Help me IO my mind/fire/fire dom


Helluva_Goon

 

Posted

Hello. First of all, i absolutely love the power set combination. I can solo well and help teams out tremendously, even with SOs. However, I'm ready to take the "next step" with this toon and start IOing him out. As of this writing, I'm level 46. I've already picked up LoTGs back when they were on sale on the store, and placed them in my mules. I'm not quite perma dom or perma hasten with this build, but i'm really close sometimes depending on when hasten is active and if there is a kin on the team. This build also has severe endurance issues, even with domination being up so often. I didn't bother to slot the SOs in Mids, but you can imagine they are the standard accuracy, damage, recharge, holds, etc. The SOs aren't the point anyway. I want to slot in some IOs. I have a budget of 250,000,000 inf, so I can only slot uncommons at this point. I need help with perma doming and endurance, and once that is taken care of I'd like improved accuracy and damage. I'm not in love with the powers I took, so I'm open to anything. Ultimately, I'd like to be competitive on high-end teams and farming, so I can earn enough merits/inf/rares to start thinking about purple sets.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Bartholomew: Level 49 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Villain Profile:
Level 1: Levitate

  • (A) Empty
  • (3) Empty
Level 1: Flares
  • (A) Empty
  • (3) Empty
  • (5) Empty
  • (5) Empty
  • (7) Empty
  • (7) Empty
Level 2: Dominate
  • (A) Empty
  • (9) Empty
  • (9) Empty
  • (11) Empty
  • (11) Empty
Level 4: Incinerate
  • (A) Empty
  • (13) Empty
  • (13) Empty
  • (15) Empty
  • (15) Empty
  • (17) Empty
Level 6: Confuse
  • (A) Empty
  • (17) Empty
  • (19) Empty
  • (19) Empty
Level 8: Hasten
  • (A) Empty
  • (21) Empty
  • (21) Empty
Level 10: Fire Blast
  • (A) Empty
  • (25) Empty
  • (25) Empty
  • (27) Empty
  • (27) Empty
  • (29) Empty
Level 12: Mass Hypnosis
  • (A) Empty
  • (29) Empty
  • (31) Empty
  • (31) Empty
Level 14: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Embrace of Fire
  • (A) Empty
  • (31) Empty
  • (33) Empty
Level 18: Total Domination
  • (A) Empty
  • (33) Empty
  • (33) Empty
  • (34) Empty
  • (34) Empty
  • (34) Empty
Level 20: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 22: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Fly
  • (A) Empty
Level 26: Terrify
  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
  • (37) Empty
  • (37) Empty
Level 28: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Mass Confusion
  • (A) Empty
  • (37) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
Level 35: Rain of Fire
  • (A) Empty
  • (40) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
Level 38: Blaze
  • (A) Empty
  • (40) Empty
  • (43) Empty
  • (43) Empty
  • (43) Empty
  • (45) Empty
Level 41: Fire Ball
  • (A) Empty
  • (45) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty
  • (46) Empty
Level 44: Melt Armor
  • (A) Empty
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (23) Empty
  • (23) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Hello Lurker!!!

I will post my very present build here. I love to work mids. (Maybe not a master of builds but surely far advanced than before) this build provides some ideas of what it is you may want to do.

Compared to my playstyle for an example, Mind/Fire/Fire Dom is better at attacking from range (IMO) so therefor you may want to approach with a defense based on range although your primary goal is to get perma-dom. The reason why is because I see you have chosen a "Super Speed + Combat Jump" by means of travel vs Fly (which this build DON'T have) there your threat levels of melee and AoE defenses are highly at risk of.

Because Dom's are like a mezzing/controlling blaster with liitle to a lot or less damage in comparison, they do not have a healing power so your skills are based on survival due to mezzing those who that are at a higer threat.

This build costed me at least 2.5 billion buying crafted IO's and I don't see a reason why you will want to make it an expsensive build otther than if you get your T4 Incarantes which will really help boost its effects. I would go Spiritual Core Paragon for recharge, Interface Reactive Radial Flawless Interface and Destiny's Ageless Core Epiphany.

Hope this helps:

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Lord Ifritt 2 -present-build: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Levitate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(17), Dev'n-Acc/Dmg/Rchg(25)
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46), HO:Nucle(46)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(7), Mlais-Conf/Rng(9), Mlais-Acc/Conf/Rchg(37), Mlais-Dam%(40)
Level 8: Hover -- LkGmblr-Rchg+(A)
Level 10: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(15)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(17)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(25)
Level 20: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(21), AdjTgt-EndRdx/Rchg(23), AdjTgt-ToHit/EndRdx(23)
Level 22: Stealth -- LkGmblr-Def/EndRdx(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Abys-EndRdx/Fear(A), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(29), Abys-Dam%(29)
Level 28: Phase Shift -- Empty(A)
Level 30: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(34)
Level 32: Mass Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(33), CoPers-Acc/Rchg(33), CoPers-Conf/EndRdx(34), CoPers-Conf%(50)
Level 35: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(45)
Level 41: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Super Speed -- Zephyr-Travel(A)
Level 47: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(48), S'fstPrt-ResDam/Def+(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(5)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 23.94% Defense(Energy)
  • 23.94% Defense(Negative)
  • 3% Defense(Psionic)
  • 26.13% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 2.75% Enhancement(Terrorized)
  • 6.5% Enhancement(Confused)
  • 17% FlySpeed
  • 72.49 HP (7.13%) HitPoints
  • 17% JumpHeight
  • 17% JumpSpeed
  • 26.5% (0.44 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 4.73% Resistance(Fire)
  • 4.73% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 22% RunSpeed



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Posted

To makea new comment, I went with Alpha's Nerve Radial Paragon, this gives it an extra UMMFF in Accuracy, Hold Duration, Confuse Duration, and Fly speed increased, all by 33% and a 20% Deffense Buff effects by 20%. This much much better than Spiritual Core Paragon by all means. You may have to buld for more global rechage form set bonuses thru IO's. Perma-Domination isn't hard nor difficult to build to.

Thinking on respeccing my build for Aide-Self for a Heal. Not quite sure yet.


 

Posted

Some rough tips for moving from SOs to IOs:

1.) Craft stuff yourself. You'll typically save a bundle and make your inf go further. In general, patient bids will get you more stuff than buying things *now*.

2.) The difference in enhancement value for level 50 set IOs compared to stuff 41-49 is not huge, but the difference in price may well be. If you exemplar a lot, having level 41 IOs will ensure that you keep your bonuses for many of the most frequent Weekly Task Forces. Having everything level 50 looks nice, but I'm not convinced its worth a premium if you can snag cheaper recipes of slightly lower level.

3.) If you have a character who can farm AE missions, level 10-14 silver ticket rolls will generate Basilisk's Gaze recipes (as well as some other valuable recipes, which can be crafted and sold to extend your influence).

You'll want Basilisk's Gaze 4-slotted in your holds, that's a given. As many LOTG +recharge as you can afford and fit into your build. The LOTG +7.5% bonus counts as its own bonus for the rule of 5, so you can get quite a few +7.5% bonuses. I'd 3-slot Hasten. Other sets of note:

Glimpse of the Abyss: 5-slotted in a fear power, gives +6.25% recharge
Malaise's Illusions: 5-slotted in a confuse, gives +6.25% recharge
Call of the Sandman: 5-slotted in a sleep, gives 6.25% recharge

These sets are not terribly expensive, especially if you bargain hunt. That's quite a few 6.25% bonuses right there (remember, you can only benefit from 5 6.25% bonuses). Eventually you might want to pick up a "cheap" purple set like sleep or confuse, but that might be out of your price range right now. You'll also get some solid bonuses other than +recharge.

Positron's Blast 5-slotted also gives 6.25% recharge. Its more expensive than the sets above, but the TAOE purple set is quite expensive too. You might want to initially slot the cheaper mez sets for your 6.25% bonuses, and try to bargain shop for Positron's Blasts over time to slot when you start slotting purple mez sets.

Crushing Impact 5-slotted gives 5% recharge. You didn't have a melee power in your build, but you could get a bit more global recharge if you did.

Obliteration 5-slotted gives 5% recharge. Again, no PBAOEs, but the option is there. Oblits can be pricy.

Sting of the Manticore: 5-slotted gives 7.5% recharge. Same as with Crushing Impact and Oblits. Not especially pricy.

5x LOTG recharge gives you 37.5%. 2 Basilisk's gives 15%. 5 6.25% bonuses gives you 31.25%. Put it all together and you are at +83% global recharge before hasten. Hasten's +70% takes you to over 150%, and while you can't count on that being up all the time, it will be up enough to take you close to Perma-Dom (123% I believe) most of the time. Hasten itself is perma at 110% global recharge (not counting Hasten's 70% bonus). If that is not enough for you, maybe incorporate a couple of more bonuses via Crushing Impact, Obliteration, or Sting of the Manticore and/or go Agility or Spiritual with the Alpha to make Hasten recharge a bit faster. Obviously if you get 2 "cheap" purple sets that will also push Hasten's recharge to the point where you'll have perma-Dom.

I'd go with Thunderstrikes in your ranged attack powers. It gives solid, all around bonuses (ranged defense, accuracy, and recovery) as well as solid enhancement value. I don't think I can say this enough, but if you aren't picky about the levels between 41-49 and weren't in a hurry to get it done, you can kit yourself out at quite a discount.

A couple of other things you may want to put in for quality of life purposes. Kismet +Acc (actually +to-hit, which is even better) will help you hold your own until you get your level shifts and lots of +accuracy bonuses. Winters Gift Slow Resist will help you against foes with -recharge.