadership pretty much out of the question)
- Build won't be super expensive but will still cost a fair bit

There are few Achille's Heel and Force Feedback procs scattered in there. I don't know where they would do the most good. Suggestions welcome.

I also have a lot of filler powers toward the end that aren't set in stone but I feel I'm getting more out of then say, Fighting, that does nothing but give me marginal set bonus increases. I could use a LotG in Weave but having those final three powers as situational boons seem more helpful than the LotG.

I tried putting Kinetic Combat sets in all Melee attacks (and Brawl) and I get to about 22% S/L Def but I don't know if sacrificing 25% Global Recharge and Perma Essence Boost/Inner Light is worth it. They're only off a few seconds but there's also the issue of getting 5 sets of Kinetic Combat (which drastically increases the cost of the build). Please advise.

Feedback welcome.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1713;742;1484;HEX;|
|78DA6D544B4F135114BE777AA7B50F6861280F4B5B5A5A5A282D4C706F54A28901C|
|534714B0A0CD0A40269C1B871E1C23FE0C69589FA03DCF8DCFA2FDCA8F8037C246A|
|7CF0184EE77C74C6D4499A6FFADDEF7CF7DC33F79CC53BF3916757EE9D17B2FF52A|
|3D66A2D2F59B5556BA559DFDAB09A816BB5DDBD66AD21DA4F807E79EFEAF2F5F575|
|6BAB55BF6D5516F66ED5B7B6F75ACB17C96337F78F6ADEEA525D2053115ADADE6E5|
|4AA3B96B516715E17ACDA0E85444FFFAC59CDD6667D27ECFCBFDCA86F6CEE8A614A|
|628E7E7F7481C7D6C453025389F127C0C78C9F5D8D10435288A41207C449C449E81|
|5E23388FB4A1A9F23B2A5AF2A1D6E7091F188D6D8D656FA1AEBFD35E00AE39955A0|
|C578A873F1DA79041E6942184A1C1317844FF015EB422F802F19236F1853AF196D8|
|A09735E225C624EF885E8814FCF73E67AE1D30B9F18E253F0CB5232519C2F0A9F18|
|50925F1FFCFA70BE7E9CAF1FE71BC6F95238DF77CACBE0189F9123E382120345609|
|E71B8C0F883B471D6CA386A3A785AE3007FA6F6F986E2CC29CA6784F5FAC881E670|
|676DE021E3E831F08831F3966BDC477E09D43D01BF7DDA3C092E09CE4F7BA471E6F|
|47BCDB927631F801F819F1827F7197FD139B2F0C9A276BF89CB73FEBEBCC9DE1325|
|20EA3091661CA7DC8A882F06396F8DF228812BDDE5B89FE4590157C13E3AE966C1C|
|D2671D74374AF513B59C63D7639296FA29E5779FF2F5E7D91F5DF5C4E930F90D343|
|E0186B4695A7A76C7A44CA61DA61B65DF4AEFEE51DA7BA2266BB18B38B99EB62CE7|
|5310B5E06675E529DFE16D2510563D4CDCCD855D5E93A11C4D70FAA4E776A014C84|
|194C02139321F41F4D066B26B46157A307D081E3F7B97AD3E8C46974E8343AB28C8|
|E8C7863B136895B5C8657191E33981633881D509DEE13469DF78BBB9C6EA06B22ED|
|2AD0CDCD21A71CBAA580EE29A0AB06DD58656002E4D0E90574FE24268189C930E4C|
|D21E1E329E1729AB1C9BAA90DE03AE388AB9106A6C014A6C20D5A30F1DDDE79DE4F|
|00ED9F0086|
|-------------------------------------------------------------------|


D3 Bible I6/ED
Bots /FF Guide

 

Posted

In your single target attacks:

Check that from working out your attack chains, you aren't over recharging them.

Also think in terms of DPE and DPS, if not DPA. I notice you are trying to save endurance on the attacks at the expense of damage, well the more damage you do per attack the less attacks you have to use in the long run saving endurance. Damage is -fight duration too therefore damage is king.

Endurance procs go well in forms.

If a power is worth having its worth slotting it well unless its a mule. Then perhaps think Lightformed Dwarf, save slots where possible.

I took ya build, saw what like you said, you could of done but decided not too, kept what I think it is you are keen to do at the end of the day, balanced the dam per end differently and then added some utility.

You could have another Dwarf Kiting a grounded AV in the air, lowering the AVs DPS prospects and in doing so, making that DPS easier to match between the Dwarfs heals and your heals; or simply tank better yourself from a better antagonize or heal someone else worth saving. You could provide some use on a hami raid by getting scrappers in the air. I am not trying to offer the same advice as anyone else here. Utility and purpose is worth nothing if you don't feel like you'll ever need it. You may lack defense but atleast you might bring some flexibility. If the utility and purpose suggestions don't sit well then atleast look at the slotting.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1715;750;1500;HEX;|
|78DA6D54DB4E1351143D333D6DED854B292D45A0506869E99509BE1B152524A0181|
|21FD4A42930E024B5256D21FAE083BFE08B4F9AF803BE787DF52F7CD1E007A04634|
|6AB88C7B662FDAD13AA159C33A6BED73F63EB3F7F2BDF9E0F38587E7853270A95A6|
|936CB2B7A655D5F6B18B52DBDE1BD5A69ED342A55613D5EFAA59CABE56B9B9B7AAD|
|69ECEAC5A59DBB46ADBED32C5FA418ADE45FAA79BD4B7581820AFF4ABD5E2DAE6EE|
|BFA46D07E5DD22BDB6409D9FF2CD6768DA6B166548DD6FD80CD5CA91A5B775A2246|
|C798A3DF6FB7C063AAE2098126C5D453E033C67D4BA3D81A2186E8654C8A433728F|
|229F049F812F07D218D8B358A6B91D46929A20B8CC7B4C65B9BD2BDC17A4F05B8C6|
|78661DA8331EB9B97CD639BC8F552106A53821CE8738BED7ACF3BF04BE620CBE658|
|CBF6134C913409C408E39E111A207717A5E30D78B38BD88D30F7F1CF126E9307D5C|
|17A50F71FA810AC50B215E08F90D20BF01E417437E71E47740E70AA3A6E1BCB0EB3|
|4788A56BEA4F94E9A086A1AF9A7A6512F5F8F95D75044E13BA1730CB3DE3D7CC831|
|CE9AC023C6D113E031A3F68E302C854ADE11D469E401C773113786FDC7B0BF7699D|
|1436BE3C879FC836A7F27131F8107C04F8C337B8C3F299F49EC3189DAFD222EC579|
|B8521AEF3B9D03A678AFE971C629CA39037F26C1FE1FE4CF81CB21E637E28AE08AD|
|0ED512167C1CDA25EFB7EFAAE5143A580EFD8C9DD60DD67279761DDD70EA72A8FB8|
|962AEE4D9D60CDA86CF71BFDD123E23663D94C33E35C1D71D98E6C9763B68BD1BA9|
|8B92EE65C17B3241D7DEDE373AEC8765F0BC556F9FADB5D6CAECA76B7091F2AE693|
|EDAE54BD9804594C80122682FF3F9A04D666A00D7434D28BCECBA3F3F2E8C83C3AB|
|0800E0C3A3DA76BF016E02D612A94E0A1A171DA65325CE3AC659D31B6CD38D5604C|
|3619234E0FBA28685585BEE024BA268D2E4AA3BBA24E0F2640129D9E46E7CF60126|
|8980C431D8F08E32B8D49C754B8C9D320719B317B8B71B8A351C2AB7C2FD965C6EB|
|B4A0E1FEDE3BDEFF0084240196|
|-------------------------------------------------------------------|


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Looked over the build and took some pointers.

I was overslotting for recharge/endurace in the ST attacks and have since focused on Damage. I also slotted Dwarf as you had it and changed Dwarf Antagonize to include the Perfect Zinger Psi Proc (meant to do this originally and forgot).

Couple of things didn't make sense to me, so if you'd be so kind to explain (or others can jump in):

- Miracle sets in the Heals don't get any Set bonus because I already maxed out the 2.5% Endurance off of Positron sets and the one Call to Arms. That's why I had them frankenslotted in the first place. I guess I could use the +Regen off of Numina's...?

- Maneuvers was taken out and it was a LotG mule

- Miracle +Recovery was removed from Heal(?)

- Slotting Dwarf Antagonize: the 5% Recharge is lost due to being capped, leaving Mez Resist, 10% Regen and a 2.5% Damage buff. For a power that doesn't need a whole lot to keep things aggro'd on you, seems like overkill for 10% Regen and 2.5% more damage. I took two slots out and am treating it as a pseudo-attack with the Psi-Proc. If Hasten isn't going, my Dwarf attack chain (lol) still has holes so getting the Proc every once in awhile can help do damage while also retaining aggro.

-Call to Arms was 5-slotted for the 1.88% S/L resist bonus. Since Light Form is still 3% off from capping S/L, this saves me from taking another power to make up the difference. I can live with be 1% off the cap. I'd rather have the 2% S/L Resist than the 3 or so odd seconds shaved off from the Expedient Reinforcement IO in there. Damage and Endurance actually got worse when the Expedient Reinforcement was put in.

Here's the revised build:

(P.S. Mids isn't adding +Recovery from Miracle/Numina's but I get the feeling I might have overslotted for Recovery...?)

I decided that I can best help a team by having reliable AoE and ST damage and reducing Resists on a semi-regular basis. If I am form shifting as much as I plan on doing, most of my major AoE attacks have the Achille's Heel -Resist Proc in them and though I might only get one mob at a time in a group, I have 4 attacks that can trigger it (one in each form and 2 in Nova). If (big IF) I can reliably debuff most groups by 20% Resist, it helps everybody on the team, including me.

Also, I kept Dawn Strike over Glowing Touch. I feel that Dawn Strike, paired with the Global Recharge and Accuracy I have, in addition to Inner Light (which I would always use before it) is still in decent shape and gives me the ability to hit everything nearby with the equivalent of an Incandescent Strike. I still have Conserve Power and hefty +Recovery to deal with the crash. Just personal taste, I guess.

Here's the revised build:

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1713;739;1478;HEX;|
|78DA6D54CB6ED35010BDD7B96EC8A34F3769439BA469539236AF5A658F800A24D44|
|25124B655DABA6D5048A2A4456C58F00B6C58017FC086E796BF6003940FE0210102|
|D487197B4E12A360D93AF6B967E6CE8CEFCCDABD95F0B3AB0F2E083976B95669B73|
|7D6ADCA96B5D9AAD677AD96FF7A65FFA055A909E7F2D333EF5DDDB8B1B363D5DBD5|
|BB5671F5E04EB5DE38686F5C221FFBE97F542B569FEA223915C1F546A3562C372D6|
|B3BECBEAE5A9526990C773EB6AD567BAFDA0CB9DF576AD5DDBD7D3149412CD3F347|
|17B86C4D3C253095987B027CCCF8D9D1485723C404BDC49538D241919D849D823E0|
|5FBAFA4F1B19DF495A5CB45D7184F688DB7B695BECDFA810A7093F1CC16D0623CD6|
|B9784E1CFE479A10E34A9C1217809FC02BD6055F005F3286DF30265E33DA6413423|
|EA11C7362408841F8197CCEDC10FC0CC1CF08EC13F0374BC10C23BF61F819014AF2|
|370A7FA3C86F0CF98D21BF49E497407EDF292E033535F2CC8D77D0C997F0076922A|
|C9111D432DAA9AD9F7F8F93D74484394571C458AFC78ED8C7591B78CC387D0A3C61|
|4CBD253494D0C8760AF59EBACFFE0E69F338B838F618205D12B926DF6BEEF998F90|
|0FC08FCC4B870C8F88BF298859F59D4EC3771F31CBF6FDE64DFE772406721439864|
|9CA35CB3B0CFA6D87E94B81CB81C62FB493E8BE08AD847A77897C02DC571C683749|
|E513B59C0F9ED7152DE423DAFF1FE5FBCFA2CEBBFF5384D3EE45A6AF86FDA0C6BA6|
|55B7DFE8A64B245CC631B3EDAC7715592DF6592CF531661FB3DCC79CEF6356BD4C8|
|0E35C57DDBE16D2550546A88B99B1CBAADB6D22800A0754B72B353F26C01C264209|
|9320F81F4D0A1A139A504FA3FBD17979745E1E1D99470716D081264E6AD86B0BCD0|
|2D60AF05580AF12A644093E688874BA4E1A0DAEC2649B31D25BD30D744FD8A9069D|
|E034BA258D7D32E8A20CBA2BDAB3550626401A9D9E41E72F601298980C133D1B614|
|CF93816E5990AB77126F6803B8C316F0E98068B980E3769C1C4FF7BE779FF0B232D|
|00AF|
|-------------------------------------------------------------------|


D3 Bible I6/ED
Bots /FF Guide

 

Posted

Quote:
Originally Posted by BlackestNight View Post
Miracle sets in the Heals don't get any Set bonus because I already maxed out the 2.5% Endurance off of Positron sets and the one Call to Arms. That's why I had them frankenslotted in the first place. I guess I could use the +Regen off of Numina's...?
I forgot to set and bonus check it , it was just making up for your endurance concern but it could be whatever set.

Quote:
Originally Posted by BlackestNight View Post
- Maneuvers was taken out and it was a LotG mule
You already had enough rechg for Lightform, I went with utility. I am not trying to write something in stone as a whole with my suggestions.

Quote:
Originally Posted by BlackestNight View Post
- Miracle +Recovery was removed from Heal(?)
Yes to go elsewhere,the loss in end rec was balanced elsewhere with a gain, suggestion was meant to offer alternative slotting or flexibilities for you to choose from.

Quote:
Originally Posted by BlackestNight View Post
- Slotting Dwarf Antagonize: the 5% Recharge is lost due to being capped, leaving Mez Resist, 10% Regen and a 2.5% Damage buff. For a power that doesn't need a whole lot to keep things aggro'd on you, seems like overkill for 10% Regen and 2.5% more damage. I took two slots out and am treating it as a pseudo-attack with the Psi-Proc. If Hasten isn't going, my Dwarf attack chain (lol) still has holes so getting the Proc every once in awhile can help do damage while also retaining aggro.
Like I said I did forget to set and bonus check it, if I had and this is a first for me to forget I'd of changed it.

What I look for in taunt slotting and its an inpractise found thing tanking 54 AVs is a slotting that will give me a duration that is ten times the recharge and cast time to put it together.

Quote:
Originally Posted by BlackestNight View Post
-Call to Arms was 5-slotted for the 1.88% S/L resist bonus. Since Light Form is still 3% off from capping S/L, this saves me from taking another power to make up the difference. I can live with be 1% off the cap. I'd rather have the 2% S/L Resist than the 3 or so odd seconds shaved off from the Expedient Reinforcement IO in there. Damage and Endurance actually got worse when the Expedient Reinforcement was put in.
When I replaced a power with the S/L shield that bonus could be without and so I frankenslotted to get more out of it. Then I took out that shield and didn't reset it back to how it was.

I'll look at things further and edit this post from here.

Seeing as you are set on -Res debuffing and the utility it had I only changed white dwarf strike I think, the acc/dam/end/rechg may as well be a dam/end. The reason I took out the -res debuffs is because normally in teams which you might be benefiting mobs die quick enough anyway. There is excess of damage usually. I tend to not rely on procs, maybe its because I am an engineer of sorts I like to rely on definites. Also the dwarf tp is end costly I dont know how often you use it, thats why I moved the debuff res to the WG to inner flight.

This is what my suggestion would of looked like if I set and bonus checked it. I'll leave my earlier error for show. I know I am a bit distracted by my dog atm he's 14 and not doing to good at mo

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1715;753;1506;HEX;|
|78DA6D54DB4E1351143D333D6DED856B69290285424B4BAF4CF0DDA0C4C6A40886C|
|4073521050698A4B68416A20F3EF80BBEF8A4893FE08BD757FFC217153F00355EA2|
|86CBB867F66A3BA64E3A59D375D6DA73F63EB3F7D2DDC5E0B3D2838B4219BC5CAD3|
|41A6B2B7A65435FDF336ADBFA9EF75AA5B9BF57A90AEBF2D29D74AEAE2D6F6DE9B5|
|8671A017CAFB778C5A7DBFB17689623413FFA816F52ED5020515FE957ABD5A58DDD|
|5F5CDA0FD58D62BBB6419B0FF5CAD1D180D63DDA81ACD7B019BB95235B6779A224A|
|DB98A7FB8F5BE03255F198409362FA09F029E391A5516C8D10C3F4302EC5B11B14F|
|914F8247C71F8BE90C6C51AC5B540EA94149112E329ADF1AB4DE9DE64BDA7025C67|
|3CB701D4194FDC5C3E6B1FDE47AA1043529C11E7431CDF2BD6F95F005F3206DF30C|
|65E339AE409204E20CB9CF008D183383DCF99EB459C5EC4E9873F867853B4993EAE|
|8BD28738FD4085E20D20DE00F21B447E83C82F8AFC62C8EF3BED2B849A8672C2AED|
|3500BAD7C49F3833461D4345CE2B388B46AEBE5E3B1F21A0E2B7C26B48F11D6BB47|
|8E39C6791378C23876063C65D4DE1286A450C93B8A3A8DDEE7782EE2C6F1FEF104E|
|F4DB390F6E1A1B509E43CF15EB5B9C90FC08FC04F8CB3878CBF289F29BC630AB5FB|
|4D5C92F37025357EEF4C1698E45C672618A729E734FCE938FB7F923F0B2E8B98DF8|
|82B802B407748859C0337877A1DF9E9BB460D953CBE63277783759F9D5C9A755F3B|
|9CAA3CE45AAA383775923563B2DD6FF4A34BC46CC6B29966DAB93AEAB21D992EC75|
|C17A37531F35DCC852EA62C1D7DEDE37DAEC8765F0BC556F9FADB5D6CAECA76B709|
|1F2AE693EDAE54BD9804194C80222682FF3F9A38D666A10D7434D28BCECBA1F372E|
|8C81C3A308F0E0C3A3DAD3578F3F01631158AF0D0D06875990CED70D6D2608CD618|
|A7EB8C890663D8E9411705ADAAD0179C40D7A4D045297457C4E9C10448A0D353E8F|
|C594C020D9361B8E311217CA551E9980A37B9E3E2B71933B718473A1A25B4CAE792|
|5962BC4E0B1ACEEF9DE3F92F83250105|
|-------------------------------------------------------------------|


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Much thanks for taking the time to mess with it again.

Info about Taunt was new to me (I haven't played a Tank since Issue 6 or 7) and I'll look to increase Taunt durations now. I knew the purple patch played into Taunt duration but wasn't sure how much. Even if 10x recharge isn't a hard n' fast rule, it gives me something to go off.


D3 Bible I6/ED
Bots /FF Guide

 

Posted

Sorry my heads not been with it. Haven't had a good night's sleep in days cos of my dog and barely played an all. Trying to do normal stuff but am just not being all there with it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.